Destiny

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    Destiny

    Bungie.net

    Go ahead. Take a peek. It’s alright. We weren't quite ready, but we will be soon, and we can’t wait to finally show you what we've really been up to.

    Stick around, we haven’t even started yet.



    Bungie's Destiny Story Details, Concept Art Leaked

    A quote from Bungie co-founder Jason Jones says “Destiny is designed for your inner seven year old. We want to make it feel like a mythic adventure.”
    The document also includes a Destiny logo along with Xbox 360 and PlayStation 3 icons, as well as the URL Destiny.com.


    Last edited by Flawless; 11-27-2012, 09:31 PM.
    Go Noles!!! >>----->
  • killerx2
    Rookie
    • Nov 2012
    • 298

    #2
    Re: Destiny

    looks interesting, but " inner seven year old " scares me, i think it should be have a tone a little less serious as star wars just to give a more " fun " adventure element, but the overall storyline should be serious.
    i tried not touching anything when i was younger and ended up pissing all over myself.

    Comment

    • goh
      Banned
      • Aug 2003
      • 20755

      #3
      Re: Destiny

      Based on the language in the document, it appears that Bungie aims to create a universe accessible to multiple demographics, perhaps suggesting that Destiny will be less mature than Bungie’s efforts with Halo.
      Well that'll be awfully tough to pull off.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #4
        Re: Destiny

        Long and excellent feature:


        Polygon: In Search of the Heart of Bungie

        Today, Bungie is home to approximately 350 employees — and growing.
        We had asked, before getting on the plane, to see Jones. We'd been promised it might happen. We took this as a yes, because it always is. And yet, when we arrive and see the schedule ... where's Jason Jones?

        We're told no one is even sure if he's in the building. We're told that even if he is in the building, there's no guarantee he'll see us. We're told, incredibly, he's shy. Cripplingly shy.

        And then we're told something we finally believe: Jason Jones doesn't want to be famous.

        We're standing in the studio that, 22 years ago, Jason Jones coughed into life. We're talking to people Jones helped hire, train and forge into a team capable of turning the world of games on its axis. We're surrounded by artifacts of the genius and artistry of the code Jason Jones wrote. His influence is literally all around us.
        Bulla comes to Bungie via Rockstar, the studio best known for its open-world crime spree series Grand Theft Auto. Bulla's last game with Rockstar was the widely acclaimed, mega-selling Red Dead Redemption. It was a game renowned for its vast open world, innovative gameplay and compelling narrative. It was "game of the year" almost everywhere. Bulla was a senior designer. Now he's at Bungie because he wants to break new ground in video games. He mentions this by way of suggesting contrast.

        "It's a little different here," he says. "You're face-to-face with these legends that you watched videos of and played with. ... Now you're in a room making decisions with them, which is just ... I don't know."

        Bulla says the major difference between Bungie and his old digs is Bungie's singular focus. At Rockstar, there were always multiple games. At Bungie, there's only one — and everyone is all in on it. Bulla is Destiny‘s sandbox designer.

        "That's the biggest difference for me, coming here every day and everyone's really hungry ... It's a big change of pace."

        <iframe width="640" height="360" src="http://www.youtube.com/embed/nYQ2M951kvI" frameborder="0" allowfullscreen></iframe>
        Go Noles!!! >>----->

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #5
          Re: Destiny

          First reveal on February 17th

          Bungie.net

          So, our game is called Destiny.

          In a matter of days, we're going to give you your first glimpse into the vision and ambition that's driving the creation of our brave new world.
          Destiny Facebook Page

          You can be the first to see the reveal of Destiny right here on Feb. 17 (T-Minus 5 days).
          Go Noles!!! >>----->

          Comment

          • Kevin26385
            EA Game Changer
            • May 2004
            • 5147

            #6
            Re: Destiny

            Can't wait to see what they have been working on.

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #7
              Re: Destiny

              Best Buy pre-order materials leak

              With Bungie's reveal of Destiny scheduled for Sunday, the wait is almost over. In the meantime, however, Destructoid has received a photograph of some Best Buy promotional materials including a pre-order card and a flier which has some details about the first-person shooter.

              It would have been nice to see all of this text unobstructed, but beggars can't be choosers. There's talk of survivors exploring old worlds; customizable weapons, gear, and vehicles; genre-redefining gameplay; and cooperative and competitive multiplayer modes.

              Expected, but still weird: "From the Creators of Halo and the Publisher of Call of Duty".



              More promo materials:



              Go Noles!!! >>----->

              Comment

              • VTPack919
                We Go Again
                • Jun 2003
                • 9708

                #8
                Re: Destiny

                'From the Creators of Halo and the Publisher of Call of Duty'

                Great marketing to the masses.
                YNWA

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #9
                  Re: Destiny

                  Description:



                  ...

                  Only PS3 and 360 for now:

                  Last edited by Flawless; 02-15-2013, 05:19 PM.
                  Go Noles!!! >>----->

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #10
                    Re: Destiny

                    After a long period of darkness, Bungie is ready to unveil its new universe filled with mystery, adventure, and action. For the first time, the team -- including studio co-founder and project director Jason Jones -- talks about its vision, and the creative process behind Destiny, Bungie's most ambitious project yet.
                    <iframe width="640" height="360" src="http://www.youtube.com/embed/EwOUi4JDC4o" frameborder="0" allowfullscreen></iframe>

                    ...

                    Bungie's Destiny: A Land of Hope and Dreams

                    You know Bungie is serious about its first public steps in post-Halo life when Jason Jones – the studio co-founder and Halo mastermind who’s notoriously media-shy – is on hand to introduce the 360-person studio’s new always-online first-person shooter franchise for Xbox 360, PlayStation 3, and “future-generation technology” – a not-so-subtle nod to the Xbox 720 and PlayStation 4.

                    “Destiny is our next great shooter in a totally new world,” he said confidently, displaying none of the public-speaking fears you’d expect from a man who hasn’t given an interview to a games media reporter in over a decade. “By the end I hope you’ll agree that it’s a little crazy.”
                    “[So] how do we take this genre that we love so much and turn it on its head?”

                    Destiny’s answer is to offer a quasi-massively multiplayer sci-fi experience (they call it a “shared world shooter”) that is fully playable by yourself, but designed to seamlessly connect you with friends. “We built this game from the ground up to be social and cooperative,” Jones reinforced. Is Destiny an MMOFPS? Sort of. Is there a subscription fee? No, emphasized Activision Publishing CEO Eric Hirshberg. Does it require an Internet connection in order to play? Yes.


                    ...

                    Geoff was in Seattle to see Bungie's new game first-hand! Is it an MMO? What is the Traveler? Get the details on Destiny in this special First Take Preview!
                    <div style="background-color:#000000;width:520px;"><div style="padding:4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:096a192a-42fc-403a-892f-9901ec8e5d5e" width="512" height="288" frameborder="0"></iframe></div></div>

                    ...

                    Jeff talks about Destiny:

                    Here's a top-level look at what Bungie's up to with its next project.


                    ...

                    Spoiler


                    ...

                    Polygon

                    Players will grow and customize their characters with new armor, clothing, weapons, vehicles and spacecraft, items that players will acquire and equip, objects that flesh out the lore of Destiny's 10-year narrative arc. The game's personalized gear will persist throughout single-player, cooperative and competitive modes.
                    Destiny’s multiplayer modes, both competitive and cooperative, are designed to be seamlessly merged with its single-player experience. Players will come together and adventure together naturally, Bungie promises, without visible matchmaking. They’ll pair up in the City’s Overwatch district, form bonds, visit distant worlds. At times, they’ll cross paths with strangers, their separate adventures overlapping to become one.

                    The design of Destiny’s online interactions recall similar concepts explored by games like Journey and Demon’s Souls, games in which the distinction between a solitary experience and a shared one is blurred.
                    Staten recounted his own personal Destiny story, a shared journey with Jones as they traveled to the planet Mars. After meeting in the City's social district, they visited a hangar, where Jones' newly purchased starship awaited them. Together, they traveled to Mars to explore the ancient remains of a lost human civilization and recover an artifact in Charlemagne's chamber, a bounty commissioned by the Queen of the Reef.

                    After reaching Mars, the pair ventured to the Dust Palace, a public meeting place, before venturing into a Cabal exclusion zone guarded by a group of heavily armored foes colloquially known as Sandeaters. Outgunned, the duo encounter another player, a Hunter, on her own mission on Mars. They decide to join up.

                    "Every time this happens," Staten says, "when you run into another player, a real person, it's amazing ... it just doesn't happen in other shooters."
                    Chris Butcher, technical director, boasts that Destiny has no loading screens, nothing that will take players out of the experience. The connections between players will be invisible to the user, he says, thanks to "complex but totally hidden technology."

                    "The goal of any advanced technology is to seem effortless," Butcher says.

                    "We've developed [our technology] over the last ten years of working on online action games. Now when you put them all together, it turns you get something special. These technologies disappear into the background. There's no sign they're working, no progress bars, no UI spinners; you just sit back and play. The networking engine does everything behind-the-scenes [and] the player experience of Destiny just emerges.
                    "I look forward to when they start playing and realize they don't have just a new shooter from Bungie," Parsons says, "On top of it, they have this rich player progression system that allows them to customize their character. I look forward to the first time people see a stranger in a public space and realize at that moment they're playing with other human beings. Or the first time a group of friends realizes they can come back to Destiny week after week and have these great cooperative experiences.

                    "I really believe we have a chance to change the way that people look at shooters again."
                    Last edited by Flawless; 02-17-2013, 03:11 PM.
                    Go Noles!!! >>----->

                    Comment

                    • BenGerman
                      No Place Better
                      • Sep 2008
                      • 2752

                      #11
                      Re: Destiny

                      Anyone else get the feeling this game is going to be ****ing huge?

                      For the first time since they decided to stop developing Halo games, I'm glad Bungie decided to go in a new direction.
                      Writer for Operation Sports

                      Gamertag (Xbox One): Bengerman 1031
                      PSN Name: BadNewsBen

                      Twitter: @BadNewsBenV
                      Twitch: www.Twitch.TV/Bengerman10

                      Comment

                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #12
                        Re: Destiny

                        I expect that the game will be great anyway, but that article on the culture that exists at the Bungie studio is enough, in and of itself, to make me want to buy the game.

                        That site, Polygon, is a revelation. They write articles for people who actually like to read.
                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

                        Comment

                        • The_Wise_One
                          Why Not Us?
                          • Jan 2011
                          • 2633

                          #13
                          Trailer looked interesting today. Is there any idea of when the game is released?
                          SEATTLE SEAHAWKS
                          MISSOURI TIGERS
                          CHELSEA FC

                          Comment

                          • goh
                            Banned
                            • Aug 2003
                            • 20755

                            #14
                            Re: Destiny

                            Looks like a FPS Mass Effect.

                            Comment

                            • Pete1210
                              MVP
                              • Aug 2006
                              • 3277

                              #15
                              Re: Destiny

                              Bungie with Halo2 for me was the original gold standard of console multiplayer, with the lobby party system, custom games, etc.
                              So I am very interested to see what they come up with for this seamless singleplayer/muliplayer RPG (light?) game in Destiny. If anyone can pull this off and hit a home run, its Bungie.
                              Hoping the FPS mechanics are slowed down though and not Halo4 style.

                              Comment

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