Tempo-Freelance-RunPlays

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  • bigtreydawg
    Pro
    • Dec 2008
    • 598

    #1

    Tempo-Freelance-RunPlays

    THINK TANK

    This thread has taken quite a life of its own. I originally set out to adjust coach profiles but have sense engaged in a meta commentary on sliders and gameplay. As a result I will be updating the first page of this thread to reflect the findings and more accurate opinions expressed over the course of this thread.

    Drive The Lane is an off/on ball tendency that dictates the frequency of which a player will cut to the basket and how often they will drive to the basket.

    Shoot From Triple Threat it has been determined that raising this will cause players to be more intent in their decision to shoot without dribbling
    No Triple Threat This tendency makes a player disengage from the triple threat sooner. As a result players will be more aggressive.

    Shot Clock Cheese In the last 5 seconds of the shot clock if the computer is still in a neutral position the ball handler will "panic" and go against his tendencies in order to force a shot up. This is why you see the "spin cycle". The spin cycle can be somewhat negated by lowering size up dribble.

    The Pull Up Tendency works along with the Drive the Lane/Attack the Basket Tendency to determine how often a player will pull up for a jumpshot while dribbling. The higher these two tendencies are, the more likely a player is to take a pull up jumpshot. This occurs most often between the free throw line and the 3PT line, but sometimes occurs in the paint or behind the 3PT line.

    Attack the Basket Tendency this slider controls the level of aggression a ballhandler will display in his efforts to get to the rim. The scale for this is pull up-penetration

    ---------------------------------------------------------------------------------------------------
    Some of you may have seen me monopolizing the Run Plays thread but I feel like this post deserves its own thread.

    Freelance mode is the amount of time before a play is called and After a play breaks down. When Run Plays is set high there is more freelance time before a play is called (7-8 seconds). Freelance mode is directly affected by offensive Tempo. High offensive tempo leads to more ball movement prior to a play being called.

    You can test this by setting any team to an offensive tempo of 10 or lower and turning the run play slider all the way up. They will stand in the half court until a play is called. Conversely you can turn their offensive tempo up 100 and have run plays at 0 and a play will be called following a defensive rebound almost immediately thus negating their offensive tempo.

    Because offensive tempo is the only thing that affects sim stats as far as FGA per game. It's easy to figure out the necessary slider settings for fluid gameplay.

    If a team has a lot of FGA set there offensive tempo AND run plays high this will make them push the ball after a rebound come off picks and spot up according to Hotspots before the play is called.

    Conversely if a team has a low FGA per game (Grizzlies, Utah) keep offensive Tempo low and reduce run plays as well this will eliminate the down time teams like these have before a play starts.

    I've done a lot to this game to make it really enjoyable now that I understand this, for instance: when a play breaks down often time the point guard has the ball below the 3point line so instead of giving the point guard a high tendency to "leave post" I raised his "post moves-spin" to 100. Now you'll see plays like Nash, Rose and D-Will drive baseline. This really collapses the D and leads to open 3's
    Last edited by bigtreydawg; 05-09-2013, 11:01 AM.
  • fletcher2332
    Rookie
    • Mar 2003
    • 337

    #2
    Re: Tempo-Freelance-RunPlays

    Can you put a list of what each team has under that? I tried Denver and heat tempo at 100 and plays and it was pretty realistic. Not sure on in between teams such as Knicks raptors rockets golden state etc.

    Thanks

    Comment

    • bigtreydawg
      Pro
      • Dec 2008
      • 598

      #3
      Re: Tempo-Freelance-RunPlays

      I'm working on a big project for this game so the tempo's I have are constantly changing because its the only coach slider that effects sim stats. I wish I could give you a more definitive answer.

      By the way, the Heat have a low offensive tempo (fewer shot attempts per game) they're just really efficient at scoring. What I'm probably going to do to them is lower their tempo to 58ish, put run plays 30 and turn up their fast break.

      This should make them demons on the fast break but really level headed on offense.

      I hope that helped.
      Last edited by bigtreydawg; 03-07-2013, 09:39 PM.

      Comment

      • fletcher2332
        Rookie
        • Mar 2003
        • 337

        #4
        Re: Tempo-Freelance-RunPlays

        Ok I appreciate it I don't want to hijack your thread was just trying to find good tempos for each team. I tried the 0 run plays with sliders but makes the game feel forced when they can't break at all. If u ever do get your teams done pm me the results would be much appreciated again!

        Comment

        • StickSkillz
          Rookie
          • Oct 2011
          • 18

          #5
          Re: Tempo-Freelance-RunPlays

          Originally posted by bigtreydawg
          I'm working on a big project for this game so the tempo's I have are constantly changing because its the only coach slider that effects sim stats. I wish I could give you a more definitive answer.

          By the way, the Heat have a low offensive tempo (fewer shot attempts per game) they're just really efficient at scoring. What I'm probably going to do to them is lower their tempo to 58ish, put run plays 30 and turn up their fast break.

          This should make them demons on the fast break but really level headed on offense.

          I hope that helped.
          You do any testing with those settings?
          Red Zone Football League - Philadelphia Eagles

          2014 season
          (10-6) NFC EAST CHAMPS

          2015 season
          (1-1)

          Comment

          • bigtreydawg
            Pro
            • Dec 2008
            • 598

            #6
            Re: Tempo-Freelance-RunPlays

            Originally posted by StickSkillz
            You do any testing with those settings?
            Those specifically, no. I'm just throwing out an idea. The problem with answering gameplay questions for individuals is having to know everything about the roster they're using. For the last two days I've been playing the same game against the 98 Utah Jazz at the expense of all my free time and a neglected girlfriend lol. It plays amazing but I've done so much editing to an already great roster (shout outs to Sim-world) to get it to play this way.

            It's the same every year, I sneak around the forums for good ideas and tailor the game the way I want. I wish I could give specifics but I'm not gonna do a spread sheet or all my friends will judge me lol.
            Last edited by bigtreydawg; 03-08-2013, 09:29 PM.

            Comment

            • sirjam
              MVP
              • Oct 2002
              • 3535

              #7
              Re: Tempo-Freelance-RunPlays

              I heard that some of those settings are reversed. Have you heard of this?

              Comment

              • bigtreydawg
                Pro
                • Dec 2008
                • 598

                #8
                Re: Tempo-Freelance-RunPlays

                Originally posted by sirjam
                I heard that some of those settings are reversed. Have you heard of this?
                Yes I have heard this. You're talking about run plays slider. And no, it is not backwards. It just doesn't do what we thought it did.

                Comment

                • sirjam
                  MVP
                  • Oct 2002
                  • 3535

                  #9
                  Re: Tempo-Freelance-RunPlays

                  alright I'm gonna test this. bc I would rather them spot up some instead of cut so I can drive and kick off of iso's.

                  Comment

                  • bigtreydawg
                    Pro
                    • Dec 2008
                    • 598

                    #10
                    Re: Tempo-Freelance-RunPlays

                    Originally posted by sirjam
                    alright I'm gonna test this. bc I would rather them spot up some instead of cut so I can drive and kick off of iso's.
                    All of what you just said falls under tendency editing. You can achieve that by making sure your people are in the right hot spots for spot ups.

                    Comment

                    • StickSkillz
                      Rookie
                      • Oct 2011
                      • 18

                      #11
                      Re: Tempo-Freelance-RunPlays

                      I've been testing with the coaching profiles also after reading your original post and have got some pretty good results

                      I have the Offensive tempo at 10 & run plays at 10 & have been getting around 75is-87ish FGA's (Least in NBA MIA w 78.7 & Most MIL w 87) so I think I'm gonna use these numbers for every team might adjust for the teams with higher FGA's per game

                      What do you suggest for the fast break slider for teams that like to Fast break alot (ex. DEN, HOU) compared to the slower teams (LAL, BYK)

                      I also wanted to kno if you or anyone else knew what the double team & Bench depth sliders do because I think the cpu doubles to early in games leaving guys wide open & trying to figure out how to get the cpu players out the game once in foul trouble (ex. 2 fouls in 1st qtr)
                      Red Zone Football League - Philadelphia Eagles

                      2014 season
                      (10-6) NFC EAST CHAMPS

                      2015 season
                      (1-1)

                      Comment

                      • sirjam
                        MVP
                        • Oct 2002
                        • 3535

                        #12
                        Re: Tempo-Freelance-RunPlays

                        Originally posted by bigtreydawg
                        All of what you just said falls under tendency editing. You can achieve that by making sure your people are in the right hot spots for spot ups.
                        then I don't quite understand some of the points you were making in the first post. U said some settings make them stand around till a play is called. which in my mind would translate to drive an kick opportunities, if I don't call a play. Also I have not seen any teams really running off screens and such before a play is being called on the high settings.

                        Comment

                        • bigtreydawg
                          Pro
                          • Dec 2008
                          • 598

                          #13
                          Re: Tempo-Freelance-RunPlays

                          Originally posted by StickSkillz
                          I've been testing with the coaching profiles also after reading your original post and have got some pretty good results

                          I have the Offensive tempo at 10 & run plays at 10 & have been getting around 75is-87ish FGA's (Least in NBA MIA w 78.7 & Most MIL w 87) so I think I'm gonna use these numbers for every team might adjust for the teams with higher FGA's per game

                          What do you suggest for the fast break slider for teams that like to Fast break alot (ex. DEN, HOU) compared to the slower teams (LAL, BYK)

                          I also wanted to kno if you or anyone else knew what the double team & Bench depth sliders do because I think the cpu doubles to early in games leaving guys wide open & trying to figure out how to get the cpu players out the game once in foul trouble (ex. 2 fouls in 1st qtr)
                          Ooh, thanks for testing. So ten and ten worked? I was wondering how low I could drop it before the game broke. When I think about it Run plays really dictates overall what is gonna happen. But when it comes to details (when you raise the run play slider) that's when things get weird, especially with fastbreak.

                          I'm gonna test tonight if jacking the fast break up to 100 will override having run plays at zero. Is fastbreak a mode that a team gets into like freelance? Or will run plays stop a team from fast breaking after a defensive rebound?

                          This is bugging me because the 98 Jazz default with an offensive tempo at 20 and I've been jacking it up to 60 then playing against them and it plays fine. But if I leave tempo at 20 and keep run plays loose (around 60) they push the ball even though fastbreak is only at 38. What is worse is if I get in front of them and they slow down their 20 offensive tempo kicks in and there is 3 seconds of stand around and look at each other before the play starts.

                          Maybe they coincide 10-10, 60-60.

                          I've kind of stopped working on this aspect because I know more freethrows attempts will go a long way to lowering FGA per game. Ugh!!
                          It never ends with this game.
                          Last edited by bigtreydawg; 03-09-2013, 03:40 PM.

                          Comment

                          • STLRams
                            MVP
                            • Aug 2005
                            • 2847

                            #14
                            Re: Tempo-Freelance-RunPlays

                            Originally posted by bigtreydawg
                            I'm working on a big project for this game so the tempo's I have are constantly changing because its the only coach slider that effects sim stats. I wish I could give you a more definitive answer.

                            By the way, the Heat have a low offensive tempo (fewer shot attempts per game) they're just really efficient at scoring. What I'm probably going to do to them is lower their tempo to 58ish, put run plays 30 and turn up their fast break.

                            This should make them demons on the fast break but really level headed on offense.

                            I hope that helped.
                            I was just about to say this about the Heat also that there tempo should be low based on synergy and hoopdata.com, probably a good idea to use hoopdata.com to figure out what each teams tempo should be set at. Is anyone familiar on how to implement hoopdata.com info into the 2K rosters for tempo,inside scoring, midrange, etc?

                            Comment

                            • bigtreydawg
                              Pro
                              • Dec 2008
                              • 598

                              #15
                              Re: Tempo-Freelance-RunPlays

                              Originally posted by sirjam
                              then I don't quite understand some of the points you were making in the first post. U said some settings make them stand around till a play is called. which in my mind would translate to drive an kick opportunities, if I don't call a play. Also I have not seen any teams really running off screens and such before a play is being called on the high settings.
                              What I mean by "standing around" is the time spent doing nothing while waiting for a play to be called. This happens when a low offensive tempo team has a high run play setting. Because offensive tempo determines how much the ball moves around and having run plays high allows for 7 or 8 seconds of "do your thing homie" before a play is called the low offensive team will stand there for a bit and then all at once run to their positions to start a play.
                              It looks dumb.
                              Last edited by bigtreydawg; 03-09-2013, 04:22 PM.

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