First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature - Operation Sports Forums

First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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    Rookie
    • Mar 2010
    • 18

    #151
    Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

    How about adding an adaptive AI on defense that ACTUALLY reacts to plays? Madden 13 favors offense so heavily that it becomes annoying to play online.

    People cheese money plays that take advantage of the CPU's horrible AI which makes the USER have to adjust every single play before the snap to try and keep up.

    An adaptive AI should start jumping routes if the other user starts repeating plays too often. The hook routes.. out routes and deep outside hook routes SHOULDN'T be MONEY vs Man defense every single time. Make the CPU MORE COMPETITIVE instead of reacting the exact same way vs CERTAIN ROUTES.

    Anyways, if you're going to KEEP adding things solely to OFFENSE.. at least balance things out and make the defense just as competitive.

    The animations still need work and that's understandable being that this is the first implementation of the Infinity Engine. This game just needs MORE detailed work.

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    • Nav
      Rookie
      • Mar 2010
      • 18

      #152
      Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

      Originally posted by kjcheezhead
      This is the obvious fix to the defense known as "fag" defense to me. A quick button press that "tells" the offensive lineman to run block for the qb when you see it. Instead right now the lineman stay behind the line of scrimmage doing nothing even after the qb takes off.

      Again, it's all about line play fixes. Having the qb do realistic cuts in the open field doesn't change the reason why that defense is so effective against passing plays and qb scrambling. It just makes the game look better.

      Most people do "FAG" defense because the DEFENSIVE AI is absolutely atrocious. This game needs to focus more on the basic details instead of adding pointless features. Anybody ever tried a regular blitz in MAN? Doesn't work ever. TE instantly BREAKS away from the computer or the WRs run right by the CBs. I mean, of course the defense shouldn't be able to blitz successfully every down but they shouldn't be getting torched every down either.

      Comment

      • SageInfinite
        Stop The GOAT Talk
        • Jul 2002
        • 11931

        #153
        Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

        I think the ai being sub par is just a result of them wanting this game to be a popular online heavy COD type game. Honestly I think this whole gen has suffered because of this focus on online. It's similar to the single player story being sub-par in shooters and action games. Devs don't bother advancing the ai because they figure people don't play it. Madden's AI should be sooooo much more advanced than it is. Just so many holes in the foundation of Madden. I can damn near call the same 1 or 2 plays all game on defense and be successful against the cpu.
        http://twitter.com/sageinfinite

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        • Big FN Deal
          Banned
          • Aug 2011
          • 6076

          #154
          Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

          Originally posted by SageInfinite
          I think the ai being sub par is just a result of them wanting this game to be a popular online heavy COD type game. Honestly I think this whole gen has suffered because of this focus on online. It's similar to the single player story being sub-par in shooters and action games. Devs don't bother advancing the ai because they figure people don't play it. Madden's AI should be sooooo much more advanced than it is. Just so many holes in the foundation of Madden. I can damn near call the same 1 or 2 plays all game on defense and be successful against the cpu.
          This is that 1v1 POV I keep ranting about like a crazy person, lol. I just don't understand why anyone would take that approach for a team sport. Other gaming studios making sports sims aren't doing it, EA Tiburon is out in left field by themselves with this approach. The sad part is that this POV isn't even hidden or subtle, they come right out and say it. They state all the time that Madden is not made for CPU v CPU and I start ranting "WTF?, did everybody else just notice that" yet people just seem to shrug it off or even agree.

          I try not to be a Richard because I enjoy posting on OS and don't want to get in trouble but it amazes me the way doing things as realistic as possible in a simulation video game is viewed as optional or a matter of opinion instead of base expectation. We talk about how other sports sims have implemented x the closet to real life to date, so Madden should follow suit until something better comes along and people start talking reckless about how Tiburon doesn't owe us anything, it's just a video game, stop complaining, no game is perfect, etc. I compare it to a history buff being dissatisfied with a Time-Life documentary about WWII, playing out like Saving Private Ryan and being treated like their expectations were too high for historical accuracy in a documentary, lol.

          Comment

          • tfer717
            Banned
            • Jan 2012
            • 235

            #155
            Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

            Originally posted by Big FN Deal
            This is that 1v1 POV I keep ranting about like a crazy person, lol. I just don't understand why anyone would take that approach for a team sport. Other gaming studios making sports sims aren't doing it, EA Tiburon is out in left field by themselves with this approach. The sad part is that this POV isn't even hidden or subtle, they come right out and say it. They state all the time that Madden is not made for CPU v CPU and I start ranting "WTF?, did everybody else just notice that" yet people just seem to shrug it off or even agree.

            I try not to be a Richard because I enjoy posting on OS and don't want to get in trouble but it amazes me the way doing things as realistic as possible in a simulation video game is viewed as optional or a matter of opinion instead of base expectation. We talk about how other sports sims have implemented x the closet to real life to date, so Madden should follow suit until something better comes along and people start talking reckless about how Tiburon doesn't owe us anything, it's just a video game, stop complaining, no game is perfect, etc. I compare it to a history buff being dissatisfied with a Time-Life documentary about WWII, playing out like Saving Private Ryan and being treated like their expectations were too high for historical accuracy in a documentary, lol.

            This is one of my biggest pet peeves. and it bothers the crap out of me. I hate when people shoot down our aspirations to have a TRUE simulation game. Why do we want a more simulation game?? cuz we know we've been robbed by ea since 2005. The football gaming industry would be unbelievable if there was still competition allowed. I hate the ignorance and HYPE machine that is EA. Listening to Vic Lugo talk in the ncaa 14 video made me so angry. Its all the same BS year after year.
            Sure people may say 'relax, its a video game'...but each year i get invested in the thought that MAYBE this is the year it becomes more simulation...more realistic... only to get shot back down to reality after the first screenshot... the first video. ugh /rant.

            i wouldn't get so angry, if games like NBA 2k, MLB the show and PES didn't exist. Because I am able to see the realism shown in other sport games, and it only infuriates me.

            Comment

            • SageInfinite
              Stop The GOAT Talk
              • Jul 2002
              • 11931

              #156
              Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

              Originally posted by Big FN Deal
              This is that 1v1 POV I keep ranting about like a crazy person, lol. I just don't understand why anyone would take that approach for a team sport. Other gaming studios making sports sims aren't doing it, EA Tiburon is out in left field by themselves with this approach. The sad part is that this POV isn't even hidden or subtle, they come right out and say it. They state all the time that Madden is not made for CPU v CPU and I start ranting "WTF?, did everybody else just notice that" yet people just seem to shrug it off or even agree.

              I try not to be a Richard because I enjoy posting on OS and don't want to get in trouble but it amazes me the way doing things as realistic as possible in a simulation video game is viewed as optional or a matter of opinion instead of base expectation. We talk about how other sports sims have implemented x the closet to real life to date, so Madden should follow suit until something better comes along and people start talking reckless about how Tiburon doesn't owe us anything, it's just a video game, stop complaining, no game is perfect, etc. I compare it to a history buff being dissatisfied with a Time-Life documentary about WWII, playing out like Saving Private Ryan and being treated like their expectations were too high for historical accuracy in a documentary, lol.
              I totally feel you, but I mean was Madden ever trying to be the documentary? Were they ever trying to be a true sim? I know early on the tech didn't allow for ultra realism, so it was easier to come off like they were(adding 11 on 11, real teams, real players, ect.), but once we got closer it seems like it became more apparent that they weren't trying to be that documentary. I mean they saw the strides 2k was taking, and they didn't and still haven't added some of the sim elements.

              I think acquiring the license is what made it worse, because if they weren't striving for it before, becoming the sole licensed football game, now it should have been the goal. To be that ultimate game to make you forget about everything else. All they've seem to do this gen was remind you of all those previous games, and even their own previous iterations. I hope this next gen they finally complete this goal that we expected.
              http://twitter.com/sageinfinite

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              #makethemaddenforumgreatagain

              Comment

              • Big FN Deal
                Banned
                • Aug 2011
                • 6076

                #157
                Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                Originally posted by SageInfinite
                I totally feel you, but I mean was Madden ever trying to be the documentary? Were they ever trying to be a true sim? I know early on the tech didn't allow for ultra realism, so it was easier to come off like they were(adding 11 on 11, real teams, real players, ect.), but once we got closer it seems like it became more apparent that they weren't trying to be that documentary. I mean they saw the strides 2k was taking, and they didn't and still haven't added some of the sim elements.

                I think acquiring the license is what made it worse, because if they weren't striving for it before, becoming the sole licensed football game, now it should have been the goal. To be that ultimate game to make you forget about everything else. All they've seem to do this gen was remind you of all those previous games, and even their own previous iterations. I hope this next gen they finally complete this goal that we expected.
                I can dig that, in spite of all the talk game about authenticity Madden is what it is. What I can't understand though is those that treat others that want Madden to be as realistic as other sports sim video games as if we are the ones that have our priorities wrong. We ask "why can't Madden represent __ like this other video game does?" and someone replies "because Madden is a video game" and metaphorically drops the mic walks the hell off like they just crushed it, lol.

                Spoiler


                Spoiler
                Last edited by Big FN Deal; 04-07-2013, 01:41 AM.

                Comment

                • SageInfinite
                  Stop The GOAT Talk
                  • Jul 2002
                  • 11931

                  #158
                  Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                  Originally posted by Big FN Deal
                  I can dig that, in spite of all the talk game about authenticity Madden is what it is. What I can't understand though is those that treat others that want Madden to be as realistic as other sports sim video games as if we are the ones that have our priorities wrong. We ask "why can't Madden represent __ like this other video game does?" and someone replies "because Madden is a video game" and metaphorically drops the mic walks the hell off like they just crushed it, lol.
                  Yeah I hate that attitude, just admit you enjoy the game for what it is regardless of its MANY short comings. There isn't anything wrong with it, but don't make it seem like we're perfectionist and that this game is striving to be as realistic as possible, and that it's how you play it, because it's not.
                  http://twitter.com/sageinfinite

                  SageInfinite Bandcamp
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                  https://soundcloud.com/sageinfinite
                  Hidden Language Video Feat. Grandmilly
                  https://www.youtube.com/watch?v=hf5nW4rGTFM

                  #makethemaddenforumgreatagain

                  Comment

                  • Trick13
                    Pro
                    • Oct 2012
                    • 783

                    #159
                    Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                    The aspect I do not understand about the "it is a video game" argument, is that the things the "sim" crowd wants could easily be "opt out" or "toggle" features.

                    Adaptive AI isn't fun for you, or you want a tourney where the user has to micro-manage every aspect of the game, just go into the menu and turn it off.

                    I think the XP system is an area where the reverse is true. You want a more "sim" experience, EA could allow you to customize it by turning on/off access to each attribute and the DEV upgrades. So, for me I would turn off the following attributes or ratings, meaning they would be blocked from progression and would not appear as an option within the progress player packages;
                    SPD
                    INJ
                    TGH
                    SPC
                    JMP
                    THP
                    and the DEV packages

                    Which would mean if I draft a QB with 86 THP, 77 INJ, 85 TGH and SLOW DEV then I just drafted an injury prone QB who will likely never develop into much more than a journeyman backup
                    Add in an option to turn off "scouting" DEV in a league with honest "sim' players who don't go looking for draft spoilers or "cheat sheets" and now you have a system that would truly allow for "simulated bust picks".

                    Allow the option to be like sliders, where we can choose options to "block" the CPU from progressing and maybe the community could find some settings that allow the CPU to be much better at progression, because they wouldn't be wasting all the XP on TGH.

                    Add another option to set the CPU teams so they can see DEV, have all the positional XP upgrades so that the CPU gets max points for goal accomplishment and now you have much tougher CPU teams to battle against, without having to set as many "house" rules to limit your own XP practices.

                    Custom rosters, playbooks should be be available as on/off options for online or offline CCMs.

                    EA has done that in the past - vision cone, auto-sprint, salary cap, trade deadline, injuries, pre-existing injuries, and so forth. So it seems to me they can (if they wish) offer up both sim and arcade aspects while allowing the users and leagues to find the balance of those aspects that fit best the experience they are looking for.

                    Anything less, at this point, is cruel and unusual punishment.
                    Last edited by Trick13; 04-07-2013, 02:26 AM.

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26431

                      #160
                      Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                      I still feel one of the issues is that EA markets the game as a sim and it's not. They are trying to appease everyone, including hard core, to sims, to tourney, to casual, all in one neat $65.00 package.

                      It's all about the marketing, though.

                      Comment

                      • bucky60
                        Banned
                        • Jan 2008
                        • 3303

                        #161
                        Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                        Originally posted by Trick13
                        I think the XP system is an area where the reverse is true. You want a more "sim" experience
                        Drop XP and replace it with an actual realistic progression model. Or better yet, the default should be the realistic progression model with an option to turn on arcade XP progression.

                        Comment

                        • Trick13
                          Pro
                          • Oct 2012
                          • 783

                          #162
                          Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                          Originally posted by bucky60
                          Drop XP and replace it with an actual realistic progression model. Or better yet, the default should be the realistic progression model with an option to turn on arcade XP progression.
                          I would prefer that route as well, but EA is likely going to stick with the current XP setup, so at least they could give us options like I mentioned so we can customize it to our liking...

                          Comment

                          • hanzsomehanz
                            MVP
                            • Oct 2009
                            • 3306

                            #163
                            In respect to my opinion on what I expect from this run free feature, here is my two cents:

                            1. The 1st paragraph supposes this will be the year of the run.

                            Come the release of M25 (14) it will make the anniversary of the run game as it was about 7 series ago that the run to daylight feature premiered.

                            Since the dawn of those days we have seen the run game take a detrimental slide in turn control - now they are resurrecting the acclaimed fundamentals from years back.

                            2. Who will be on the cover should tell a million words.

                            This year is perhaps the gr8est cover fail. In years past the cover boy hinted that that position would garner favored attention.

                            This year CJ Jr was the cover boy and yet WRs failed to play like poster boys let alone CJ. The QB dictated the success. WRs struggle to go up for the ball.. they dont play to their roles like years past when a WR was not even on the cover.. I see it as a great blunder to showcase a WR cover and not showcase WR prowess with the Infinity Engine.

                            The above tells me that this image of Von Miller being bowled over by Arian Foster can be very misleading.

                            The direction of the series is becomming more and more mixed messaged and this wishy washy plattering is certainly detrimental to the companys success if they continue to resist connecting the dots and prevailing to do this off the cuff to their own beat

                            Sent from my SGH-I727R using Tapatalk 2
                            Last edited by hanzsomehanz; 04-07-2013, 02:51 PM.
                            how could I lose? im playing by my own rules..

                            Comment

                            • Big FN Deal
                              Banned
                              • Aug 2011
                              • 6076

                              #164
                              Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                              Originally posted by roadman
                              I still feel one of the issues is that EA markets the game as a sim and it's not. They are trying to appease everyone, including hard core, to sims, to tourney, to casual, all in one neat $65.00 package.

                              It's all about the marketing, though.
                              I am sure you are aware of my stance on this "marketing" claim so I won't rehash it yet again. What I will say is the problem is there is no line drawn for "marketing", when the people that literally create the game are intentionally "marketing" too when describing the functionality of the game.

                              What I mean is, of course the game itself is another form of marketing because, if I like what I see with the actual game, I will be more interested in buying. However, with regard to realism/sim for Madden this goes to a whole other place with devs, designers, etc, embellishing about what the game is capable of. I don't have anything personal against Victor Lugo but that's poor form, imo for EA Tiburon to put him out front to tout his impressive resume in physics to gain credibility with the public for IE then have him state "you will never see the same tackle twice", which is just not true. That's no isolated incident either, they do that with many of their staff, Larry Richart, Clint Oldenburg, Cam Weber, Josh Looman, potentially Kolbe from The Show, etc. Have them tout their experience or expertise in a given area to gain credibility, then use them to embellish some aspect of the game for marketing.

                              Comment

                              • SteelerSpartan
                                MVP
                                • Apr 2007
                                • 2907

                                #165
                                Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                                Originally posted by Trick13
                                The aspect I do not understand about the "it is a video game" argument, is that the things the "sim" crowd wants could easily be "opt out" or "toggle" features.

                                Adaptive AI isn't fun for you, or you want a tourney where the user has to micro-manage every aspect of the game, just go into the menu and turn it off.

                                I think the XP system is an area where the reverse is true. You want a more "sim" experience, EA could allow you to customize it by turning on/off access to each attribute and the DEV upgrades. So, for me I would turn off the following attributes or ratings, meaning they would be blocked from progression and would not appear as an option within the progress player packages;
                                SPD
                                INJ
                                TGH
                                SPC
                                JMP
                                THP
                                and the DEV packages

                                Which would mean if I draft a QB with 86 THP, 77 INJ, 85 TGH and SLOW DEV then I just drafted an injury prone QB who will likely never develop into much more than a journeyman backup
                                Add in an option to turn off "scouting" DEV in a league with honest "sim' players who don't go looking for draft spoilers or "cheat sheets" and now you have a system that would truly allow for "simulated bust picks".

                                Allow the option to be like sliders, where we can choose options to "block" the CPU from progressing and maybe the community could find some settings that allow the CPU to be much better at progression, because they wouldn't be wasting all the XP on TGH.

                                Add another option to set the CPU teams so they can see DEV, have all the positional XP upgrades so that the CPU gets max points for goal accomplishment and now you have much tougher CPU teams to battle against, without having to set as many "house" rules to limit your own XP practices.

                                Custom rosters, playbooks should be be available as on/off options for online or offline CCMs.

                                EA has done that in the past - vision cone, auto-sprint, salary cap, trade deadline, injuries, pre-existing injuries, and so forth. So it seems to me they can (if they wish) offer up both sim and arcade aspects while allowing the users and leagues to find the balance of those aspects that fit best the experience they are looking for.

                                Anything less, at this point, is cruel and unusual punishment.
                                The lack of an extensive/functioning options/sliders is one my biggest complaints about Madden/NCAA this gen. There will be hell to pay around here if In-Game Saves aren't included this year...Theres no excuse for it and I hope OS hammers them in their review if its missing yet again

                                While NBA 2k isn't perfect either, its clear the Devs wanted to give their users legit and powerful options to make the game as realistic or unrealistic as they see fit. Theres like 4 or more ways to customize the players speed and overall gamespeed in addition to an expansive ratings and tendency system. Its close to having your own dev kit for gameplay.

                                I mean it really is staggering and the fruits that are born from great communities like OS can really enhance what already is a solid base of a game.

                                I'll give credit to Tiburon for at least adding the "communites" feature but stacked up against the other top sports games....they're still stuck in the stone ages
                                Last edited by SteelerSpartan; 04-07-2013, 03:02 PM.
                                Here We Go Steelers!!! Here We Go!!!

                                My CFB Teams:
                                Marshall..WVU-Go Herd/Eeers!!!


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