NCAA Football 14 Video - First Look at New Gameplay Engine

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  • CT Pitbull
    MVP
    • Aug 2010
    • 1683

    #91
    Re: NCAA Football 14 Video - First Look at New Gameplay Engine

    am i the only one that is just totally not impressed with this at all?.. looks just like they kept ncaa graphics and slapped in madden 13 infinity and NOW all of a sudden its footplanting?..it looked like a lot of ice skating still and from what i saw the ball carrier still has the "weightlessness" factor. the way the ball carrier changes directions is STILL on a dime so "zig zag" running is still gonna be a huge factor ...i dont know man i wanted to be excited but i didnt see much new here besides madden 13 infinity...kinda disappointed but thats just my opinion
    It's not the dog in the fight, it's the fight in the dog...
    XBL GT: Godz Hittman

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    • CP3_4MVP
      Rookie
      • Jun 2011
      • 122

      #92
      Re: NCAA Football 14 Video - First Look at New Gameplay Engine

      I'm excited for this, but am going to wait until I actually see some gameplay to see if, with the new engine, comes new bugs. I hope not, and if there aren't any, EA will have my 60 dollars.

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      • LucianoJJ
        Pro
        • Jan 2006
        • 593

        #93
        Re: NCAA Football 14 Video - First Look at New Gameplay Engine


        Glad to see the option will finally be overhauled. The option is the true authentic offense of the college game. Now that the zone read option has made it into more NFL play books, Tiburon had to fix the option in their games.


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        • BLACKjersey53
          Rookie
          • May 2009
          • 190

          #94
          Anybody notice the absence of the "I have tendinitis in my elbow and am simultaneously holding in a massive bowel movement" running animation? It kind of resembled Napoleon Dynamite's run, but with more urgency.

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          • BA2929
            The Designated Hitter
            • Jul 2008
            • 3342

            #95
            Re: NCAA Football 14 Video - First Look at New Gameplay Engine

            I watched the video once and I'm not going to watch it over and over again to nitpick it frame by frame, second by second. I don't do that to hype videos.

            Anyway, I'm not blown away and I'm not disappointed. I'm in the middle. Maybe it's because I've been underwhelmed by the NCAA product the past few years. Maybe it's because it's April and I don't want to think about NCAA football just yet. Either way, the video didn't get me drooling for July.

            Honestly, if you had told me this was NCAA 13, I probably would have believed you. The only things I noticed that was different were the guys flipping over when they jump and were hit and a few new fast juke moves. Foot planting doesn't get me all warm and fuzzy inside.
            "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

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            • DorianDonP
              MVP
              • May 2010
              • 1121

              #96
              Re: NCAA Football 14 Video - First Look at New Gameplay Engine

              The excitement that I briefly felt when I clicked on the thread reminds me that I really want this series to be good. The sigh that escaped my mouth as I read the "new feature" list proved to me that EA just won't get it this gen.

              I didn't even have to watch the video to know what I was getting.

              Super human trucks with defenders getting blown to smithereens. The same robitic, skating running animations, and zero showcase of an overhaul to lineman.

              I come in with that baggage of expectation. I click the video, watch, and shake my head at everything I thought being confirmed, along with them adding a feature (new jukes) like it's new, when they took the same feature out years ago. I kept hearing them talk about foot planting but it didn't even look different from last year. Reminds me of when they said dynamic crowd in the early hype video, and the crowds ended up being noticeably worse.

              OL/DL interaction should be the biggest beneficiary of real time physics. It would impact everything from running lanes, to pockets forming/collapsing, to space eating DTs eating up blocks, to schemes like 4-3 vs 3-4 actually having a tangible difference to the way the game plays.

              But no. That doesn't sell copies apparently. Just upright running runningbacks that uplift linebackers routinely. Stiffarms is the last freaking thing I wanna see being hyped this year. Sigh.

              I see the little blurb on "improved run blocking" but that's like a copy and paste that they add to every single feature list every single year. Of course, it's not featured in the hype vid that's supposed to showcase the diversity of this new and improved physics engine.

              I know people are gonna say "at least they are trying," but I just can't accept that. I can accept "trying" in the first few years of a new console generation as they learn the system. But to be "trying" to get basic stuff on the last iteration of a console system is just pathetic.

              I've been "trying" to enjoy this series by spending $500+ on the games, and though my measly cash doesn't mean I'm owed the best gaming experience known to man, I do think it entitles me feeling like "trying" at this point isn't going to cut it.

              This is the last chance a lot of us had to get a great college football game without having to spend another $400+ on new console and new game. And I'm sorry, but I think I'm savvy and hip enough to EA's marketing to know that superhuman RBs and one trick pony double collision system is the man feature of the gameplay, not an overhaul to the real problems that make the running game look and play unrealistic/boring.

              It's just the same song and dance every year.

              Wait till gameplay vids
              Wait till demo, can't tell from just gameplay vids
              Wait till retail, this demo is an old build
              Wait till next year

              Rinse and repeat.
              Last edited by DorianDonP; 04-03-2013, 04:16 PM.

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              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #97
                Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                For people wanting more info about OL/DL, I thought this article was interesting.

                Need to see if a vid, but still, not a bad article.

                http://www.operationsports.com/forum...-gameplay.html

                Comment

                • Bolt957
                  Pro
                  • May 2010
                  • 689

                  #98
                  Footplanting still looks rough, but nice, I like where it's going. Running animation is still poor, however. I'm really ready to see how this engine will help the line play and blocking as a whole.
                  PS5 PSN: MellowTheMyth | Xbox Series Gamertag: MelloTheMyth

                  Comment

                  • DorianDonP
                    MVP
                    • May 2010
                    • 1121

                    #99
                    Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                    I forgot to say that I do believe that the devs hands are tied right now. They can't overhaul the animations and such. So they have to work with what they have. I understand that. I just hope they are really paying attention to what failed this gen, so that they can really take off running next gen. It's really the only bit of hope I have left, is the current devs understanding what went wrong and doing better.

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #100
                      Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                      Another good read about OL blocking.

                      http://kotaku.com/ncaa-football-14-p...e-ol-468398387

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                      • RandyBass
                        MVP
                        • Dec 2009
                        • 1179

                        #101
                        Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                        I think they made a mistake having all these videos close up and in slow motion; it's going to look better live at full speed through an in game camera. Well, in theory at least, lol.

                        All in all, keeping my fingers crossed for EA football in general. The physics were sloppy in last year's Madden, and so now they're trying to add stuff too? I very much like the effort, but it also seems like they are too often a day late and a dollar short when it comes to having it all come together in the final package, so it's hard to get excited about this knowing they very well may screw it up somehow.

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                        • TreyIM2
                          MVP
                          • Apr 2009
                          • 1424

                          #102
                          Just watched the vid again a few times, this time at home on my laptop - The footplanting looks pretty damn good. I was watching not only the runners but everyone around as much as possible. Good stuff! A cutting issue or two but I can't complain.

                          I'm just wondering what Madden 25 will have that NCAA doesn't have. It's always some new tech that Madden introduces first...usually. Big bruh has to have a hand-me-down for lil bruh, eh? Lol
                          Just cuz you pour syrup on ish....

                          Comment

                          • jenglund
                            Rookie
                            • Apr 2004
                            • 229

                            #103
                            Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
                            Playing:
                            NBA 2K23 on PS5, Red Dead Redemption II, World of Outlaws, MLB The Show 22

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                            • carnalnirvana
                              Pro
                              • Jan 2007
                              • 1981

                              #104
                              Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                              if most of what i saw in that clip happens once a game or once every 2 games i can live with it sprinkled in...


                              if it happens every drive then the game will be more of the same....

                              build on these, have a risk reward system so new additions like this dont become cheese....

                              i liked what i saw, i just want some strategy added with it, not just flashy animations....
                              NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

                              #18 greatest EVA....

                              Comment

                              • Big FN Deal
                                Banned
                                • Aug 2011
                                • 5993

                                #105
                                Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                                Originally posted by jenglund
                                Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
                                Yes, according to this; http://kotaku.com/ncaa-football-14-p...e-ol-468398387

                                "The running game isn't the only part of NCAA 14's gameplay that's being worked on. Tiburon is implementing a feature it calls "real AI," which Haumiller said comes from EA Canada's FIFA Soccer and NHL franchises. It plays out as "teaching the AI how to run the option the right way through repetition," said Haumiller, explaining that the CPU will learn to run and mix up plays "like a human does." The computer will also be much better at running the ball and defending against your running game, according to Haumiller."

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