M13's BACKBREAKER NFL 2K SLIDERS

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  • KingRealistic
    Rookie
    • Nov 2011
    • 374

    #1

    M13's BACKBREAKER NFL 2K SLIDERS

    You guys MUST check out the gameplay with these sliders!!!!!

    Gameplay feels like Backbreaker, All Pro 2K8 and Madden!
    Has Backbreaker's physics, 2K's awesome animations and Madden's Controls! !!


    Seriously, try these out and see. Great animations in each replay.


    AWARENESS- The Awareness Rating, i believe, is a "ring" around the CPU players. The higher the rating, the bigger the "ring". Whatever is in the "Ring", is what the CPU Player is aware of.
    Did i explain that right?


    USER
    PASS OFFENSE
    10
    0
    55

    RUSH OFFENSE
    75
    0
    50

    PASS DEFENSE
    0
    25
    0

    RUN DEFENSE
    0
    25
    55

    CPU

    PASS OFFENSE
    50
    0
    65

    RUN OFFENSE
    75
    50
    50

    PASS DEFENSE
    0- you'll see DB's react according to their Awr, PRec, Man Cov and Zone Cov Ratings.
    50
    25

    RUN DEFENSE
    50- you'll see the whole defense react according to their Awr, PRec and Pursuit Ratings.
    25
    55

    Game Options
    Difficulty All Madden
    13Min
    Acc Clock 15 sec Run off
    gameplay speed Normal
    Auto's OFF

    Fatigue 50
    Injury 65
    Threshold 75

    SPECIAL TEAMS
    FG Power 52
    FG Accuracy 45
    Punt Power 56
    Punt Accuracy 40
    KO Power 46

    ALL PENALTIES
    Offside 75
    False Start 50
    Holding *49
    Facemask 50
    Off Pass Interference 50
    Def Pass Interference 75
    P/K Catch Interference 25
    Clipping 25
    Intentional Grounding 60
    Roughing the Passer 50
    Roughing the Kicker 25

    Again, MUST TRY THESE and see the gameplay!
    Last edited by KingRealistic; 04-01-2013, 01:47 PM.
  • KingRealistic
    Rookie
    • Nov 2011
    • 374

    #2
    Re: M13's BACKBREAKER NFL 2K SLIDERS

    There are crazy animations on Special Teams and WR vs CB animations that i haven't seen on anyone else's sliders! Ill try putting up Vids for u guys to see

    Comment

    • PensFan813
      Pro
      • Apr 2012
      • 813

      #3
      Re: M13's BACKBREAKER NFL 2K SLIDERS

      Originally posted by KingRealistic
      There are crazy animations on Special Teams and WR vs CB animations that i haven't seen on anyone else's sliders! Ill try putting up Vids for u guys to see
      what difficulty u playing on?

      Comment

      • KingRealistic
        Rookie
        • Nov 2011
        • 374

        #4
        Re: M13's BACKBREAKER NFL 2K SLIDERS

        Originally posted by PensFan813
        what difficulty u playing on?
        All Madden. Sorry, i forgot to mention that

        Comment

        • hanzsomehanz
          MVP
          • Oct 2009
          • 3275

          #5
          Re: M13's BACKBREAKER NFL 2K SLIDERS

          King, the only thing that offends me is the asterick. I have experienced the awesomeness you speak of in Play Now but like you they don't carry-over to CCM - this is what sorely disappointing me.

          Like you, I was using very low penalty settings (10 or less) and even used the "1" scheme.

          I was excited to get started with a new Draft CCM using some new setups and was attracted to your title until I saw the asterick.

          ****This level of Gameplay needs to be a STANDARD****

          Please read the above Madden EA Sports
          how could I lose? im playing by my own rules..

          Comment

          • cowboys60
            Rookie
            • Mar 2011
            • 41

            #6
            Re: M13's BACKBREAKER NFL 2K SLIDERS

            so are you getting any penalties at all with them being that low

            Comment

            • KingRealistic
              Rookie
              • Nov 2011
              • 374

              #7
              Re: M13's BACKBREAKER NFL 2K SLIDERS

              Originally posted by cowboys60
              so are you getting any penalties at all with them being that low
              Nope.
              Im still experimenting on each penalty slider, seeing what they affect in the gameplay. Im using the Penalty Sliders for Gameplay and Animations.

              Comment

              • KingRealistic
                Rookie
                • Nov 2011
                • 374

                #8
                Re: M13's BACKBREAKER NFL 2K SLIDERS

                AWARENESS- The Awareness Rating, i believe, is a "ring" around the CPU players. The higher the rating, the bigger the "ring". Whatever is in the "Ring", is what the CPU Player is aware of and will react to. I THINK awareness might also be how well the Intangible Ratings play out. So this is what i pay attention to with the Pass Reaction, Interceptions and Run Reaction Sliders
                Last edited by KingRealistic; 02-21-2013, 08:45 PM.

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #9
                  Re: M13's BACKBREAKER NFL 2K SLIDERS

                  Originally posted by KingRealistic
                  AWARENESS- The Awareness Rating, i believe, is a "ring" around the CPU players. The higher the rating, the bigger the "ring". Whatever is in the "Ring", is what the CPU Player is aware of and will react to. I THINK awareness might also be how well the Intangible Ratings play out. So this is what i pay attention to with the Pass Reaction, Interceptions and Run Reaction Sliders
                  Also seems to "do battle" or "match-up" against other players - perhaps the ones in the ring/field of vision you mention.

                  I also agree with it impacting intangible/mental/technique ratings.

                  The only thing about the "ring theory", which makes a lot of sense, I can't see is how AWR causes mistakes. For example, my #2 corner is excellent unless his 70 AWR bites him. He can be aware of the ball, say, but misplay it. Meanwhile, Patrick Peterson would make misplays, but for a different reason. He is almost "too aware" and will try to do things he shouldn't. His AWR is mid-80s. Both have 90 MCV and are in man coverage in this scenario.

                  DPI for me is 0, and I know that leads to more aggression, but Madison (the 70 AWR CB) doesn't make aggression errors, he makes awareness (no pun intended) errors, losing guys in coverage, not reacting to a cut fast enough, etc.

                  So he's not unaware the WR made a cut - it happened right in front of him (the ring has to extend right around the player, no?), but he can't keep up because he broke too late. Tyvon Branch is notorious for this as well.

                  Also wonder how it governs decision-making on actions that take place in the 'ring'. How does PRC fit in (maybe PRC is the ring and AWR is the decision?)
                  Last edited by KBLover; 02-21-2013, 11:23 PM.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • KingRealistic
                    Rookie
                    • Nov 2011
                    • 374

                    #10
                    Re: M13's BACKBREAKER NFL 2K SLIDERS

                    Originally posted by KBLover
                    Also seems to "do battle" or "match-up" against other players - perhaps the ones in the ring/field of vision you mention.

                    I also agree with it impacting intangible/mental/technique ratings.

                    The only thing about the "ring theory", which makes a lot of sense, I can't see is how AWR causes mistakes. For example, my #2 corner is excellent unless his 70 AWR bites him. He can be aware of the ball, say, but misplay it. Meanwhile, Patrick Peterson would make misplays, but for a different reason. He is almost "too aware" and will try to do things he shouldn't. His AWR is mid-80s. Both have 90 MCV and are in man coverage in this scenario.

                    DPI for me is 0, and I know that leads to more aggression, but Madison (the 70 AWR CB) doesn't make aggression errors, he makes awareness (no pun intended) errors, losing guys in coverage, not reacting to a cut fast enough, etc.

                    So he's not unaware the WR made a cut - it happened right in front of him (the ring has to extend right around the player, no?), but he can't keep up because he broke too late. Tyvon Branch is notorious for this as well.

                    Also wonder how it governs decision-making on actions that take place in the 'ring'. How does PRC fit in (maybe PRC is the ring and AWR is the decision?)
                    What are their Play Ball in Air Trait??? Conservative, Balance or Aggressive??

                    Yea, i THINK some of their Intangible Ratings are IN the "Awareness Ring". I think Man and Zone Coverage are for sure in the "Ring" .. idk about Play Recognition or Pursuit … maybe?
                    Last edited by KingRealistic; 02-22-2013, 02:34 AM.

                    Comment

                    • KBLover
                      Hall Of Fame
                      • Aug 2009
                      • 12172

                      #11
                      Re: M13's BACKBREAKER NFL 2K SLIDERS

                      Originally posted by KingRealistic
                      What are their Play Ball in Air Trait??? Conservative, Balance or Aggressive??

                      Yea, i THINK some of their Intangible Ratings are IN the "Awareness Ring". I think Man and Zone Coverage are for sure in the "Ring" .. idk about Play Recognition or Pursuit … maybe?
                      Peterson is aggressive - however, his higher AWR should have him making better decisions. It's up to 87 now.

                      Madison is balanced - put his errors aren't about playing the ball, except for when he doesn't "notice" his positioning vs the WR - which sounds ridiculous for a 90 MCV guy...considering that's what man coverage is...and he'll try to pick it off...with the WR standing in front of him (yeah, that's going to work).

                      Then another play, he'll undercut a pass better than aggressive Patrick Peterson (who also has better AWR) with PERFECT timing and nearly break it for six (all CPU controlled). Peterson plays "tackle the completion" despite being "aggressive" and no DPP knock down from prior failures.
                      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                      Comment

                      • KingRealistic
                        Rookie
                        • Nov 2011
                        • 374

                        #12
                        Re: M13's BACKBREAKER NFL 2K SLIDERS

                        Originally posted by KBLover
                        Peterson is aggressive - however, his higher AWR should have him making better decisions. It's up to 87 now.

                        Madison is balanced - put his errors aren't about playing the ball, except for when he doesn't "notice" his positioning vs the WR - which sounds ridiculous for a 90 MCV guy...considering that's what man coverage is...and he'll try to pick it off...with the WR standing in front of him (yeah, that's going to work).

                        Then another play, he'll undercut a pass better than aggressive Patrick Peterson (who also has better AWR) with PERFECT timing and nearly break it for six (all CPU controlled). Peterson plays "tackle the completion" despite being "aggressive" and no DPP knock down from prior failures.
                        Does Awareness help CPU players make better decisions?


                        All this is happening on your slider set? Ima take a look at your sliders.
                        Last edited by KingRealistic; 02-22-2013, 02:55 PM.

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #13
                          Re: M13's BACKBREAKER NFL 2K SLIDERS

                          Originally posted by KingRealistic
                          Does Awareness help CPU players make better decisions?


                          All this is happening on your slider set? Ima take a look at your sliders.
                          Yeah. That's what I'm getting in the Oakland CCM and related sliders.

                          AWR tends to help players make good decisions. Peterson got a pick in the last game in a play I never see Madison make. The ball wasn't necessarily near him, but he saw it and reached out for it to pick it off.

                          On the other hand, Madison shut out Brandon Marshall. His increasing AWR kicked in this week, helping that 90 MCV. Madison was thrown at only a few times.

                          Taking certain actions or using ratings seems to work more on AWR. For example, a LB with lower AWR doesn't use his hit power much (hit-stick tackles), but with high AWR, he's using it and rarely in a situation that doesn't force the ball carrier to deal with it. Less of the "whiff".

                          I have Bobby Wagner, who has 90 POW, 93 TAK (or vice versa...both are 90s), but I wasn't seeing it with his AWR in the 70s. Now that he's up in the low 80's in AWR, I'm seeing him force fumbles, getting sacks, racking up tackles. I don't switch, so this is all CPU controlled.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                          Comment

                          • KingRealistic
                            Rookie
                            • Nov 2011
                            • 374

                            #14
                            Re: M13's BACKBREAKER NFL 2K SLIDERS

                            UPDATED SLIDERS

                            Comment

                            • bberger
                              Rookie
                              • Jan 2013
                              • 15

                              #15
                              Re: M13's BACKBREAKER NFL 2K SLIDERS

                              Hmmm.. some things did inspire me to change some of my sliders. Let's see if they may have the effect that I'm looking for..

                              Comment

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