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Old 02-12-2013, 03:35 PM   #1427
KBLover
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
But yeah, the issue is PASS RUSH .... If you do not get enough pressure on the QB when in zones or man to man with a 4 man rush, then the CPU QB will carve you up with passes for 10+ yards ... Fix the HUM pass rush issue within the Under 75 rule, and you will fix the CPU avg. yards per pass issue .... I have tried to "zero-out" the CPU/HUM PASS BLK slider, but then all of a sudden you get "inflated" sack #'s and you are not necessarily fixing the CPU QB avg yards per pass completion issue.... Move the PASS RUSH slider up and the same thing seems to happen, the LE sack glitch blows up and you start getting unrealistic sack numbers for either the CPU or HUM, or both...
Have you tried low (but not zero) pass block and pass rush? I'm using that now for any (under 75 or under 295) and it seems to work pretty well. The LE glitch is still there, but I see the right side give heat as well (I took 3 sacks last game and 2 were from the CPUs ROLB). I get sacks, usually from blitzing from various angles since that's my defensive personality (my usual LB trio has 15 sacks combined - 19 with the SS's added in, and 22 with my backup/situational LBs added it).

LE Houston does have 9 (in 15 games), but my LOLB has 8.

If my DBs and LBs are doing what they are supposed to, I can keep the Y/A down to something reasonable, even if they rack up raw yards. If they give up some big plays...well...but then it's personnel/strategy and not sliders that I need to adjust.

Quote:
Originally Posted by MarketingWiz
What sucks is that as your raise OPI, sacks go up and the LE sack glitch becomes more pronounced, since it takes longer for avg receivers to get into their routes hence creating more of an opportunity to get sacked.... Of course you could counter this by calling short slants, flats, screens, but if you decide to go mid field or for a bomb, more times than not, you are facing a sack .....
Isn't that realistic?

If I'm trying to go vertical with a bunch of average RTE, mid-range (for WR) speed guys, routes will take a long time to develop, and you'll need better protection (or an outlet target/safety valve)?

Otherwise, I'd need to go intermediate and short to work the passing game (and get playmaker WR). Sounds like a good strategic choice to have to make.
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Last edited by KBLover; 02-12-2013 at 03:40 PM.
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