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Old 04-05-2013, 04:12 PM   #11
BV11
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Re: When will running animations be fixed?

Quote:
Originally Posted by JerseySuave4
the cuts STILL look like crap. Look at the 2 things you provided. In real life Thomas takes 3 steps to make that hard cut but in the video game version its basically 1 cut and that 1 cut doesn't even look good. They claim that weight matters but if you look at the NCAA 14 Thomas cutback there is no evidence of weight/momentum or anything, he simply plants and cuts. Look how his body never really moves either. There no turn at all. It's almost as if the camera is just rotating around him. Look at how in real life when Thomas wants to turn from running towards the sideline to up the field, his upper body turns. His legs and upper body don't all rotate together, they turn, his feet chop they don't just slide into position.

The running animations are something i've been complaining about for years now. It completely ruins the look of the game. And it's not something that should be hard to do. Look at all the other sports games out there that can at least make the players look like real players running.
Yeah the more I watch it the worse it looks, especially if you focus on his feet/legs. It seems like the feet don't contact the ground long enough to generate the force of the cut he makes.

And I just don't understand where they came up with these running animations, they were 100x better back on Xbox/PS2. His feet are hardly reaching knee level when he runs, let alone up to his butt like they do in real life.
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