That's a very valid point. I think the new skating was a great idea and it looks extremely real for the most part. However, as you said it broke the game as far as AI offline. In no way did I expect the new skating engine to be perfect for 13. That would have been completely unrealistic. A feature like this takes multiple years to completely perfect, if that's even possible. Hell look at the hitting physics they added three years ago. It's still nowhere near being great. What I did think though, was that it would be implemented well enough so that vital parts of the hockey would not be affected.
One of my biggest fears was having too many breakaways from d men not being able to transition from forwards to backwards fast enough. That proved true. I tried so many different skating sliders and it just always seemed I was getting anywhere from 3-7 breakaways per game. If I was in my defensive zone and I got a turnover at the hash marks of either faceoff circle, there was no doubt I could skate all the way down the boards and once I got to the far blue line, I could cut to the middle for a breakaway. It was all due to that "stuck in mud" feeling that defensmen got transitioning from forwards to backwards. The d men just don't anticipate a turnover and in turn are unable to transition quickly enough to play a 1 on 1 with the forward. Quite frankly though, I don't know how they could program something like anticipation in the game. It definitely cannot be easy. The thing is though, it's one of those areas you have to account for adding a new skating engine to the game. For me this is one big area that has turned me away from the game.

Comment