Breaking Down Sliders... How They Really Work

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  • dolfanfrank
    Rookie
    • Sep 2007
    • 445

    #661
    Re: Breaking Down Sliders... How They Really Work

    Im curious as well, if some one has posted a set with this post in mind.

    It would be nice to have a summary of this thread with all the ideas on one page perhaps to help test if this works for M11

    Comment

    • jesmith29
      MVP
      • Sep 2007
      • 1659

      #662
      Re: Breaking Down Sliders... How They Really Work

      This thread was very informative and enlightening. Granted this mainly applies to Madden 10, but I would assume the theories would still apply.

      I've gotten to point, I'm going to start everything at 0 with threshold at a number that makes sure my lineman get out in front on pulls, sweeps, and screens. Than start with QBA, WRC and go from there.
      'Some people believe football is a matter of life and death, I am very disappointed with that attitude. I can assure you it is much, much more important than that.'-Bill Shankly

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      • dfos81
        Banned
        • Jun 2009
        • 2210

        #663
        Re: Breaking Down Sliders... How They Really Work

        Some good info on this thread. May help us all.

        Comment

        • Colts18PM
          Rookie
          • Sep 2011
          • 6

          #664
          Re: Breaking Down Sliders... How They Really Work

          Ur explanation really helped me figure out some of the tweaks I need to make so thank you for explaining =)

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15419

            #665
            Re: Breaking Down Sliders... How They Really Work

            Originally posted by JohnDoe8865
            Very interested to see where this takes slider sets. It makes sense to me. I wish I was a slider "guru", I'd love to make a good base set on this theory of animation triggering.
            I didn't read the entire thread but this is the main reason why I've stood by the notion that the best gameplay animation wise comes from having the tackle sliders as low as possible

            Anyone can take sliders and make them hard....but IMO being able to see fluid animations is just as important because it makes the gameplay look and feel realistic on the field.

            Sometimes looking realistic gets in the way of difficulty but i've always prefered that direction over the opposite..

            I love to allow offensive players to have the freedom to make moves and get RAC yards after the catch....that stuff is all apart of football and to me rasing the tackle slider just to keep the game on a certain level of difficulty takes away the best animations you'll ever witness in Madden

            I get to see Punt and Kick Returners for the CPU actually juke a guy out of of his jock and get positive returns yards from game to game things that aren't possible when you try to keep broken tackles to a minimal...

            I wish EA had seperate sliders for special teams tackling but the fact is they don't so you have to pick your poison do you want the CPU to have the ability to make big plays or do you want to micro manage every aspect of gameplay and not ever get to witness certain things because of that concept.

            Like the Pass Rush moves by DE's they don't use any Finesse moves when you try to keep the slider set low.....everything becomes power move after power move and the best animations of the edge rushers are triggered by a higher pass Rush slider you see them becoming very active and the AI does things on their own that you'll never see with a watered down pass rush slider.

            But that goes back to controlling stats you can get sacks no matter what the slider setting is but you can't get sacks showing the Top Pass Rushers actually utilizing their finesse move ratings down after down because you take away that ability from them when you lower the Pass Rush slider.

            The animations don't trigger enough so you see guys doing the basic pass rush moves down after down much like the tackle slider creates a boring train wreck environment down after down if it's above a certain setting.
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            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #666
              Re: Breaking Down Sliders... How They Really Work

              Originally posted by Playmakers
              Anyone can take sliders and make them hard....but IMO being able to see fluid animations is just as important because it makes the gameplay look and feel realistic on the field.
              Which is the real problem...well, one of them.

              The first problem is difficulty level being tied to sub group total. Who thought of that gem?

              The other problem is - why are animations tied to sliders in the first place? If a guy has a spin move - why does the slider have to be so high for him to use it? If a guy can make a tough sideline catch, which does catching need to be 45 or whatever it is in order for him to whip it out? That's...stupid.

              Which goes back to problem #1 because I kind of like the way the AI plays sharper on All-Madden, but you have to keep sliders low for that and make sacrifices because of the stupidity of the subgroup totals, creating other problems.
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

              Comment

              • D_Fos
                Banned
                • Apr 2012
                • 496

                #667
                Re: Breaking Down Sliders... How They Really Work


                This is something I reference to help build my sliders

                Comment

                • Brees2Graham
                  Rookie
                  • Jan 2013
                  • 182

                  #668
                  Re: Breaking Down Sliders... How They Really Work

                  I Have A question..
                  Does using the pinch & aggressive work for the run game?
                  i kno how it works on the pass game, im trying to test it out to see now

                  Comment

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