So on that note, what other ratings are dynamic over time? It seems like almost all of the ratings are dynamic. My facilities rating started at a B and has gone up to an A, same with fan base. Pro potential has obviously gone up with more guys getting drafted. It seems the only two that are not dynamic are campus lifestyle and television exposure.
To me both should also be dynamic, the latter is easier to make so based on both the conference you're in and the team's performance, as well as the team's current ranking within the Top 25. It would be more difficult to make the first dynamic unless it was simply tied to team success over time like facilities.
So I guess my second question is: have these been addressed in NCAA '13? I haven't played it at all (outside the demo) so I can't comment.
Also I wanted to comment on Coach Prestige and how flawed it is. As an example, by the time my first contract had ended, my prestige had risen from a D to an A+. So on my second contract, I missed a couple fairly benign goals after the first year:
- Beat a rival opponent each season (failed because I did not play the lone rival my school has that season); and
- Fill all team needs before the off-season each year (failed because my team needed a FB yet literally none of the FB recruits were interested in my school, so that's a whole other discussion point).
Together these two goals were worth four "notches" or whatever you call them. Well in that same year, I won the national championship as well as hitting a bunch of other goals in my contract. Now the national win alone, I think, should have countered the loss from those two contract goals. Instead my Coach Prestige dropped from a A+ to a B+.
Well a couple years later I fail to complete another one "notch" goal, that is beat 85% of the Top 25 opponents I play, because I lost a close game to Georgia who was ranked #5 (so my % ended up being 80% that year or something). Still, I complete enough positive goals that year to counter the one notch loss, but my prestige drops from a B+ to a B. To me this just doesn't make any sense. So no matter how many positive goals you complete, one failure automatically drops your grade.
If this has been fixed for NCAA '13 then I guess my complaints are a waste of time, but if not, it certainly should be fixed. I can understand if I failed really important contract goals, but that never happened and still my prestige suffers. It just doesn't seem right to me. Not only that, but one of the goals is based on a false assumption: that in every positional category, at least one recruit will be interested in my school every given year. But ever since the first or second year of my dynasty, there are literally zero fullbacks who are interested in my school. And that occurs with my recruiting priority in the FB/TE category set at High. So that's another problem that needs fixed if it hasn't been already in NCAA '13.
So I guess that ends my tirade on NCAA '12. I could talk about a lot more--the gameplay is dreadful--but I figure to leave that for another time, especially since I believe a few of those things have been fixed in NCAA '13. But really, I hope a lot of these issues were ironed out this past year or will be for 2014.
I should also note that I did indeed fulfill my FB needs, but that was through recruiting an ATH who was a very good FB (80 rating as a Freshie). Yet that would not count for my contract goals. Ugh.

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