NCAA Football 14 Video - First Look at New Gameplay Engine

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #106
    Re: NCAA Football 14 Video - First Look at New Gameplay Engine

    Originally posted by jenglund
    Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
    There is an improved CPU AI included.

    The defense will be able to defend better against what's working vs human and vice-versa.

    They brought the AI tech over from FIFA and NHL.

    Comment

    • ODogg
      Hall Of Fame
      • Feb 2003
      • 37953

      #107
      Re: NCAA Football 14 Video - First Look at New Gameplay Engine

      Originally posted by jenglund
      Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?
      Online leagues..
      Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
      or Tiktok https://www.tiktok.com/@shaunh741

      Comment

      • carnalnirvana
        Pro
        • Jan 2007
        • 1981

        #108
        Re: NCAA Football 14 Video - First Look at New Gameplay Engine

        Originally posted by roadman
        There is an improved CPU AI included.

        The defense will be able to defend better against what's working vs human and vice-versa.

        They brought the AI tech over from FIFA and NHL.
        i cant speak for nhl, but the AI in fifa is beyond trash....

        so if EA said they are bringing AI from fifa its nothing to celebrate. there is nothing fifa does better than ncaa in terms of AI or AI management....

        nothing

        but lets see what happens....
        NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

        #18 greatest EVA....

        Comment

        • jeremym480
          Speak it into existence
          • Oct 2008
          • 18198

          #109
          Originally posted by ODogg
          Online leagues..
          Online leagues with a 12 user limit, therefore you're still playing the CPU quite a bit. Unless the limit changes this year *fingers crossed

          Sent from my VS920 4G using Tapatalk 2
          My 2K17 Boston Celtics MyLeague

          Alabama Crimson Tide
          Green Bay Packers
          Boston Celtics

          New Orleans Pelicans

          Comment

          • DorianDonP
            MVP
            • May 2010
            • 1121

            #110
            Re: NCAA Football 14 Video - First Look at New Gameplay Engine

            Rewatched the vid and them looked up some "power runners" on youtube just to compare. Those forearm shiver trucks just don't happen often enough to be shown so much in a trailer. The power runners in real life aren't trucking everyone over. Most of their power runs come from their great balance and strong legs, as they move piles for extra yards. Not just hit sticking people.

            <iframe width="560" height="315" src="http://www.youtube.com/embed/ZHq1-5FiAZM" frameborder="0" allowfullscreen></iframe>

            <iframe width="420" height="315" src="http://www.youtube.com/embed/hhctoSPJsf0" frameborder="0" allowfullscreen></iframe>

            We'll see what EA focused on as they release more gameplay vids.

            Comment

            • PRAY IV M3RCY
              Pro
              • May 2010
              • 618

              #111
              Re: NCAA Football 14 Video - First Look at New Gameplay Engine

              Originally posted by Phobia
              WOW the running and movement has seen ZERO improvement. If anything the sliding and gliding is even worse. Where is this supposed improvement to how players cut, stop, and accelerate??? To me it looked the exact same unrealistic movement with a few more "animations" thrown in to simulate the cut or change of direction. Yet true momentum and redistributing that weight in a different direction does not look to exists at all.

              All I can end with is WOW, EA needs some serious overhaul in the gameplay development category. Nothing against the developers now but they are just not pushing any boundaries and yet again the EA football series advances another year with minimally improvement. Where is the spark to create something fresh, new, and exciting? Where is the drive to create the most realistic football experience out there?

              All I see is the same product released year in and year out with very VERY little done to it.
              My thinking as well. I believe EA is ignoring the bigger issue here. Its not just about cutting and juking that creates realistic player movement. That portion maybe fixes a third of player movement. However It should be universal. When was the last time a user had to judge the rate of speed he was heading towards the sidelines and having to consider the appropriate time to turn it up field before his momentum carries him out of bounds?

              I would love for EA to concentrate on that question right there because that is the main issue. As far as EA football goes PLAYER MOVEMENT DOES NOT TAKE INTO ACCOUNT SPEED, MASS, AND MOMENTUM. I like how a previous poster compared it to steering a car, or steering a boat.

              You shoudnt just be worried about battling oncoming defenders. You should also be concerned with "steering" your player. Tell me if any of you ever had to worry about controlling your player. As far as im concerned I've never had to worry about it because EA has allowed me to do anything I want with my player regardless of whether its realistic or not.
              Last edited by PRAY IV M3RCY; 04-03-2013, 06:53 PM.

              Comment

              • EMbow513
                Rookie
                • Aug 2012
                • 144

                #112
                Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                The players look soooo effing small. Why can't they be the same structure and size as madden players and the crowd is never into it like real college football games which really ticks me off. Ain't nothing change but physics

                Comment

                • ODogg
                  Hall Of Fame
                  • Feb 2003
                  • 37953

                  #113
                  Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                  Originally posted by DorianDonP
                  Rewatched the vid and them looked up some "power runners" on youtube just to compare. Those forearm shiver trucks just don't happen often enough to be shown so much in a trailer. The power runners in real life aren't trucking everyone over. Most of their power runs come from their great balance and strong legs, as they move piles for extra yards. Not just hit sticking people.

                  <iframe width="560" height="315" src="http://www.youtube.com/embed/ZHq1-5FiAZM" frameborder="0" allowfullscreen></iframe>

                  <iframe width="420" height="315" src="http://www.youtube.com/embed/hhctoSPJsf0" frameborder="0" allowfullscreen></iframe>

                  We'll see what EA focused on as they release more gameplay vids.
                  The current game already has powerful RB's who move the pile with their balance and strong legs, so why would they focus on that? Of course they're going to focus on the new feature in the videos.
                  Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                  or Tiktok https://www.tiktok.com/@shaunh741

                  Comment

                  • UMhester04
                    MVP
                    • Nov 2006
                    • 1384

                    #114
                    Originally posted by Xero Theory 42
                    going off my last post.. looking through the facebook pictures they have of the game and the Maryland snapshot has the RB with an UnderArmour ball..no school actually uses them but it's neat to see the different sponsors have different balls. I also think how the RB carries the ball is off, i know many players are taught differently, but its always high and tight, the game makes it look like a loaf of bread.
                    There is an animation where it is high and tight but it still looks horrible. They need to look at DeAnthony Thomas running the ball and mirror that, his running style always stood out to me as perfect.

                    Comment

                    • mrMagic91
                      Banned
                      • Apr 2010
                      • 1108

                      #115
                      Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                      i REALLY hope they do away with that "taking a charge" animation. after watching these videos ive seen it happen multiple times, even after a stiff arm or forearm.

                      Comment

                      • The00Raven00Effect
                        Rookie
                        • Dec 2012
                        • 18

                        #116
                        I love watching the players helmets go through the turf as they hit it. Realistic physics? Yeah ok.

                        Comment

                        • BA2929
                          The Designated Hitter
                          • Jul 2008
                          • 3342

                          #117
                          Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                          Originally posted by mrMagic91
                          i REALLY hope they do away with that "taking a charge" animation. after watching these videos ive seen it happen multiple times, even after a stiff arm or forearm.
                          They're going to overplay new animations in these trailers. That's what these are for. To get consumers hyped up about *NEW!!!!* stuff in the game. They show RBs juking over and over and over again in the new trailer but that doesn't seem to bother you. A RBs going to juke and footplant on 100% of the carries like they do in the trailer? Nope. Just like defenders aren't going to fall down like a cannonball smacked them in the chest 100% of the time.
                          "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

                          Comment

                          • MrJCOreo
                            Rookie
                            • Feb 2013
                            • 71

                            #118
                            Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                            Anyone else see the patty-cake animations from the linemen during the vid? That alone switched off what little interest I had.

                            Comment

                            • DorianDonP
                              MVP
                              • May 2010
                              • 1121

                              #119
                              Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                              Originally posted by ODogg
                              The current game already has powerful RB's who move the pile with their balance and strong legs, so why would they focus on that? Of course they're going to focus on the new feature in the videos.
                              And it's poorly done. Which is why people (in this very thread) complain about power running, or the lack there of in this game.

                              Why focus on something that happens 1% of the time when you can address your poor representation of something that happens 100% of the time.
                              Last edited by DorianDonP; 04-03-2013, 11:08 PM.

                              Comment

                              • Papa D
                                Banned
                                • Feb 2013
                                • 97

                                #120
                                Re: NCAA Football 14 Video - First Look at New Gameplay Engine

                                Originally posted by SageInfinite
                                I think the problem I have is it's the same running system with these animations pasted on top. The movement is still user control first, realism second. Everything still snaps back into place after the animations plays out, it's just too quick and not fluid enough. Tiburon is going to have to bite the bullet and use longer animations next gen, or come up with some new tech that allows a realistic look and the user control they're looking for. They add new animations and they still don't look right, but hey Tiburon is cool with it, looks realistic to them so I guess it's just a lost cause for guys like me.

                                Couldn't agree more.. Just sad.. Typical EA & Tiburon make small adjustments. That video clip was sad is all i can say, looks like the same game and another year of the same BS.. Wow.. How could people fall for this??

                                Comment

                                Working...