I've already played out about 50 scenarios where I have to hurdle over somebody to get to the endzone. The very first collision was beautiful.
NCAA Football 14 Video - First Look at New Gameplay Engine
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
After watching the video. Overall it looks decent and not to excited with more footage and up to date footage at that. But a few things that worry me right now. One is that the global speed on how fast the players move is still a little to fast. They need to slow it down a little more. 2 they mention of the new and improve run blocking. While it is early and all. Why didn't they mention anything about pass blocking as well. Pass blocking better be improve as well or the 20 new option plays will useless as well. The AI blocking has be redone and over hauled. Sounds nice. But would love to see more video on it first before I happy with it. But the first video looked nice. Decent start to the hype year.Comment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
I like everything I am seeing. The only thing I don't like about the cutting is that the running backs seem to be going too fast to be making cuts like that. IRL you would most likely end up tearing an ACL if you stuck your foot in the ground the way the players seem to be doing in the video.
What running backs do in real life before cutting is sort of shorten their step. The problem with EA recreating this animation is that they cannot tell when you are going to cut (This is why the cuts do not look natural. It wouldn't make sense for a couple quick steps or feet chopping animations to play out when you go to cut. It would take away from control). My solution would be to add a quick step control to slow down the running back or have the running back always moving and the player has to decide how to steer him. Sort of like a car.Last edited by johnnyg713; 04-03-2013, 01:25 PM.Comment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
Hard to be too upset. Just in one days worth of info, EA has mentioned several things we have been calling for forever.
I'm optimistic.Writer for Operation Sports
Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen
Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10Comment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
Most of these vids were of players in space...Moving forward Im going to be looking to see if they've added new Engaged Blocking/Tackling animations.
In the past there were so few of those....that you could predict easily which way the defender was going to throw your O-Linemen and easily shoot through that space
I'll be looking for animations where the defenders drive blockers straight back into the ball carrier stopping his momentum and then making an attempt at a tackle.
EAs football games need a lot more of these
<iframe width="420" height="315" src="http://www.youtube.com/embed/sKo4JepOToo" frameborder="0" allowfullscreen></iframe>Last edited by SteelerSpartan; 04-03-2013, 01:36 PM.Here We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
Meh, the running animations are still are stiff and robotic. Looks like they have not touched the running animations, the only time its different is when IE kicks in, say when you're running in the open field, its still the same old ugly stiff running animations from years past.Last edited by ghettogeeksta; 04-03-2013, 01:33 PM.Comment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
WOW the running and movement has seen ZERO improvement. If anything the sliding and gliding is even worse. Where is this supposed improvement to how players cut, stop, and accelerate??? To me it looked the exact same unrealistic movement with a few more "animations" thrown in to simulate the cut or change of direction. Yet true momentum and redistributing that weight in a different direction does not look to exists at all.
All I can end with is WOW, EA needs some serious overhaul in the gameplay development category. Nothing against the developers now but they are just not pushing any boundaries and yet again the EA football series advances another year with minimally improvement. Where is the spark to create something fresh, new, and exciting? Where is the drive to create the most realistic football experience out there?
All I see is the same product released year in and year out with very VERY little done to it.Comment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
I love the foot planting idea.
The problem i have is this force impact thing. Defenses will win this about 75-85% of the time. You will not see trucks on linebackers often.
What bout OL and DL interaction. This cant go another year untouched.
Other than that im impressed for the first day of info. Can wait to see more. Im praying that dynasty is done right. (spring drills, scouting reports, etc)Comment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
WOW the running and movement has seen ZERO improvement. If anything the sliding and gliding is even worse. Where is this supposed improvement to how players cut, stop, and accelerate??? To me it looked the exact same unrealistic movement with a few more "animations" thrown in to simulate the cut or change of direction. Yet true momentum and redistributing that weight in a different direction does not look to exists at all.
All I can end with is WOW, EA needs some serious overhaul in the gameplay development category. Nothing against the developers now but they are just not pushing any boundaries and yet again the EA football series advances another year with minimally improvement. Where is the spark to create something fresh, new, and exciting? Where is the drive to create the most realistic football experience out there?
All I see is the same product released year in and year out with very VERY little done to it.Comment
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As another poster noted earlier, the realism of collision is not playing out correctly.
1) Currently all collisions seem to end with animations playing out a forward of backwards result/conclusion.
2) I really hate seeing ball carriers carry the ball like a loaf of bread during contact animations.
- this takes away from all they are trying to accomplish because it stands out like a sore thumb, as being unrealistic.
-our ball carriers are constantly yelled at about covering the ball.
-this reveals that "Ball Physics" are still the same, which indicates that "Punt" physics is still the same.
3) Not enough folks falling to the ground through out the entire play sequence.
-players still run into the "Standing Dance" animation no matter size, momentum or angle of contact.
-WR running into a Standing Block animation with a LB that is supposed to be running at full speed.
-code a crack back or something, but please limit the "Standing Dance" blocking animation.
4) It still seems as though running still falls into (2) outcomes (Open Space or Tackle Animation)
- If space is there, you can run.
- If no space is there, the only other alternative is breaking out of a "Tackle Animation" either L, R or backwards.
- "NO" running/driving through the LOS (OL/DL) and "Pushing the Pile..."
I believe is they make the "Football" the focal point of ALL tackle animations intead of the "Player", it will/would help bring all the Contact Animations together in a more fluid and realistic manner.
Hope some of these notations through out the process isn't just noted, but also somehow implemented or used to adjust game.Comment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
we will get new d1 teams but not FCS. dont forget that they have to license the teams, conferences and tournament and spend 100's of hours making unis for the teams and not to mention the logics and skill balancing. not gonna happen. dont forget that each team, conference and bowl get a royalty check from this game. FSU got a couple hundred thousand just themselves a few years ago. there is alot more than goes into it than just wanting it. maybe we will get a good team maker next gen so we can do it ourselves.Comment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
As another poster noted earlier, the realism of collision is not playing out correctly.
1) Currently all collisions seem to end with animations playing out a forward of backwards result/conclusion.
2) I really hate seeing ball carriers carry the ball like a loaf of bread during contact animations.
- this takes away from all they are trying to accomplish because it stands out like a sore thumb, as being unrealistic.
-our ball carriers are constantly yelled at about covering the ball.
-this reveals that "Ball Physics" are still the same, which indicates that "Punt" physics is still the same.
3) Not enough folks falling to the ground through out the entire play sequence.
-players still run into the "Standing Dance" animation no matter size, momentum or angle of contact.
-WR running into a Standing Block animation with a LB that is supposed to be running at full speed.
-code a crack back or something, but please limit the "Standing Dance" blocking animation.
4) It still seems as though running still falls into (2) outcomes (Open Space or Tackle Animation)
- If space is there, you can run.
- If no space is there, the only other alternative is breaking out of a "Tackle Animation" either L, R or backwards.
- "NO" running/driving through the LOS (OL/DL) and "Pushing the Pile..."
I believe is they make the "Football" the focal point of ALL tackle animations intead of the "Player", it will/would help bring all the Contact Animations together in a more fluid and realistic manner.
Hope some of these notations through out the process isn't just noted, but also somehow implemented or used to adjust game.Comment
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step in the right direction...they still need to fix:
-running animations (DESPERATELY)
-the cpu from turning exactly the same time as when you go to cut
-running animations again
-trucking shouldn't result in defenders getting lifted off the groundComment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
As another poster noted earlier, the realism of collision is not playing out correctly.
1) Currently all collisions seem to end with animations playing out a forward of backwards result/conclusion.
2) I really hate seeing ball carriers carry the ball like a loaf of bread during contact animations.
- this takes away from all they are trying to accomplish because it stands out like a sore thumb, as being unrealistic.
-our ball carriers are constantly yelled at about covering the ball.
-this reveals that "Ball Physics" are still the same, which indicates that "Punt" physics is still the same.
3) Not enough folks falling to the ground through out the entire play sequence.
-players still run into the "Standing Dance" animation no matter size, momentum or angle of contact.
-WR running into a Standing Block animation with a LB that is supposed to be running at full speed.
-code a crack back or something, but please limit the "Standing Dance" blocking animation.
4) It still seems as though running still falls into (2) outcomes (Open Space or Tackle Animation)
- If space is there, you can run.
- If no space is there, the only other alternative is breaking out of a "Tackle Animation" either L, R or backwards.
- "NO" running/driving through the LOS (OL/DL) and "Pushing the Pile..."
I believe is they make the "Football" the focal point of ALL tackle animations intead of the "Player", it will/would help bring all the Contact Animations together in a more fluid and realistic manner.
Hope some of these notations through out the process isn't just noted, but also somehow implemented or used to adjust game.
that was my next point. the ball is not high and tight as it should be. and if you're going to have the ball carriers run with that ball like that then hey about more fumbles.
Im an offensive guy. But they HAVE to focus on defense more. I know its a marketing thing but stillComment
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine
The only really bad animation I saw was the playing being knocked flat on his back. Everything else looks fine, as long as the animation isn't used too much.
The 1:37 play was a thing of beauty. I'd love to see the defensive end of these plays, where the defensive player has the size/momentum advantage.Writer for Operation Sports
Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen
Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10Comment
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