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Old 02-01-2013, 01:04 PM   #8
TimLawNYC
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Join Date: Mar 2009
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Re: Should NCAA copy what Madden did w/ players rated by scheme, and player developem

Quote:
Originally Posted by BV11
You are saying having a good season causes you to be better. I say already being good causes you to have a good season. That would be like saying Johnny Manziel is going be WAY better next season than he was this season since he had a good year this year. To me he was good already. I agree with your point about playing time though, the more playing time and experience a guy gets should definitely progress him faster than a guy riding the pine.

If it was my choice, I would have both a potential, and a work ethic rating for each player. Potential would be based on his athletic, physical abilities, and rated by how good a guy could POSSIBLY become. Work ethic would determine how quickly a player would reach his potential.

You got a guy who has a 50 work ethic rating but 99 potential (say a 6'4, 220 lb. receiver with 99 speed and 98 Jump)? Going to be a frustrating guy because he never will progress his skills much even though the raw athletic ability is there.

Or you could have a guy with 80 Potential (5'11 180 lb. receiver with 85 Speed and 80 Jump) and 99 work ethic. This guy is never going to become a superstar because he doesn't have the size or athletic ability, but he will be a guy who develops to his potential very fast because he works so hard.
Let me clarify, because I'm not really trying to argue that having a good season causes you to be better. I'm not saying that a superstar 91 OVR QB who passes for 4,000 + yards should automatically go to 99 OVR.

My main point is really about playing time and experience (which you seem to agree with)--a freshman who starts 12 games should have a bigger ratings bump in the offseason (particularly in something like AWR) than the RS freshman who didn't see the field all year. A guy who suffers a season-ending injury in week 2 should progress less in the following offseason than his backup who steps in and plays the remaining 10 games.

My second point is that, to some extent, success in a particular attribute during a season should influence offseason development. If my halfback has a catch rating of 58 and I really focus on developing his receiving skills during a season by having him catch 40 passes out of the backfield, his catch rating should increase appropriately to reflect that extra successful work. Players with low ratings in certain areas who have good stats in a season in those areas should have their abilities adjusted to more accurately reflect the successful season they just had.

I do like your ideas about potential and work ethic ratings. I think the most important thing is development influenced by playing time (because that's how real players get better), but I'd like to see those new ratings incorporated as well.
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