Re: Tiger Woods PGA TOUR 14 Demo Available Now, Post Your Impressions (PS3, 360)
Just my $.02
Just my $.02
I can tell you for a fact that there were many here and at the Tiger forums who complained about hitting every fairway in TW13. Part of this was due to the ease of hitting straight with the new TSC in '13. Another major factor was the fact that you could zoom out to the exact landing point your ball would hit giving the user way too much information to make the swing with. I am sorry that some of you feel the yardages need to be in the Simulation mode, but how many times have you seen a PGA TOUR Pro miss the fairway even when they thought they aimed their shot to the right area and executed the shot the way they intended? It happens more than most of you think.
Tour Pro's miss greens and fairways because hitting a golfball the exact distance and direction you are aiming is hard. Sometimes they hook/slice it, other times they hit a flier or catch it fat. It is rarely, if ever, because of a lack of info about the course or yardages.
Leaving the yardages out forces users to:
a) learn their club distances
The clubs distances are already in the game via the HUD
b) learn the course layouts and hazard locations
Again, you figure this out ahead of time and have it available to you during your round. You DONT figure this out during the round.
c) brings the rough BACK into play
If the rough isn't in play, its because the swing mechanic is too easy to perfect.
d) learn to use the HUD as it tells you every thing you need to know to make an approach shot
Except yardages, green shape, terrain details on the green, hazards around the green, etc.....
e) learn to manage the risk/reward factor when driving the ball
This has always been in the game
This is certainly more realistic than being able to zoom out and see yardage markers or a camera that shows where your ball will land when aimed. Should there be yardage markers that you can see while zoomed above the golfers shoulder as in Simulation mode? I can see making a case for that as long as the yardage markers give some sort of indication where the aiming marker is at, I get that. Lets see how this works out in the final game release. Human nature is to resist change. I was not a fan of not having yardage markers at first, but I have since come to want to play without these yardages as it is an extreme test of how well you can manage the course from the Golfer's perspective. Again, I respect those who feel differently now, but lets circle back and discuss this again a month or two after the game is released and we will see how realistic the impact to scoring is. You guys may be right and I may be wrong, but at least EA is giving you the option to play the game the way YOU want to play and there are options for those wanting even more challenge.
Making the game harder via limited info isn't the same as making it closer to the real thing. Thats our argument. And nobody is complaining that they can't customize it to their desire. It's the fact that EA has marketed a "SIMULATION" mode thats not simulation, and in fact, is simply limiting the info any decent golfer uses in a tournament round.
Tour Pro's miss greens and fairways because hitting a golfball the exact distance and direction you are aiming is hard. Sometimes they hook/slice it, other times they hit a flier or catch it fat. It is rarely, if ever, because of a lack of info about the course or yardages.
Leaving the yardages out forces users to:
a) learn their club distances
The clubs distances are already in the game via the HUD
b) learn the course layouts and hazard locations
Again, you figure this out ahead of time and have it available to you during your round. You DONT figure this out during the round.
c) brings the rough BACK into play
If the rough isn't in play, its because the swing mechanic is too easy to perfect.
d) learn to use the HUD as it tells you every thing you need to know to make an approach shot
Except yardages, green shape, terrain details on the green, hazards around the green, etc.....
e) learn to manage the risk/reward factor when driving the ball
This has always been in the game
This is certainly more realistic than being able to zoom out and see yardage markers or a camera that shows where your ball will land when aimed. Should there be yardage markers that you can see while zoomed above the golfers shoulder as in Simulation mode? I can see making a case for that as long as the yardage markers give some sort of indication where the aiming marker is at, I get that. Lets see how this works out in the final game release. Human nature is to resist change. I was not a fan of not having yardage markers at first, but I have since come to want to play without these yardages as it is an extreme test of how well you can manage the course from the Golfer's perspective. Again, I respect those who feel differently now, but lets circle back and discuss this again a month or two after the game is released and we will see how realistic the impact to scoring is. You guys may be right and I may be wrong, but at least EA is giving you the option to play the game the way YOU want to play and there are options for those wanting even more challenge.
Making the game harder via limited info isn't the same as making it closer to the real thing. Thats our argument. And nobody is complaining that they can't customize it to their desire. It's the fact that EA has marketed a "SIMULATION" mode thats not simulation, and in fact, is simply limiting the info any decent golfer uses in a tournament round.
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