First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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  • hanzsomehanz
    MVP
    • Oct 2009
    • 3275

    #181
    Its not that they cant figure it out - they choose to go this path of features that override the natural form of sim.

    If 2k basketball had dribble moves you could string together as combos like a mortal kombat fighter fans would be jeering the same way we do about how the game feels tuned for arcade and COD

    We gotta stop sliding these guys the incometent card... they dont deserve handicap parking - they are choosing to rest on their laurels.

    *I personally avoided 2k13 bcause I felt jayz was dandruff and so was the dunk meter and the ability to throw it off the backboard at will.

    Sent from my SGH-I727R using Tapatalk 2
    how could I lose? im playing by my own rules..

    Comment

    • Haze88
      Pro
      • Oct 2010
      • 667

      #182
      Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

      Originally posted by hanzsomehanz
      2. Who will be on the cover should tell a million words.

      This year is perhaps the gr8est cover fail. In years past the cover boy hinted that that position would garner favored attention.

      This year CJ Jr was the cover boy and yet WRs failed to play like poster boys let alone CJ. The QB dictated the success. WRs struggle to go up for the ball.. they dont play to their roles like years past when a WR was not even on the cover.. I see it as a great blunder to showcase a WR cover and not showcase WR prowess with the Infinity Engine.

      The above tells me that this image of Von Miller being bowled over by Arian Foster can be very misleading.

      The direction of the series is becomming more and more mixed messaged and this wishy washy plattering is certainly detrimental to the companys success if they continue to resist connecting the dots and prevailing to do this off the cuff to their own beat

      Sent from my SGH-I727R using Tapatalk 2
      This is the only reason I used to care about the cover.
      Madden 2004(Mike Vick)-Improved improvising like he did routinely
      Madden 2005(Ray Lewis)-Year of defense, hit stick introduced, defensive hot routes
      Madden 06(Donovan McNabb)-Vision cone and precision passing
      Madden 07(Shaun Alexander)-Improved running, blocker playmaker (desperately want this back now)

      Notice how all these new features were on the PS2 and related to the cover player. I can't think of a legit new feature, let alone position-specific one, since then. If Randy Moss made of cover back then, imagine how the receivers would play. Imagine if Anyone from the Mid-00's Chiefs O-Line made the cover how the line-play would be. If CJ made the cover during the PS2/XBOX era, I guarantee we'd have receivers reacting to the ball the way the DB's do now.
      NFL:New England Patriots
      NBA:Boston Celtics
      MLB:Boston Red Sox
      NHL:Boston Bruins
      NCAA:Boston College Eagles

      Comment

      • slick589
        Banned
        • Nov 2009
        • 1285

        #183
        Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

        Madden is Madden. There isn't much more I can say about it. I miss the ps2 glory days of having fantasy drafts on my couch with my friends. I miss the days of foot planting and realistic movement. I miss the days of scouting a player and learning he had the arm strength of drew Bledsoe. I miss the days when the defense you called actually mattered. I miss the days of a vision cone that simulated a qbs awareness and ability to progress through his reads. I miss the days of controlling my FB on a lead iso and decleating linebackers. I miss the days of my number one and number two rb battling for the starting spot in the offseason. I miss the days of sending my players to training camp in the off season.

        As Madden has grown up it seems its become less mature. I'm looking forward to the day i can play a sim football video game that respects the nuances of real football.

        NFL The show?!?!? A guy can dream right?

        Comment

        • JMD
          MVP
          • Feb 2008
          • 4456

          #184
          Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

          The picture looks ok but I hope EA can put out a game that makes me feel like I'm actually playing a game of NFL Football this year, instead of a game of ragdoll players tripping and falling all over the field and each other. If EA can't do that they should scrap Madden and go back to Mutant League Football, at least I could enjoy that game. After Madden 13 my expectations are at an all time low.
          Last edited by JMD; 04-08-2013, 07:21 AM.

          Comment

          • roadman
            *ll St*r
            • Aug 2003
            • 26339

            #185
            Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

            Originally posted by tfer717
            Yeah 2k was bad with the jay-z stuff. but still pretty solid gameplay. and it really lets u tune the game to ur liking. I never felt that way with madden or any other ea game.

            The show is amazing but in the end it's still baseball ya know. I love it but its hard to compare with sport games that have full contact and physics.

            fifa just feels like every ea game to me. Ive played it alot and it just feels the same every game i play. and i have the same experience with nhl and madden. I never have wow moments. I see the same goals, touchdowns...etc. just very routine. And after a while it becomes frustrating
            Eh, lol, maybe your playing too many EA sports game. Son only plays FIFA and being that he's played HS soccer and now college, feels it's sim like.

            To each their own.

            I only play Maddden and well we know the end result, it's not very sim at all.

            Comment

            • Smoke6
              MVP
              • Apr 2011
              • 1454

              #186
              Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

              Originally posted by hanzsomehanz
              Its not that they cant figure it out - they choose to go this path of features that override the natural form of sim.

              If 2k basketball had dribble moves you could string together as combos like a mortal kombat fighter fans would be jeering the same way we do about how the game feels tuned for arcade and COD

              We gotta stop sliding these guys the incometent card... they dont deserve handicap parking - they are choosing to rest on their laurels.

              *I personally avoided 2k13 bcause I felt jayz was dandruff and so was the dunk meter and the ability to throw it off the backboard at will.

              Sent from my SGH-I727R using Tapatalk 2
              This is exactly whats wrong with madden in just 2 words!!!

              Nothing should be "at will"!

              we had all these features that ended up doing more harm than good that were "at will" type features when they shouldnt have been...

              Spec Catch,

              Lead Passing,

              Weapons,

              Rocket Catching,

              Nano Blitzing,

              running the same play on defense regardless of the situation (down and distance, personnel) and thats another big issue. I have witnessed people come out in a pass defense and shut the run down with 1 down linemen and a user controlled safety who can commit to the run and still cover the pass all at the same time.

              Addressing those issues aswell would go a long ways with me and most of that has to do with player movement and foot planting! But nothing should even "at will"!

              Comment

              • Sausage
                MVP
                • Feb 2003
                • 3905

                #187
                Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                Originally posted by Big FN Deal
                Exactly and this is where it starts to FEEL personal, even when it's of course not because EA is just doing what they see as good business. The "play our version of NCAA/NFL football or nothing" arrogance, seems mini me'ed right off of Peter Moore. The vast majority of football gamers wouldn't give an eff that EA is the only company making licensed football games IF they were able to customize them to play how they see fit.

                I use the term arrogance because I think that perfectly describes the belief that Tiburon can create a core experience that's an ideal balance of "fun" and realism for everyone. What's worse, is at the same time they are making this claim to provide some mythical objective factory balance by default, they refuse to provide factory extremes for realism, a simulation setting and "fun", an arcade setting, because those are too subjective. LOL
                I don't get why they don't attempt to create a realistic football game to the core and foundation, and then provide in-depth tutorials for the "supposed casuals" to understand football. These tutorials can cover defense schemes and offense schemes, strategy, etc.

                This whole every "nub" should just pick up a controller and be able to play a "sim" football game is just mind boggling. Madden/NCAA "should = sim football w/ all the bells and whistles we see every Saturday, Sunday, Monday, and now Thursday.

                Madden Arcade, Blitz, etc should be the pick up and play, one button do all game for the "casuals" that supposedly don't want any challenge.

                It shouldn't be this hard fellas to enjoy a football game; My A.I. teammates should "not" make a play because I didn't immediately pick them and break the laws of physics to stop a pass or make a tackle. I know this is just a "game", but they are just ruining our favorite sport and people are noticing, but it all feels helpless.

                Comment

                • Broncos86
                  Orange and Blue!
                  • May 2009
                  • 5505

                  #188
                  Because Madden already makes them a ton of cash and sells well. Why would they spend extra cash when the game sells? That's the mentality of EA. if Madden didn't sell, then we'd see changes.

                  Comment

                  • SageInfinite
                    Stop The GOAT Talk
                    • Jul 2002
                    • 11896

                    #189
                    Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                    Originally posted by Broncos86
                    Because Madden already makes them a ton of cash and sells well. Why would they spend extra cash when the game sells? That's the mentality of EA. if Madden didn't sell, then we'd see changes.
                    I wonder would they be changes for the better or changes for the worse? We saw what happened with NBA Live. The game wasn't meeting sales expectations and instead of building a more solid game, they went for even more gimmicks with NBA Elite. I just never know what to expect from EA.
                    http://twitter.com/sageinfinite

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                    #makethemaddenforumgreatagain

                    Comment

                    • BezO
                      MVP
                      • Jul 2004
                      • 4414

                      #190
                      Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                      Originally posted by Broncos86
                      Because Madden already makes them a ton of cash and sells well. Why would they spend extra cash when the game sells? That's the mentality of EA. if Madden didn't sell, then we'd see changes.
                      So who's to blame, EA or the consumer?

                      Do that many people love EA's Maddenball? Are folks sending one message with their wallets but trying to send another in forums & worst company in America votes?
                      Shout out to The Watcher! Where you at bruh?

                      Comment

                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #191
                        Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                        Originally posted by Trick13
                        Every time I hear someone complain about "stop on a dime" or players changing directions too fast I get sick to my stomach. Maybe the entire community is too young to have seen Barry Sanders play.
                        All I know is my power back can "stop on a dime" like Barry Sanders. His crappy AGI and all. Heck, I could do it with Chris Ivory (not good AGI).

                        If my player was rated 99 AGI, 99 ACC like Barry Sanders - okay, go for it (to a point, even Sanders can't defy physics).

                        Originally posted by Trick13
                        And certainly they need a system that accounts for weight, momentum and has enough variances to allow for different ratings like ACC, AGI and so on. Madden used to be fun because you could recreate some amazing things that you saw on Sundays, but now no one really "cuts" and I get that sudden direction changes without at least the illusion of momentum/foot planting is annoying, but the players who really amaze in the NFL get stripped down abilities on Madden because "it isn't fair that a 95 AGI RB just made my 71 AGI DE grab at air". I don't get it.
                        Players in the NFL foot plant, have momentum, and it's not just an illusion - it's what makes it effective (the foot plant isn't just a "physics thing" it's part of the move, the set-up, is he gonna stutter-step or is it a hard cut? I see him breaking down - what is he going to try?). It helps to force the defender to slow his momentum, only for the ball carrier to re-explode and go.

                        A lot of subtleties are lost, imo.

                        As for that "it's not fair my high AGI got by my low AGI DE", it depends on how it's done. That's too broad of a thing, imo. My next question is "how did the HB get by the DE?" If he got by with a slick change of the direction or by using the DE's momentum against himself, nice. If it was a nifty move that worked largely because of his AGI, also nice. That's a guy showing his ability and beating the DE with it.

                        If it's like now where the DE would "forget how to tackle", then no. Not nice. Or the DE has him wrapped up, but his "AGI is too low" so he hits with no power (not a glancing hit/off-balance attempt, but full contact that's "nerfed" because of the AGI/ELU of the HB), then I wouldn't like that either. "Not fair" is probably the wrong phrase - but it's not good.
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                        Comment

                        • Trick13
                          Pro
                          • Oct 2012
                          • 780

                          #192
                          Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                          Originally posted by KBLover


                          Players in the NFL foot plant, have momentum, and it's not just an illusion - it's what makes it effective (the foot plant isn't just a "physics thing" it's part of the move, the set-up, is he gonna stutter-step or is it a hard cut? I see him breaking down - what is he going to try?). It helps to force the defender to slow his momentum, only for the ball carrier to re-explode and go.
                          I want clarify, and perhaps I should have originally, that I am all for "foot-planting", "physics based" game play and generally anything that makes for a more realistic game experience.

                          I still miss the old "legacy" controls because to perform most moves you had to let off the "sprint" button, thus forcing your player to "gather" in effect.

                          I hate that the turning, zig zag stuff does not force "foot planting". I want physics represented, used as the foundation, but I also want EA to go farther than they have the will to go. I want them to find people who can analyze real football footage, like the sports science lab, to determine how to accomplish certain moves and movements within the game design.

                          Comment

                          • tfer717
                            Banned
                            • Jan 2012
                            • 235

                            #193
                            Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                            Originally posted by roadman
                            Eh, lol, maybe your playing too many EA sports game. Son only plays FIFA and being that he's played HS soccer and now college, feels it's sim like.

                            To each their own.

                            I only play Maddden and well we know the end result, it's not very sim at all.
                            I do play too many ea sports games. but unfortunately, in most of the sports, I have no other option. EA has me by the balls

                            Comment

                            • hanzsomehanz
                              MVP
                              • Oct 2009
                              • 3275

                              #194
                              Originally posted by KBLover
                              Players in the NFL foot plant, have momentum, and it's not just an illusion - it's what makes it effective (the foot plant isn't just a "physics thing" it's part of the move, the set-up, is he gonna stutter-step or is it a hard cut? I see him breaking down - what is he going to try?). It helps to force the defender to slow his momentum, only for the ball carrier to re-explode and go.

                              A lot of subtleties are lost, imo.
                              Yes man!

                              This is the one context where the whole is equal to the sum of its parts.

                              The less subtelties we have in the running animations : the more the run game feels less like a physical human body process - it becomes disjointed.

                              The pros as you alluded to depened on subtlety as a means to an end. Re: the provisions being made to m14s run game "the time is now" more than ever to see the raw mechanics with the infinity engine now in play.


                              Sent from my SGH-I727R using Tapatalk 2
                              how could I lose? im playing by my own rules..

                              Comment

                              • speedy9386
                                Pro
                                • Mar 2009
                                • 828

                                #195
                                Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

                                Originally posted by KBLover
                                All I know is my power back can "stop on a dime" like Barry Sanders. His crappy AGI and all. Heck, I could do it with Chris Ivory (not good AGI).

                                If my player was rated 99 AGI, 99 ACC like Barry Sanders - okay, go for it (to a point, even Sanders can't defy physics).



                                Players in the NFL foot plant, have momentum, and it's not just an illusion - it's what makes it effective (the foot plant isn't just a "physics thing" it's part of the move, the set-up, is he gonna stutter-step or is it a hard cut? I see him breaking down - what is he going to try?). It helps to force the defender to slow his momentum, only for the ball carrier to re-explode and go.

                                A lot of subtleties are lost, imo.

                                As for that "it's not fair my high AGI got by my low AGI DE", it depends on how it's done. That's too broad of a thing, imo. My next question is "how did the HB get by the DE?" If he got by with a slick change of the direction or by using the DE's momentum against himself, nice. If it was a nifty move that worked largely because of his AGI, also nice. That's a guy showing his ability and beating the DE with it.

                                If it's like now where the DE would "forget how to tackle", then no. Not nice. Or the DE has him wrapped up, but his "AGI is too low" so he hits with no power (not a glancing hit/off-balance attempt, but full contact that's "nerfed" because of the AGI/ELU of the HB), then I wouldn't like that either. "Not fair" is probably the wrong phrase - but it's not good.
                                The funny thing is they had all that footplanting stuff in the last gen, don't know what happened.

                                Comment

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