Also, I don't know what people are worried about when it comes to 2K servers and WWE. Downloading stuff from the vault will be fine(I never had any issue on NBA 2K when downloading anything from the vault), and playing people in matches won't be anywhere as long as NBA or MLB games. NBA games last like 20-30 mins in online play on average, a WWE match online I can see lasting like 10-15 mins. And there won't be anywhere close to amount of people online in WWE servers compared to NBAs, so it'll mean servers go so much faster
THQ Dissolved, WWE License heading to 2K
Collapse
Recommended Videos
Collapse
X
-
Re: THQ Dissolved, WWE License heading to 2K
Also, I don't know what people are worried about when it comes to 2K servers and WWE. Downloading stuff from the vault will be fine(I never had any issue on NBA 2K when downloading anything from the vault), and playing people in matches won't be anywhere as long as NBA or MLB games. NBA games last like 20-30 mins in online play on average, a WWE match online I can see lasting like 10-15 mins. And there won't be anywhere close to amount of people online in WWE servers compared to NBAs, so it'll mean servers go so much faster -
Twitter: @TyroneisMaximus
PSN: JazzMan_OS
Green Bay Packers
Utah Jazz
Nebraska Cornhuskers
Dibs: AJ LeeComment
-
Interesting is the first thing that comes to mind.Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
...Comment
-
Comment
-
Re: THQ Dissolved, WWE License heading to 2K
I'm interested to see if 2k brings the games to PC as well. The modding and customization capabilities would be pretty damn cool.Comment
-
Re: THQ Dissolved, WWE License heading to 2K
I never buy PC games, but that would be one I'd actually get for that reason. Sports games, a downloaded roster update usually suffices. With wrestling, too much else can change.Comment
-
Let's count all the good things 2K could bring to this series:
+ A complete working set of sliders that actually affect gameplay.
+ Multiple camera angles to choose from that are not automatically fixed to one position.
+ Regular stat and roster updates similar to what is provided for the NBA 2K series.
+ VIP profile system that stores user data and creates an AI file for offline play and diverse gameplay strategies.
+ A robust career mode similar to NBA 2K's My Player mode, with GM features, endorsement deals, locker room chemistry, fan support, social media, and stat tracking and building. Also skill acquisition through working with legends, trainers and developmental territory staff. Also post-event backstage interviews and charity functions / milestones like satisfying Make A Wish requests that lead to better positioning on the card.
+ Signature Skills that will differentiate characters and account for intangibles that stats alone do not.
+ Historic modes that celebrate past legends as seen in NBA 2K11 - 2K12, complete with the recreation of significant career moments, similar to the approach taken with the Jordan Challenge.
+ Dynamic commentary that references past events, as NBA 2K13 does.
+ Automatically adding arena effects to music files, as NBA 2K13 does.
+ The ability to create crowd chants, a feature in previous 2K outings.
+ Real arena modeling, like MSG, using some of the same resources already available by virtue of mapping NBA arenas.
+ A rebuilt and more robust General Manager mode (Association anyone?) where you manage your own organization from development to booking shows to increase TV ratings and revenue and try to satisfy the demands of your roster in terms of TV time and card position.
Any other features I've overlooked that should be borrowed or incorporated?Comment
-
Re: THQ Dissolved, WWE License heading to 2K
It would be interesting to see a mode like this in the AE. You can choose from WCW, WWF, or ECW and try to be the winner of the war, talent raids, screw jobs/wrestlers taking the belt to another company if unhappy.The Bluest Skies
The Greenest Hills
Comment

Comment