This will add an element of strategy to the game that has been largely absent in previous version. It will matter how many formation packages your starting running back is in, how many snaps he gets, and whether or not you want to have him run back kicks on special teams.
This also amplifies the importance of team depth, which naturally ties into the total number of players the game will allow you to roster.
In real life NCAA Football teams are allowed to have 105 man rosters, 85 of which can be on scholarship. Currently, NCAA Football the game allows you to roster only 70 players (a full 35 less than in real life). While I understand not accounting for the 20 available spots for walk-ons, having the full 85 man scholarship number has become a necessity for realism which will only be amplified by the addition of realistic fatigue.
Currently, a lot of players that would be redshirted in real life you have to cut in NCAA Football the game due to the roster limitations. A big part of coaching is looking 2-3 years down the road and that freshman that you had to cut might not have made a difference now, but would have made a difference in the future. Coaching college football is as much about roster management and development as it is about X's and O's.
I hold out hope that 85 man rosters has made it into NCAA Football 14, but if not I want to continue to stress why this is important for a realistic football game. This is also an issue that impacts all teams in the game, and not something that only impacts one team (uniform, stadium, entrance, etc).
What do you think about the importance of 85 man rosters and why? Will realistic fatigue change how you manage your roster?

Comment