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Old 03-27-2013, 10:35 PM   #42
DJ
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Re: NHL 14: Keys to Best Last Year's Effort

Quote:
Originally Posted by bwiggy33
Absolutely correct. You said it before DJ, the majority of people who have disliked NHL for the past few years are the people who have purchased it every year for this gen. I fall into that category, in fact I've got it on release day each year just like I'm sure many other people.

It's been minor improvements all along to the core essentials of the game, when they've need major improvements. To me after 7 years on 360 they should have AI almost spot on, but it doesn't come close. They should have created a whole new goaltending system at some point (they had to have know it was bad), but they didn't. That's two huge areas that have been touched up very little in 7 years.

The game has no question gotten better since 07, but it hasn't gotten the attention that it's needed in the correct areas. I don't know hardware or any of that type of stuff, but I will say that if EA finds a way to use the memory and power of the new consoles, this game could be unbelievable. If this means more AI programming, better physics, authentic arenas, then I cannot wait. All I want is an NHL game that I can play all year long and still feel like anything can happen each time I play it.
Do you have Custom AI settings for the CPU? I only play Play Now games since Be A GM is a tired game mode to me. With custom settings, you could at least get the CPU teams to show some personality differences.

Having CPU teams play different styles is imperative for this series, imo. All the CPU teams play exactly the same and that eliminates the fun after a while. NCAA and Madden (more so in 12 than 13) do a pretty good job at this and MLB The Show separates teams with ratings and the number of pitchers you face in a Franchise makes every game different. NBA 2K needs some help from the user to accomplish this, but with the right roster edits it can be done.

NHL has ratings for teams too bunched together, same with players from team to team. No real separation leads to funky results in simming and causes that CPU stagnancy. The roster edits for NHL help a little but not enough to make a big difference in the overall experience.
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