I thought I read numerous times that the OL/DL had been worked on??
NCAA Football 14 Blog - Breaking Down the Gameplay
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Re: Breaking Down NCAA 14 Game Play Blog
*O-line blocking assignments have been worked on.
*Line interactions (ie patty cake animations, standing around, and 1 second bull rushes) are unchanged.
*D-line is unchanged. DTs will still get most of the pressure while elite DEs just take up space.
*Punters will still be effective blockers if subbed in along the line.
At least according to the version the Game Changers had access to, but really only small tweaks can be expected from this point onLast edited by aerovt; 04-10-2013, 10:42 PM.Comment
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Re: Breaking Down NCAA 14 Game Play Blog
That's a huge let down if true.O-line blocking assignments havebeen worked on.
Line interactions (ie patty cake animations, standing around, and 1 second bull rushes) are unchanged.
D-line is unchanged. DTs will still get most of the pressure while elite DEs just take up space.
Punters will still be effective blockers if subbed in along the line.Comment
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay
So what is EJ Manuel talking about then with the line play being better and more violent???????
http://www.operationsports.com/featu...-14s-gameplay/Comment
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Madden 2004 with Vick on the front thee best foot planting tech in a Madden game. You actually had to stop change directions and could make defenders miss by timing your movements. Kick returns were the best on that one. Then next gen consoles (360, PS3) EA just completely removed and then put it back and then removed it again. Now we have NFL Figure skaters on every play.Comment
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay
That's code words for tweaked/worked on, improved. Don't expect a drastic change, And what do you expect EJ to say, he was working with EA, they probably told him to say that.So what is EJ Manuel talking about then with the line play being better and more violent???????
http://www.operationsports.com/featu...-14s-gameplay/Last edited by ghettogeeksta; 04-11-2013, 03:45 AM.Comment
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay
At this point, all you can really do is laugh.Comment
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay
I really don't know what people expected. EVERY SINGLE YEAR it's the EXACT same rodeo from EA and OS with NCAA Football.
They come out with a list of "features", so called features that should be expected in a football game in the first place, and people get on the hype train. Why? I'm not entirely too sure.
Then, people who have played the game say none of the glaring issues from the past 6 versions are fixed. Then, people say, it's an early build, they can tweak, just wait for the demo. The demo comes out, same issues are still present, people are up in arms about how it's just a demo on a low difficulty level and that retail will be much better.
Retail version comes out, same problems are still there, and more glaring bugs and glitches are present. The people who were defending the game say how crap it is, and just like last year that they're never buying another EA football game again.
It's seriously sad that EA can fool these people year after year. They called their physics system, features. The way it was worded in the gameplay blog was that the physics would only trigger in certain situations, just sad.
How do you tout footplanting, fatigue and cut back lanes are your primary features in a football video game? Someone please tell me how these are features?! Especially when line play hasn't been touched, the option still blows according to people that have played it, and i'm sure the safety glitch is still there.
My head hurts from trying to figure out how ANYONE will buy this game.Comment
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay
I hopeful, but skeptical. This was my favorite line:
"This year, we enhanced the running game by enabling you to make hard cuts on the field."
So...you're bringing back the L1/R1 cuts from the PS2 days and marketing it as a "new feature?"Comment
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay
"Offense wasn’t the only side of the ball that got some love, this year in NCAA Football 14 you will find the Hitstick is much more powerful than ever before. Deliver bone crushing hits and tackles to the unsuspecting ball carrier."
Ugh, Really??? I just wish they'd just completely get rid of the hit-stick, it's SOOOO abusive by users it isn't even funny. Guys without high hit power now will be MUCH MORE POWERFUL THAN BEFORE TOO and that worries me. Smh. Hope this doesn't jump to Madden 25 too but it probably will, smh.What's Understood Ain't Gotta Be Explained...But You Don't Understand Me So Let Me Explain...o_0Comment
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Just assuming the lineman are zone blocking, because I recall seeing somewhere that zone blocking was the overall scheme for Offensive line play in NCAA games. I was always taught that double team blocks were executed with "two hands, four eyes," neither O-Lineman fully engaged with the defender. The goal is to block your man until A) you push him to the next level of defenders (with this being a zone blocking scheme, these guys should have a backer they are climbing to) or B) if your designated man scrapes over/comes down to fill gap. This is where your free outside hand comes in handy. If the backer comes over the right of his D-Lineman, the left offensive lineman engaged in the double comes off and takes the linebacker. Then, the lineman opposite to the one engaging the linebacker fully engages the D- Lineman. It becomes two man on man drive blocks. At my old school, we cut when we reached the backer. We may not take him down, but he still has to step back, over, or around us. That slows him down and gives the ball carrier more time to run by untouched.
Maybe I've been taught how to double team wrong, which means that a former SEC Offensive Lineman coached me wrong, or maybe Maryland just executes it slightly different that what I'm accustomed to, but you almost NEVER fully engage a defensive player if there is another lineman engaging him as well. The way that offensive lineman's shoulders are turned away from the field and defense would've gotten me cussed out at the JuCo level. You don't turn you shoulders, you keep them square with your outside hand free in case you have to come off the double team block to get a linebacker. It's extremely difficult to come off of a block to reach a guy running full speed at you if your shoulders are turned to him. He runs right past you and makes the play. This picture makes me wonder if the only thing improved on blocking was WHO TO BLOCK, not HOW TO BLOCK them. End rant.Last edited by BLACKjersey53; 04-11-2013, 08:39 AM.Comment
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Re: NCAA Football 14 Blog - Breaking Down the Gameplay
Everyone sure is jumping to a lot of conclusions based on very little evidence. I also think people have unrealistic expectations when they say things like it looks the same. We're at the end of an era, the look of the games isn't going to change until next gen. They are using these new tools like the IE to perfect it for next gen, so we can truly have the best gameplay possible for years to come and not start all over. In the meantime I think ncaa 14 will be a vastly improved game compared to ncaa 13. I'm very confident in what this dev team is doing and Clint Oldenburg is going to get the o line stuff straightened out, that dudes working too hard for it not to be. Patience folks, the best football gaming of all time is around the corner.Comment

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