EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratings

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  • BSmith78
    Just started!
    • Jan 2013
    • 2

    #31
    Wasn't easy, but I passed on Madden for the first time since 1998 this year, and I won't be back. EA have gone out of their way to ignore the mission statement that spawned the franchise.

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    • BSmith78
      Just started!
      • Jan 2013
      • 2

      #32
      Originally posted by N51_rob
      Madden in it current iteration has what 50 ratings yet only a handful of them even matter. This all sounds great, but until there is a way to make individual player play like individuals none of this stuff will matter. Not only that but no one knows how all these ratings interact with each other.

      Which is better a CB with 99 man coverage and 30 awareness or 30 man coverage and 99 awareness? No one knows and EA won't say.
      That's because EA don't know.

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      • heime2003
        Banned
        • Nov 2012
        • 128

        #33
        Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

        where is the difference between 86 catching and 80 catching?

        i think madden should go to A-F rating instead of scale of 1-100

        and emphasizing players tendency would be nice (like AFP)

        often players in madden play too similarly

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        • NikeBlitz
          Rookie
          • Feb 2011
          • 330

          #34
          Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

          At first i thought it was about "core" player movement, i'll keep the champagne fresh just in case.

          The technology seems cool, but i don't really care if it helps to found out that CJ2K is a 96 speed and D Jax a 98.

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          • RyanMoody21
            Pro
            • Jun 2009
            • 690

            #35
            Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

            How many of you guys have noticed that while manually progressing a player so few things actually seem to matter.

            Just a common place example, I've got Kendrall Mills a second year guy and Legaratte Blount as my HBs.

            Mills is a high 90 in both speed and agility, mid to low 70 overall. Had some issues staying healthy, I found pouring xp into toughness really seems to help that. Bob Sanders could never stay healthy, toughness seemed to remedy it until I could stock up his actually injury rating.

            Tonite...Mills had 320 some yards in a game. Speed meaning want it does and pursuit angles being so poor, if he turns then corner is usually over. I was quite surprised late in the game, he got visibly slower so I made up my mind to spend xp on stamina.

            In doing so, I found the guy has 19 awareness. He makes cuts more fluid than any back I've had. Infact, in an online CCM I traded Peterson away to use him more and grabbed Blount in FA.

            Something is way off when players come in that "stupid" and do so much damage. I'm all for anything to make the game more complete but a lot of the ratings have to start showing major effects on player performance before anything else.

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            • Valdarez
              All Star
              • Feb 2008
              • 5075

              #36
              Accurate ratings are useless when the fundamental movement, locomotion, and momentum of players is not accurate. Until EA Sports rebuilds Madden from the ground up with those three items as the foundation (something they tried to do and failed at several years ago), ratings will mean little except for the 5 minute based simulation engine.
              Follow Me On Twitter: http://twitter.com/Valdarez
              Read My Blog - Vision Is Everything

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              • N51_rob
                Faceuary!
                • Jul 2003
                • 14805

                #37
                Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

                We need one of these for every rating in Madden.

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                • LBzrule
                  Hall Of Fame
                  • Jul 2002
                  • 13085

                  #38
                  Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

                  One reason why many of the ratings seem to make no sense is because they do not apply when you are controlling the player and speed/agility are the only built in parameters for how good a guy can be when you control him.

                  I've seen people have 600 + passing yard games with Tebow

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                  • Cre8
                    Banned
                    • Jan 2011
                    • 1587

                    #39
                    Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

                    Originally posted by LBzrule
                    One reason why many of the ratings seem to make no sense is because they do not apply when you are controlling the player and speed/agility are the only built in parameters for how good a guy can be when you control him.

                    I've seen people have 600 + passing yard games with Tebow
                    [sarcasm] Tebow is the greatest QB to ever grace the sidelines in a Jets uniform. Thou shalt not insult The Great Tebow! [/sarcasm]

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                    • N51_rob
                      Faceuary!
                      • Jul 2003
                      • 14805

                      #40
                      Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

                      Originally posted by Cre8
                      [sarcasm] Tebow is the greatest QB to ever grace the sidelines in a Jets uniform. Thou shalt not insult The Great Tebow! [/sarcasm]
                      Don't have to be in Madden, Corner route, corner route, corner route, hitch, out, hitch, corner route. The fact that they took out defensive match-up is magnified when offensive teams can manipulate match-ups by moving their WR's wherever they want.
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                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #41
                        Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

                        Originally posted by LBzrule
                        One reason why many of the ratings seem to make no sense is because they do not apply when you are controlling the player and speed/agility are the only built in parameters for how good a guy can be when you control him.

                        I've seen people have 600 + passing yard games with Tebow

                        Well, I guess that confirms I suck at this game because I don't even come close to that with Pryor, who's rated similarly!

                        I think the most yards I've ever had, like ever is probably 400 or so. About 300 once in a long while with Pryor.

                        Accuracy sure seems to apply. I use Flacco, and make throws more easily that are almost close your eyes and pray (or don't bother, or get ready to tackle your INT) as Pryor.
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                        • ghettogeeksta
                          Banned
                          • Sep 2011
                          • 2632

                          #42
                          Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

                          I like what I hear, but who knows how it will turn out or if they will even use it. Seems like they are trying to build a database of attributes for each player, this would throw numerical ratings out the book entirely. Now all they need to do is put these chips on every player in the league shoulder pads.

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                          • Nza
                            MVP
                            • Jan 2004
                            • 3437

                            #43
                            Re: EA Sports & NFL - Tracking Player Movement, Looking to Revolutionize Madden Ratin

                            In time I could see this being standard for every player on the field. Over here in Australia in some sports they have used a more simple version where they track heart BPM for display on the TV broadcasts.

                            Anyway data collection is the future for just about every aspect of life, not just sports. I'm no futurist but they say in 10 years, some silly percentage of people will be employed in fields that don't even exist right now - I can see a future where the majority of people either directly or indirectly are employed by data mining and analytics.

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