If I'm understanding everything correctly the reason that 120 and 110 overalls aren't displayed even though they exist is because you can look at the ratings of each individual attribute to decide whether the 120 overall player or the 110 overall player would be a better fit for what you want. So you don't really need to rely on the overall.
I understand what you're saying. It would make sense to have only the best be a 99 and have everyone else scale downward, but since you don't need any attribute to be a 99 just to be a 99 overall I think that the importance of the overall is really limited. It's nice to get a quick snapshot view of the value of a player at a position, but it doesn't (and shouldn't) tell you everything that you need to know about that player.
Suppose I want to upgrade at second base and would like to get more power in my lineup at the same time while I'm already good with team defense. Defense is probably rated as higher importance in the algorithm that decides Overall when compared to power for a second baseman. So I may end up wanting a secondbaseman with a lower Overall score, but who hits for more power and therefore has a higher Power rating.
I could trade for second baseman with the higher Overall, but he may turn out to not be a good fit for me at all. So since Overall is really essentially unimportant I think that it's acceptable for players to have higher than 99 overalls possible. It's the individual attributes that affect what happens on the field.
....If individual attributes could be above 99, on the other hand, I would view that as a bigger issue. Overalls over 99 mean nothing.
Comment