02-03-2013, 05:14 PM
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#29
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Pro
OVR: 24
Join Date: Mar 2011
Posts: 4,944
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Re: MLB 13:The Show -- 720P vs 1080P .... Here we go again with this Conversation :)
Graphics are not synonymous with resolution, and the former affects framerate potential just as much as the latter. Truth be told, I know nothing about resolutions and how they work, and they have nothing to do with my previous post, or this one.
Anyway, one of the limitations of framerates, and the one I'm most concerned with, is the complexity of the graphics, and the amount of things happening on screen at once. We already have a lot of areas that are graphically neglected, so as to ensure the current FPS can be maintained, as well as for memory reasons. The obvious example is the crowd...
Would I like a higher FPS game ? Absolutely, but I'd also like the crowd in attendance to not be made of paper maché, and personally I feel like the latter is more immediately noticeable. You have a lot of scoreboards, billboards, and other unique stadium features that could be graphically enhanced next generation, and the tradeoff would (probably) be the inability to increase framerate. Even the grass (which by the way I can't even say with a straight face anymore) could receive more depth, on a more advanced console... all without increasing the resolution of the game.
But all these things would increase the overall graphics processing, making it more difficult (but not necessarily impossible) to run the game with an increase in frame-rate. I guess I'd have to see what the higher frame-rate really looked and felt like (I don't play many video games) before I could decide which I really cared about more... but at a glance... I just don't see myself favoring a higher framerate over all the other possibilities.
Not saying I endorse an even lower framerate than what we already have... I surely don't think a future generation should regress in any area of gameplay at all.
Last edited by Bobhead; 02-06-2013 at 07:23 PM.
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