NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360)

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  • Ledesma
    Rookie
    • Nov 2012
    • 16

    #151
    Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

    Hey lads,


    new member here with a quick question. After purchase my NHL13 copy I would like to arrange my own little league with all Canadian teams from the NHL and 3 AHL Canadian teams. My own Canadian Hockey League so to speak. Is this possible?



    Not sure if this is the right place but it is not possible for me to create a won thread for this question (and maybe not even necessary).

    Comment

    • Pythons80
      Rookie
      • Jan 2011
      • 126

      #152
      Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

      I was given a used copy of NHL 13 for Christmas, here are my impressions.

      -The new skating engine is the most overrated modification in the history of sports gaming.
      -There are STILL not enough CPU penalties called in franchise mode. EA just doesn't listen to its customers.
      -The game continues to be neither a simulation style game nor an arcade game. The developers are trying to catch two rabbits at the same time and catching neither.

      Comment

      • ChubbyD
        Rookie
        • Aug 2008
        • 198

        #153
        Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

        Overall, game is great. My one beef is this:

        On a stoppage of play, the visiting team's line decisions need to be shown before the home team's time runs out. In other words, if I am playing at home, I want to see what line the visitors are playing before deciding on my own lines. This happened in NHL '91. Why has it been gone for years and years?
        Al Czervik: [mocking] You demand satisfaction? Well I'll tell you what's satisfying: *cash*. I'll shoot you 18 holes for ten thousand bucks!

        TWITCH FEED: ShotgunFarmer

        Comment

        • Mt Oread
          Banned
          • Nov 2012
          • 287

          #154
          Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

          Originally posted by ChubbyD
          Overall, game is great. My one beef is this:

          On a stoppage of play, the visiting team's line decisions need to be shown before the home team's time runs out. In other words, if I am playing at home, I want to see what line the visitors are playing before deciding on my own lines. This happened in NHL '91. Why has it been gone for years and years?
          It was in for NHL 09-11. Rumor is they took it out because online players started dropping out if they weren't the home team, and it is just another online issue that the devs let affect the offline game.

          Comment

          • krishel
            Just started!
            • Jan 2013
            • 2

            #155
            Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

            Hi,
            Where can I download tuners?

            Comment

            • toyo301985
              Rookie
              • Jan 2012
              • 171

              #156
              Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

              Originally posted by krishel
              Hi,
              Where can I download tuners?
              when you started the game, at the principal menu, press triangle (ps3) or y button (xbox 360)

              Comment

              • krishel
                Just started!
                • Jan 2013
                • 2

                #157
                Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

                Originally posted by toyo301985
                when you started the game, at the principal menu, press triangle (ps3) or y button (xbox 360)
                Can I do it without loging into xbox live?

                Comment

                • toyo301985
                  Rookie
                  • Jan 2012
                  • 171

                  #158
                  Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

                  Originally posted by krishel
                  Can I do it without loging into xbox live?
                  yes you can do it. I don't know if I can post the page. I gonna send you the link in PM

                  Comment

                  • toyo301985
                    Rookie
                    • Jan 2012
                    • 171

                    #159
                    Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

                    ready I leave you the message

                    Comment

                    • clarkkent70
                      Rookie
                      • Jan 2013
                      • 175

                      #160
                      Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

                      I don't know if it was tuner 1.07 or something else, as my setting was to use the latest tuner, but suddenly my team was the only one getting penalties. I mean the ONLY one, whenever I played the game in BAGM. I never tried simming a game and watching the sim and then checking the game stats, or anything else.

                      But when I played the game, for weeks and weeks, and even months...from near the end of the regular season, all through the playoffs to the final, and the start of the next season...the CPU never took a penalty, and I took 2, 3, or 4. I switched back to 1.06, and it's a pretty nice mix again.

                      Still not representative of the fact that the slider is set for the CPU to take MAX number of penalties, and I am set to technically take ZERO. They should be getting 2 or 3 : 1 if you ask me with those settings. But when I switched back to 1.06, for the first time in months of in game time, the CPU took a penalty.

                      Just my thought on the tuner.

                      Comment

                      • birthday_massacre
                        Pro
                        • Jan 2013
                        • 614

                        #161
                        Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

                        Originally posted by clarkkent70
                        I don't know if it was tuner 1.07 or something else, as my setting was to use the latest tuner, but suddenly my team was the only one getting penalties. I mean the ONLY one, whenever I played the game in BAGM. I never tried simming a game and watching the sim and then checking the game stats, or anything else.

                        But when I played the game, for weeks and weeks, and even months...from near the end of the regular season, all through the playoffs to the final, and the start of the next season...the CPU never took a penalty, and I took 2, 3, or 4. I switched back to 1.06, and it's a pretty nice mix again.

                        Still not representative of the fact that the slider is set for the CPU to take MAX number of penalties, and I am set to technically take ZERO. They should be getting 2 or 3 : 1 if you ask me with those settings. But when I switched back to 1.06, for the first time in months of in game time, the CPU took a penalty.

                        Just my thought on the tuner.
                        Here is my question about pentalies. When it says CPU takes penalties, does that mean how many the CPU player will commit or does it mean how many they will try to take on user?

                        If I take a penalty to me that means the other team commited one against me.

                        I have always been confused on that.

                        Comment

                        • Money99
                          Hall Of Fame
                          • Sep 2002
                          • 12696

                          #162
                          Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

                          So how is this game after a few months of play and 6 tuners?
                          My main gripes with previous NHL games were these:
                          - CPU has unfair skating advantage where it can do things that you cannot.
                          - CPU berzerker mode where it could pass around the horn at will until they either scored or a whistle was blown.
                          - No player differential from the CPU side. Meaning, every player on the CPU's team played the same. They could all pass, shoot, deke and skate with perfect authority. The only difference was perhaps straight-ahead speed. But other than that, it was like facing 4 lines of Stamkos'.
                          - Every team played the exact same. Didn't matter if you were playing a trapping team like the Devils or a free-wheeling team like the Leafs.
                          - Comeback AI.
                          - super passive AI teammates. They would literally stand and stare at an opposing player without even attempting a poke or body check.
                          - Super goalies that make impossible saves.
                          - Not enough organic goals. Most goals are top-shelf variety.

                          Is NHL13 any different?

                          Comment

                          • Qb
                            All Star
                            • Mar 2003
                            • 8798

                            #163
                            Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

                            I'll give it shot; this is based on a season's worth of play in our GM Connected league on All-Star/Normal (ie, no slider adjustments).

                            Originally posted by Money99
                            - CPU has unfair skating advantage where it can do things that you cannot.
                            To some degree this is dependent on user skill with the new skating system, but on the whole, I'd say it's better than it was using the previous skating engine. There are still moments that remind you you're playing a game, but it's definitely better. Subtle slider tweaks might help offline, but I haven't messed with them (for once!).

                            - CPU berzerker mode where it could pass around the horn at will until they either scored or a whistle was blown.
                            Yes, the cpu will increase its strategic pressure/aggression (unless strat adjust is nerfed) situationally. If you get caught with tired players and/or over-pursue the puck, you can get trapped in your zone. Not sure if that qualifies as "berzerker mode" or just hockey. This is probably the first time in this series the PP feels like a true advantage and requires the PK team to play smart and clear the puck.

                            - No player differential from the CPU side. Meaning, every player on the CPU's team played the same. They could all pass, shoot, deke and skate with perfect authority. The only difference was perhaps straight-ahead speed. But other than that, it was like facing 4 lines of Stamkos'.
                            I'd say it's better, although with room for improvement by more apparent traits/tendencies.

                            - Every team played the exact same. Didn't matter if you were playing a trapping team like the Devils or a free-wheeling team like the Leafs.
                            The addition of more robust team strategies greatly improved this area of the game. It'd be nice if had an opportunity to customize them for CPU teams, but there absolutely are differences between teams. Had many discussions about what teams give us trouble based on how they play. Eg, some teams forecheck hard (Kings come to mind); you notice teams with aggressive breakouts due to stretch passes; this also can play a big part in user matchups, which is cool if you're into 1v1 play.

                            - Comeback AI.
                            See comments on "berzerker mode"... I almost always went to a full NZ bias 1-4 when leading in the 3rd period and very rarely blew leads. I can think of one 3-0 lead I gave up and that was with my 72ovr backup goalie giving it away.

                            - super passive AI teammates. They would literally stand and stare at an opposing player without even attempting a poke or body check.
                            It could be better, but unless you're playing BAP, it's nothing that active user play can't cover. Having aggression at 3 for All-Star/Normal probably doesn't help matters. Playing Hardcore with aggression at 5 feels like the CPU is all over you, although fully manual passing greatly contributes to that. The only consistent AI quirk that drives me crazy is your teammates pushing out to the defensive blueline when you clear your zone. In the past, I frequently used a quick wrist shot to clear the puck from deep in my zone. This year, seemingly regardless of strategy settings (tried 'em all), your D will get caught flat-footed at the blueline if the opposing team quickly re-enters the zone. You can recover if you switch quickly enough, but the new skating mechanics make this a dangerous situation (as it should be). But it shouldn't happen as often, or at least not when playing with a low breakout setting.

                            - Super goalies that make impossible saves.
                            - Not enough organic goals. Most goals are top-shelf variety.
                            I think goal-scoring is a diverse as ever in the series. For one, 5-hole is not only a viable scoring area, but downright lethal if the goalie is moving laterally. My favorite breakaway move is a simple explosive cut to the forehand to open the goalie up and a quick 5-hole wrister (Crosby's go-to shootout move). This dovetails with goalies being much more aggressive in their lateral movement, making cross-ice/crease one-timers less of a sure thing. Yes, the goalies will make some spectacular saves on what looks a sure goal, but they also completely sell out to do so. Going back to where the pass came from can leave them hung out to dry and the 5-hole also comes into play on these. No more putting everything in the near-post top corner, although you can now refreshingly snipe the goalie with an ordinary wrist shot based on positioning/movement/screens/shot quality... it pays to watch the goalie, as they'll sometimes leave open areas.

                            Is NHL13 any different?
                            In short, yes. I never played so much against the CPU with default settings (roughly 60+ games out of our season v CPU). There are things I'd change if playing offline on All-Star to make it more of a challenge or slop things up a bit, but this is easily the best non-slider experience I've had with the series.

                            Comment

                            • DJ
                              Hall Of Fame
                              • Apr 2003
                              • 17756

                              #164
                              Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

                              Originally posted by Qb
                              I'll give it shot; this is based on a season's worth of play in our GM Connected league on All-Star/Normal (ie, no slider adjustments).



                              To some degree this is dependent on user skill with the new skating system, but on the whole, I'd say it's better than it was using the previous skating engine. There are still moments that remind you you're playing a game, but it's definitely better. Subtle slider tweaks might help offline, but I haven't messed with them (for once!).



                              Yes, the cpu will increase its strategic pressure/aggression (unless strat adjust is nerfed) situationally. If you get caught with tired players and/or over-pursue the puck, you can get trapped in your zone. Not sure if that qualifies as "berzerker mode" or just hockey. This is probably the first time in this series the PP feels like a true advantage and requires the PK team to play smart and clear the puck.



                              I'd say it's better, although with room for improvement by more apparent traits/tendencies.



                              The addition of more robust team strategies greatly improved this area of the game. It'd be nice if had an opportunity to customize them for CPU teams, but there absolutely are differences between teams. Had many discussions about what teams give us trouble based on how they play. Eg, some teams forecheck hard (Kings come to mind); you notice teams with aggressive breakouts due to stretch passes; this also can play a big part in user matchups, which is cool if you're into 1v1 play.



                              See comments on "berzerker mode"... I almost always went to a full NZ bias 1-4 when leading in the 3rd period and very rarely blew leads. I can think of one 3-0 lead I gave up and that was with my 72ovr backup goalie giving it away.



                              It could be better, but unless you're playing BAP, it's nothing that active user play can't cover. Having aggression at 3 for All-Star/Normal probably doesn't help matters. Playing Hardcore with aggression at 5 feels like the CPU is all over you, although fully manual passing greatly contributes to that. The only consistent AI quirk that drives me crazy is your teammates pushing out to the defensive blueline when you clear your zone. In the past, I frequently used a quick wrist shot to clear the puck from deep in my zone. This year, seemingly regardless of strategy settings (tried 'em all), your D will get caught flat-footed at the blueline if the opposing team quickly re-enters the zone. You can recover if you switch quickly enough, but the new skating mechanics make this a dangerous situation (as it should be). But it shouldn't happen as often, or at least not when playing with a low breakout setting.



                              I think goal-scoring is a diverse as ever in the series. For one, 5-hole is not only a viable scoring area, but downright lethal if the goalie is moving laterally. My favorite breakaway move is a simple explosive cut to the forehand to open the goalie up and a quick 5-hole wrister (Crosby's go-to shootout move). This dovetails with goalies being much more aggressive in their lateral movement, making cross-ice/crease one-timers less of a sure thing. Yes, the goalies will make some spectacular saves on what looks a sure goal, but they also completely sell out to do so. Going back to where the pass came from can leave them hung out to dry and the 5-hole also comes into play on these. No more putting everything in the near-post top corner, although you can now refreshingly snipe the goalie with an ordinary wrist shot based on positioning/movement/screens/shot quality... it pays to watch the goalie, as they'll sometimes leave open areas.



                              In short, yes. I never played so much against the CPU with default settings (roughly 60+ games out of our season v CPU). There are things I'd change if playing offline on All-Star to make it more of a challenge or slop things up a bit, but this is easily the best non-slider experience I've had with the series.
                              This was very refreshing to read, QB. I've been a big believer lately in using default sliders for sports games and I'm glad to hear you're having a good time with NHL 13 using default settings.

                              I had tried a few slider sets on here, but honestly, I wasn't having the same amount of fun I was when I first bought this game (last month) and just played without touching a single slider.
                              Currently Playing:
                              MLB The Show 25 (PS5)

                              Comment

                              • Qb
                                All Star
                                • Mar 2003
                                • 8798

                                #165
                                Re: NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360

                                Originally posted by DJ
                                This was very refreshing to read, QB. I've been a big believer lately in using default sliders for sports games and I'm glad to hear you're having a good time with NHL 13 using default settings.

                                I had tried a few slider sets on here, but honestly, I wasn't having the same amount of fun I was when I first bought this game (last month) and just played without touching a single slider.
                                I was skeptical of keeping my interest without sliders since I've never been much of an online/default guy (outside of OTP). AS/normal did prove to be too easy by the end of the season -- I put up 119 points with Nashville but still didn't win my division and then lost in seven to the only guy who finished ahead of me -- so we're moving up to Superstar for season two. I think it will be at least somewhat more challenging, although I haven't played too much on SS. From what I saw in a few exhibition games, the CPU is more aggressive/physical (good), probably tougher to beat cleanly between the pipes (OK), and seemingly harder to knock down or off the puck (not wild about that).

                                Anyway, the only thing I really wish I could alter for our league is the penalty settings. All of the user teams are comfortably at the bottom of the league in PP opportunities and mostly take the fewest penalties as well. It's too bad, because this is the first year I feel the man advantage really means something. Most of us had PPs around the 20% mark or better. Except Millennium... his was terrible. I'm talking dead last, around 10%, total embarassment level of suckage.

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