NCAA Football 14 Video - First Look at New Gameplay Engine -
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
I still think that the field isn't being implemented in a realistic way. I mean as it pertains to physics. it looks like its just a plane for the players to be on with hardly any physics properties or depth of its own. or at least it doesn't look like it from the majority of the clips in that video. the foot planting looked ok for the most part but it had no interaction with the field itself.
in my opinion the sliding has more to do with the field than the players at this point.
It looks well enough. Not triple a sports title worthy. I'm glad that running I can actually juke now instead of that jump cut we were forced with last year.
Also I know they said 20 new option offenses, I'm hoping veer options are in spread playbooks now, but as always I'm still worried about blocking and defensive reaction on these plays. Countless times options were blew up because the DT does the famous instashed move blowing the play up all the time. So I'm still a little skeptical until I see more.
Hopefully lineplay, and specifically those damn DTs are addressed later on the hype train.
But for what this video is I liked what I saw for the ball carrier and infinity engine
Thats the main problem with the running. Its playing out a running animation but they aren't actually running, their gliding across the field. Im still seeing that, I only notice footplanting on the cuts. To tell how good the footplanting is we obviously have to feel it for ourselves.
Yeah, I am not trying to be a downer, I am just trying to set my expectations within reason. I know other sports sims have sliding at times too but not where it allows a player to cover more ground than they should. In Madden 13 the players don't just float over the field in place, which I understand happening at times because they are not on an actual field but they "glide/slide" covering too much ground. Maybe it stands out so much in a football game due to the whole "game of inches" concept but again hopefully this looks noticeably different from an actual game play view.
To illustrate what I am talking about, I know the game is capable of realistic looking foot planting with minimal sliding because it happened occasionally in M13, like in this gif.
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I am hoping the cuts look like that gif in M25/NCAA 14 from a game play view more so than this video clip, also from M13, where the ball carrier never stops covering ground due to gliding/sliding.
Re: NCAA Football 14 Video - First Look at New Gameplay Engine
EA, please make note. The truck at 1:37 is how a truck should look. The larger player wins in a head-on collision, the defender recoils from the impact and goes straight to the ground from his crouched position (doesn't get lifted into the air), and the larger player is still affected by the impact by losing some speed and being forced into a stumble. Players don't get trucked all that often, but when they do, that's how it looks. Also like to add that the stiff arm/tackle at 1:51 looks very good as well.
The stiff arm at 1:36 and the trucks at 1:43 and 1:49 are not how those play out in real life. It takes a lot of force to actually lift a human being off the ground and throw them backwards. This can happen to someone who is caught completely unaware, but it's extremely rare in cases where someone knows the hit is coming and is actually trying to deliver a hit themselves. PLEASE get rid of these over-the-top, superhuman animations.
Re: NCAA Football 14 Video - First Look at New Gameplay Engine
Originally posted by Pokes404
EA, please make note. The truck at 1:37 is how a truck should look. The larger player wins in a head-on collision, the defender recoils from the impact and goes straight to the ground from his crouched position, and the larger player is still affected by the impact by losing some speed and being forced into a stumble. Players don't get trucked all that often, but when they do, that's how it looks.
The stiff arm at 1:36 and the truck at 1:43 is not how it happens in real life. It takes a lot of force to actually lift a human being off the ground and throw them backwards. This can happen to someone who is caught completely unaware, but it's extremely rare in cases where someone knows the hit is coming and is actually trying to deliver a hit themselves. PLEASE get rid of these over-the-top, superhuman animations.
I get that the video was to show off the new running animations but man, if this is any indication, offenses will have a big advantage over defense this year. At the 1:18 mark the WVU running back manages to bowl over two Louisville defensive players - a DL and either another DL or LB. Really?
Re: NCAA Football 14 Video - First Look at New Gameplay Engine
Originally posted by DJ
I get that the video was to show off the new running animations but man, if this is any indication, offenses will have a big advantage over defense this year. At the 1:18 mark the WVU running back manages to bowl over two Louisville defensive players - a DL and either another DL or LB. Really?
Those truck moves look overpowered, too.
A couple of the trucks looked great, but the others looked like the defender was trying to tackle a city bus, not another human being of similar size.
Yeah, I am not trying to be a downer, I am just trying to set my expectations within reason. I know other sports sims have sliding at times too but not where it allows a player to cover more ground than they should. In Madden 13 the players don't just float over the field in place, which I understand happening at times because they are not on an actual field but they "glide/slide" covering too much ground. Maybe it stands out so much in a football game due to the whole "game of inches" concept but again hopefully this looks noticeably different from an actual game play view.
To illustrate what I am talking about, I know the game is capable of realistic looking foot planting with minimal sliding because it happened occasionally in M13, like in this gif.
Store and share all of your images @ IMAGESHACK.com
I am hoping the cuts look like that gif in M25/NCAA 14 from a game play view more so than this video clip, also from M13, where the ball carrier never stops covering ground due to gliding/sliding. http://www.youtube.com/watch?v=77lGcUsL4bM
Without full gameplay its tough to say, but watching the Arkansas back at 0:30 plant and stop to change direction looks promising to address the situation in that youtube vid you posted.
The way I look at sliding it by equating cleats on a field to tires on a racetrack. You throw enough force/speed into it and there will be some give before it grips so a small amount of sliding to me looks natural. What doesn't look natural is exactly what you pointed out where the sliding results in no loss of speed.
Overall though this looks like a step in the right direction (no pun intended)
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