I've started trying to use the hot routes for some of my plays. For example, there's a play, 392 Y Stick, that has three routes that would get me ten or even 15 yards if successful. The fourth route is the TE into the flat. If it's third and 12, I don't want the ball thrown to the TE in the flat! An incompletion or a sack does me as much good.
I've been giving the TE a hot route, "Slant in" but he still runs that little short route into the flat. Imagine my delight when he just got a 2 yard gain on third and long!
There's another play, "Post Corners" IIRC, that has 4 deep routes and a FB into the flat. I can use hot routes to keep the FB in to block just fine.
I know I could edit and save these plays but then I can't flip them, my players have to learn them separately and they take up another space in my playbook.
Does anyone know how (or if) this feature works?