As far as Madden goes, I can be a corner and blitz every play letting my man im suppose to be covering go free, and rack up as many sacks as i can possibly get and get a good amount of xp, regardless of how many tds i gave up playing out of position. I can be in man coverage and give up alot of space so the opp wr can catch the ball so i can get as many tackles as i need. This system is extremely flawed.
Madden needs to revamp the xp system for Defensive Players
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Madden needs to revamp the xp system for Defensive Players
My issue is primarily with defensive backs however this argument can transcend to just about every position on the field. Lets face it the xp system and how you earn points to improve your player is barebones. There is no excuse as to why we are having this problem. A defensive back isnt graded on purerly Ints, sacks, Tackles, and forced fumbles. It goes deeper than that. In Madden I cant be a great defensive back if i dont get a handful of int. I will not be given credit for shutting down the number 1 wr on the opp team. I wont get any points for allowing the fewest balls thrown my way. I wont receive credit for staying in my zone, or playing perfect man coverage. Madden doesnt value a shutdown corner. A shutdown corner doesnt accumulate a bunch of inmts because the ball is hardly thrown their way.(which is a great thing for a defense). That wont get me to a probowl. Madden needs to overhaul this grading system of each position. Its time to expand your resources and make the game more true to life. This just shouldnt be the case anymore in 2013 when you compare this to other sports games.
As far as Madden goes, I can be a corner and blitz every play letting my man im suppose to be covering go free, and rack up as many sacks as i can possibly get and get a good amount of xp, regardless of how many tds i gave up playing out of position. I can be in man coverage and give up alot of space so the opp wr can catch the ball so i can get as many tackles as i need. This system is extremely flawed.Last edited by PRAY IV M3RCY; 02-19-2013, 12:52 AM.Tags: None -
Re: Madden needs to revamp the xp system for Defensive Players
I totally agree with you. It is a lot easier to progress offensive players in this game then defense. You have to rack up some ridiculous numbers on defense to even sniff a change. Same thing goes for the Oline. Allowing zero sacks. Keep the pocket clean, shutting down a stud pass rusher. Their needs to be more consistency how xp's are earned.My issue is primarily with defensive backs however this argument can transcend to just about every position on the field. Lets face it the xp system and how you earn points to improve your player is barebones. There is no excuse as to why we are having this problem. A defensive back isnt graded on purerly Ints, sacks, Tackles, and forced fumbles. It goes deeper than that. In Madden I cant be a great defensive back if i dont get a handful of int. I will not be given credit for shutting down the number 1 wr on the opp team. I wont get any points for allowing the fewest balls thrown my way. I wont receive credit for staying in my zone, or playing perfect man coverage. Madden doesnt value a shutdown corner. A shutdown corner doesnt accumulate a bunch of inmts because the ball is hardly thrown their way.(which is a great thing for a defense). That wont get me to a probowl. Madden needs to overhaul this grading system of each position. Its time to expand your resources and make the game more true to life. This just shouldnt be the case anymore in 2013 when you compare this to other sports games.
As far as Madden goes, I can be a corner and blitz every play letting my man im suppose to be covering go free, and rack up as many sacks as i can possibly get and get a good amount of xp, regardless of how many tds i gave up playing out of position. I can be in man coverage and give up alot of space so the opp wr can catch the ball so i can get as many tackles as i need. This system is extremely flawed. -
Re: Madden needs to revamp the xp system for Defensive Players
If you want true to life, then get rid of any kind of stats/production based progression and replace it with a fully developed potential system. Stats based progression and "true to life" don't go together.Comment
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Re: Madden needs to revamp the xp system for Defensive Players
Helluva post.
I actually like the XP system, unlike some, but the metrics used to judge players need to be much more sophisticated and position-specific.
The fact that the catches allowed stat doesn't track for HUM players is a problem. Even that crude stat (doesn't tell you the % of balls completed, just the number) would be an improvement because it would help differentiate the shutdown guys from the rest.
I'd love to see a system that valued passes defensed as well as completion % against a given corner.Comment
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Re: Madden needs to revamp the xp system for Defensive Players
i have no problem progressing OL for sure. always seems to be more than enough to go around IMO.
DBs are a bit harder, but doable w/practice and hitting your goals.
this is in an online, all madden CCM. my offline, w/ a combo of jarodd's blue & black sliders, its damn near impossible for DBs or LBs to progress since its almost impossible to keep the CPU QB under 220 or the HB under 150.Comment
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Re: Madden needs to revamp the xp system for Defensive Players
Not to mention they don't scale it down for QTR length you're playing on. A MLB will need a 120 tackles rather you're playing with 15 minute QTR's or 8. Not to mention you will not see much of a change in OVR over the coarse of a full season, because it's hard enough to progress all the position specific skills like, MCV, ZCV, PRS, SPD for a CB. Yet AWR, and PRC seem to raise OVR more than any other rating. So I think that a players intangible ratings such as AWR, PRC, pursuit, and even acceleration ect should automatically progress based on a players development, and production grades. And like you said a player should earn XP based on some things you can't see on a stat sheet.Green Bay PackersSeattle MarinersNew York Rangers
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If walls could talk to spill the lies, we'd see the world through devils eyes
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Re: Madden needs to revamp the xp system for Defensive Players
But it is really difficult to make it the way you are saying. The system they have in place now kind of works. Weekly XP goals for DBs are not always INTs, also often about only allowing x amount of pass yards etc. But hopefully they can improve upon the system in the future.
One position I see flawed though, is the MLB. Season goal of 125 tackles no matter what, and for a 90+ ovr the weekly tackling goal is usually 9 or so. I only play in a 7 min online franchise, and I'm lucky if my opponent even runs the ball 10 times in a game. Needless to say, my MLBs only make 1 or 2 of their weekly goals at max
Goals should perhaps be tuned down depending on quarter timeKansas City Chiefs Online CCM series: http://www.youtube.com/nicolaslComment
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Re: Madden needs to revamp the xp system for Defensive Players
One thing that would help Madden 25 is if the catches allowed stat (which there is a field for in-game) actually worked. If Tiburon can properly track that next year, there's an entirely new means by which DBs can be properly tracked.
It would allow DBs to progress in one more manner without recording individual stats such as tackles or interceptions, which would be good. It would have to account for downs played though, as to not allow some rookie to sit on the bench and get a massive progression bonus because he allowed zero catches.Last edited by Hooe; 02-19-2013, 03:16 PM.Comment
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Re: Madden needs to revamp the xp system for Defensive Players
I don't know, I got Stephon Gilmore up to 99 MCV after one season. But in my online league a lot of the users LOVE to pass, yielding more interceptions.Comment
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Re: Madden needs to revamp the xp system for Defensive Players
I think a good way to track cornerback development would be to give the cornerback credit for when the wide reciever does not achieve his weekly goals.
Say the opposing teams #1 wide receiver has these weekly goals:
Score TD (650 XP)
Catch 6 Passes (650 XP)
Get over 80 receiving yards (650 XP)
Then the #1 cornerback will get the XP for the goals the wide receiver fails to achieve.
So lets say the receiver gets a TD but only one catch, and he had less than 80 receiving yards. In this case the receiver would get 650 XP for the game and the cornerback would get 1300 XP.
If the milestone goals were to cover things like tackles, safeties, sacks and TD and Season goals were to cover interceptions the goal system would be able to cover every facet of a cornerback's job.Comment
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Re: Madden needs to revamp the xp system for Defensive Players
I would love to see QB Hurries, QB Hits, and such counted for D-Line men as well. I wish the game would acknowledge how incredible it would be for a 3-4 DT or even a 4-3 DT to get 15 sacks in a season- and I would like Legacy to show this as well. I would like more XP to be tossed at players who have amazing games and who beat their competition. A DE/DT who gets 20+sacks in a season in real life is considered elite, they are looked at as prospective all-pro players, and in the case of JJ Watt people have already started talking about how he could be the next big thing. This is what I want to see in Madden. Also the shutdown corner thing needs to be reflected in both XP earned and in legacy. Derrell Revis; if he continues to produce like he did prior to his injury, is a lock for the Hall of Fame. Why the hell can't my CB who only allows QB's to complete maybe 2/10 throws on their side of field be considered elite?I think a good way to track cornerback development would be to give the cornerback credit for when the wide reciever does not achieve his weekly goals.
Say the opposing teams #1 wide receiver has these weekly goals:
Score TD (650 XP)
Catch 6 Passes (650 XP)
Get over 80 receiving yards (650 XP)
Then the #1 cornerback will get the XP for the goals the wide receiver fails to achieve.
So lets say the receiver gets a TD but only one catch, and he had less than 80 receiving yards. In this case the receiver would get 650 XP for the game and the cornerback would get 1300 XP.
If the milestone goals were to cover things like tackles, safeties, sacks and TD and Season goals were to cover interceptions the goal system would be able to cover every facet of a cornerback's job.
Moreover I feel that RB's get skimped in this game as well. Adrian Peterson being a prime example. If I were to duplicate the season he had in real life in Madden he would earn maybe 1000 legacy- which would put him at a measily 4000 (I think?), when in reality this season has probably solidified his status as a Hall of Fame RB (even if he retires early he will always be remembered for THAT season that he single handedly drug the Vikings into the playoffs). Also coaches seem to be graded a tad harsh. There needs to be more achievements for win % at a certain amount of Win marks. Conference championships need to be valued more highly.
One of the things I love about NBA2k13 is that it sort of measures how well you did vs how well your matchup did, and uses this as a base to judge how good your game was.Comment
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Re: Madden needs to revamp the xp system for Defensive Players
That doesnt sound bad but it is still pretty flawed, because what happens when you go to the bench for one play and the opp gets a td, or if they have you guarding someone else for a play or too, say if the defensive play calls for you to blitz and the safety picks up your guy and gives up a td. I believe as a corner you should be graded on a play by play basis. It should also take into account the play that has been called.I think a good way to track cornerback development would be to give the cornerback credit for when the wide reciever does not achieve his weekly goals.
Say the opposing teams #1 wide receiver has these weekly goals:
Score TD (650 XP)
Catch 6 Passes (650 XP)
Get over 80 receiving yards (650 XP)
Then the #1 cornerback will get the XP for the goals the wide receiver fails to achieve.
So lets say the receiver gets a TD but only one catch, and he had less than 80 receiving yards. In this case the receiver would get 650 XP for the game and the cornerback would get 1300 XP.
If the milestone goals were to cover things like tackles, safeties, sacks and TD and Season goals were to cover interceptions the goal system would be able to cover every facet of a cornerback's job.Comment
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Re: Madden needs to revamp the xp system for Defensive Players
It seems to matter in my Ccm for cb's and wr's.
I upped their consistency from zero to three and seen a difference in coverage and catches.
As for Andre Carter who I have playing left end,
It diesnt matter a bit. He led the league in sacks with a 1 in consistency.
Anyone I put at left end is a monster.Comment
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Re: Madden needs to revamp the xp system for Defensive Players
There's a reasonable explanation of the consistency rating in this thread.Comment

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