The OF angles do seem to be an issue, but I have found OF Speed 30 has pretty much eliminated the issue for me. I may drop it down to 25 if you are seeing improvement here, too. I was on All-Star and bumped it to 30 from 20.
I also bumped IF speed to 30, but that may have been overkill. It has greatly reduced groundballs getting through. So I may go to 15, and see the effect.
I was having a great game last night, with Wainright rolling and the Cards up 1-0, when the Arizona started hitting me. They were getting those balls to the gap, and really just started raking. I suspect it was my inability to really throw Waino's curveball with precision. I started going away from it, even tough it's by far his best pitch. But that makes his fastball and slider so much more hittable if the other team knows I'm not throwing curves anymore.
I'm rolling with Pitch Accuracy at 10, which feels pretty good. There may be a balance issue, though. I can still throw fast balls and sliders pretty well, but curveballs end up anywhere. I don't want to bump up Accuracy too much, because Waino throwing two walks in the first three innings is a good sign. I may just have to bear down and practice curveballs.
I think this is a great game of baseball, though. I could care less if Beltran's photo still has his Mets cap (he could still be wearing a Royals cap and it would be okay with me!), that some animations of plays feel wonky, or that player models are really less polished, and sometimes ugly. But the natural way you can work counts, plus the confidence a 2-0 and 3-1 counts produces along with the dread of an 0-2 count makes hitting feel really alive.
And pitching feels the same way. Getting behind forces you to throw more fastballs. Getting ahead provides opportunities to get guys to fish. And executing pitches pitches feels so organic, that you really own your success and failure. And every pitcher is rated in ways that produces are different approach.
Fielding feels natural. Rushing a throw on a close play increases the odds of an overthrow or error. But sometimes they just happen, too. But when a shot to the third baseman eats him, and it takes an extra second to gather the ball and get set, the game rewards your ability to maintain composure ans execute a strong throw, and punishes you when you try to fire it.
And that leads me to to thinking about the game the same way I see the Cardinals do, by considering removing David Freese late to avoid just that scenario.
Franchise seems largely identical. I still don't like that I have to buy IE reports. Although the Cardinals at least have the money to buy one on every team they face this year. But that just seems like it should be a part of running a franchise, not optional. I should not have to choose whether to have a standard scouting report versus signing a FA.
But maybe they want to force gamers to see the benefits of IE and how to use them. Because it feels like a much more lonely and less intelligent way to play ball when you go into a series with a team you down't own the book on.
Regardless, I'd like to see IE as a staple, not an optional scouting report to buy. If folks don't want it, it's easy to turn off. But if people like it, why make it hard to access. I should try to start up a franchise with a low revenue team to really see the difference. I suspect it would just be annoying.

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