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  • whughes
    MVP
    • Jul 2012
    • 1688

    #1

    CC coach mode rules

    I like to take mediocre teams and turn them into Super Bowl champs. In past years I would create a cupcake team and do it that way. Since you can't create teams this year I've done it with the Browns, the Jags, and the Chiefs. But it never takes more than a year or 2 to win the Super Bowl. So I'm jus wondering what are some "house rules" you guys use when doing this to make it harder? Not so much as gameplay rules (although I am looking for a good sim slider set) but more towards management rules. Any input you have will be greatly appreciated.
    Check out my dynasty thread:
    http://www.operationsports.com/forum...post2047930775

    Fan of:
    Chicago Bears
    U of M Wolverines
    CMU Chippewas


  • redlasers123
    Rookie
    • Jan 2013
    • 38

    #2
    Some i use is no more than 2 first round picks per draft and only one can be top 15. Always punt on 4th down except if you know it will be your last drive or two of the game. Only trade during the off season and dont sign more than 1 starter per free agency, and he has to be a max of 80 ovr. As for gameplay, thats more about the sliders and you can find a few difficult ones if you look for them. Also, play on fast speed if youre up for the challenge

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    • vicaddict
      Rookie
      • Sep 2012
      • 117

      #3
      Re: CC coach mode rules

      First rule: use coach mode. I could play the game, but that would be much worse. Even using coach mode, I noticed that the hybrid playbook made me unsoppable, so I started over. Other than that, I only sign players that fit my scheme, if possible. Currently I am turning the Browns into a zone run offense and it is hard to come by players that fit. However, I have never seen a zone run receiver or TE, so I use a "second" scheme to fill the blanks. I usually don't trade for players at all, but had to trade for K. Walter, because Massaquoi and Cribbs got hurt at the same time, but appart from that I do not sign free agents to trade them afterwards. If I add players to the trading block, I never chose the best offer. I send players to teams that I am not playing and go for the offers that offer only one draft pick instead of 2 or 3. If I come by additional picks, I rather use them on undrafted players, instead of trading them for better picks in the future. In the off season I do sign free agents, but only those that I actually need to improve.

      Comment

      • Aftershock9958
        Rookie
        • Jan 2012
        • 289

        #4
        Re: CC coach mode rules

        Originally posted by whughes
        But it never takes more than a year or 2 to win the Super Bowl.
        After the season-ending CCM rosters came out I went to start a new CCM with my Cowboys, and I simmed through the first season so it would be as if I was starting from right this very moment.

        Madden decided to rub salt into my bloody Dallas wounds by having them go 15-1, winning the SB with the #1 offense and #3 defense.

        I was so hurt that I turned my PS3 off immediately.

        Comment

        • whughes
          MVP
          • Jul 2012
          • 1688

          #5
          Re: CC coach mode rules

          Thanks for the ideas. I've tried doing coach mode but I like playing the games too much. Now my question is which team should I use? Like I said I've already done the browns, jags, and chiefs.
          Oh and if any of you have good offline sim sliders you are using I'm looking for a good set
          Last edited by whughes; 02-27-2013, 02:11 PM.
          Check out my dynasty thread:
          http://www.operationsports.com/forum...post2047930775

          Fan of:
          Chicago Bears
          U of M Wolverines
          CMU Chippewas


          Comment

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