A More Detailed Look at NCAA Football 14 (TSO)

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33683

    #1

    A More Detailed Look at NCAA Football 14 (TSO)


    TSO has posted a more detailed look at all of the recent NCAA Football 14 news.

    I've been hammering for this feature ever since I joined the EA Sports Game Changer program as I feel that it is another important aspect of NCAA Football that we were simply missing. You guys who love the no-huddle and up-tempo offenses are going to be challenged with managing substitutions or risk getting the ball to a running back or wide receiver and him not having any gas left in the tank to take it anywhere up field. This will also force people to actually look at your substitution sliders in your coaching preferences.

    This will also effect some special team decisions. Not that it was a good idea before, but utilizing your star skill players for punt and kick returners will ultimately reduce their effectiveness as the workhorses for your offensive attack. Additionally, a guy with 99 SPD 99 ACL and 99 AGI may not be the best option as a kick returner if his stamina is only a 62. Sure, he breaks the field open more often than anyone else on your team, but you won't think as highly of him when he gets sucked up from behind every time as he starts to fatigue. Conversely, players with lower speeds but higher stamina ratings will be rewarded for sticking with a play and taking good angles as their efforts could end up paying off in the form of a touchdown saving tackle.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • mrMagic91
    Banned
    • Apr 2010
    • 1108

    #2
    Re: A More Detailed Look at NCAA Football 14 (TSO)

    Good read. I'm ready to see some of this in action. As a former running back I'm looking forward to this new run system

    Comment

    • Gap Integrity
      Pro
      • Sep 2011
      • 853

      #3
      Re: A More Detailed Look at NCAA Football 14 (TSO)

      Originally posted by mrMagic91
      Good read. I'm ready to see some of this in action. As a former running back I'm looking forward to this new run system
      I'm excited. I just hope the blocking is as good as the running game looks. Hopefully the days of stud defensive lineman getting thrown on their backs regularly is over.
      "Statistics always remind me of a fellow who drowned in a river where the average depth was three feet." -Woody Hayes

      Comment

      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19800

        #4
        Re: A More Detailed Look at NCAA Football 14 (TSO)

        Like what I read so far in all of the articles. Should make recruiting RBs and OL more fun. In the past, I would just recruit 1-3 star OL because it didnt matter.

        I still want to know about DL play and CPU playcalling. I expected Running Game and Blocking to be improved. Pass Rush has been terrible for years. I want to go after the big name DEs in classes, but it doesnt matter. Only way I can get consistent pressure is blitzing fast LBs. I hope CPU PlayCalling is overhauled or Coach Skills has an effect on PlayCall

        Comment

        • COACH WEBB
          Rookie
          • May 2010
          • 353

          #5
          Re: A More Detailed Look at NCAA Football 14 (TSO)

          Originally posted by mrMagic91
          Good read. I'm ready to see some of this in action. As a former running back I'm looking forward to this new run system
          Did you play college ball?
          XBOX GAMERTAG: VWEBBJR
          TWITTER: @VWEBBJR

          Comment

          • Jr.
            Playgirl Coverboy
            • Feb 2003
            • 19171

            #6
            Re: A More Detailed Look at NCAA Football 14 (TSO)

            This article has me much more optimistic about these changes. Good read
            My favorite teams are better than your favorite teams

            Watch me play video games

            Comment

            • moylan1234
              MVP
              • Jul 2004
              • 3946

              #7
              Re: A More Detailed Look at NCAA Football 14 (TSO)

              I'm liking everything just hoping theres an option to turn the blocking indicators off for two reasons I think after enough repetition they wont be needed anymore and if the OL follows their assignments the way their claiming it seems like which defender to read should be clear to begin with

              Comment

              • SteelerSpartan
                MVP
                • Apr 2007
                • 2884

                #8
                Re: A More Detailed Look at NCAA Football 14 (TSO)

                2) In my opinion, I don't think you will see a complete OL/DL overhaul until next gen. I think we are being restricted by technology at this point. But you are correct, fixing the AI was the priority. Honestly I think it allows you to overlook the animation issues. For now.
                Here We Go Steelers!!! Here We Go!!!

                My CFB Teams:
                Marshall..WVU-Go Herd/Eeers!!!


                Comment

                • hurricanefootball4
                  Pro
                  • Jul 2008
                  • 825

                  #9
                  Re: A More Detailed Look at NCAA Football 14 (TSO)

                  This adds a whole new element to recruiting as well. It will be more than just recruiting the fastest guys and mashing down the sprint button with them all game long.

                  That running back with an 82 speed rating, 94 acceleration rating, and 94 stamina rating just became a whole lot more useful.

                  That possession receiver who accelerates quickly and has high stamina can get you 8-10 yards all game, albeit in a less "sexy" way than the guy who rips off the 82 yard go routes.

                  This will also require a lot more depth to your rosters at all positions...which only amplifies the importance of 85 man rosters...

                  Comment

                  • khaliib
                    MVP
                    • Jan 2005
                    • 2880

                    #10
                    Re: A More Detailed Look at NCAA Football 14 (TSO)

                    I personally would like to see some Vid's of each thing they are saying will be in the game.

                    Simply saying it doesn't mean it will be in the final version (aka progressive fatigue on a play that was in '09 Demo, or the variable ball bounces on punts in '11 or '12 Demo, but was absent in retail)

                    We need to see both Hum vs CPU and CPU vs CPU and let all these injections speak for themselves, so folks are not waiting weeks/months after purchase for what was advertised/hyped as being in the game. (this is the history as of late)

                    Comment

                    • mrMagic91
                      Banned
                      • Apr 2010
                      • 1108

                      #11
                      Re: A More Detailed Look at NCAA Football 14 (TSO)

                      Originally posted by COACH WEBB
                      Did you play college ball?
                      yes sir i did

                      Comment

                      • MarylandMan
                        Banned
                        • Apr 2010
                        • 923

                        #12
                        Re: A More Detailed Look at NCAA Football 14 (TSO)

                        Originally posted by mrMagic91
                        yes sir i did
                        I really want to play college ball even if its at a small school like Hopkins, but I started in 10th grade, so im not sure if i can make it...

                        Comment

                        • PVarck31
                          Moderator
                          • Jan 2003
                          • 16869

                          #13
                          Re: A More Detailed Look at NCAA Football 14 (TSO)

                          Originally posted by MarylandMan
                          I really want to play college ball even if its at a small school like Hopkins, but I started in 10th grade, so im not sure if i can make it...
                          Whether you think you can, or you can't, You're right.

                          Comment

                          • bigeastbumrush
                            My Momma's Son
                            • Feb 2003
                            • 19245

                            #14
                            Re: A More Detailed Look at NCAA Football 14 (TSO)

                            Gotta love EA and all of their catch phrases.

                            NCAA Football has probably changed the least out of all of their franchises from year-to-year.

                            Now you're telling me that they've added all of these new features right before next gen systems come out?

                            Ok, I'll bite.

                            So you're telling me that Stamina was basically meaningless for the past 10+ iterations of NCAA Football but now it matters because you've added a stamina meter under each player? But Stamina is affected by a Sprint mechanism that the User no longer controls.

                            What if I don't want to Sprint/Accelerate when the AI wants me to? I'm punished because of it. And how does it affect a LB who is out in coverage making a magical break on the ball?

                            Show me an actual gameplay video, not a Sizzle trailer.

                            Comment

                            • LastExit
                              Rookie
                              • Apr 2012
                              • 328

                              #15
                              Re: A More Detailed Look at NCAA Football 14 (TSO)

                              I really like the concept behind the fatigue meter but I hope that the actual meter isn't there during gameplay (that is, while a play is in progress). I hope it shows up either at the user's prompting (hitting the whatever button) or comes on while the team is approaching the line of scrimmage and then disappears once the ball is hiked.

                              Comment

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