GRID 2 Q&A Focuses on Single Player and LiveRoutes

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33683

    #1

    GRID 2 Q&A Focuses on Single Player and LiveRoutes


    Codemasters have posted their GRID 2 Q&A session with Executive Producer Clive Moody, which focuses on single player and LiveRoutes.

    Q) Are the crashing and damage physics similar to the first game, and does the driving feel like the firsy Grid as well?

    A) Crashes and damage are an essential part of the GRID experience and have a number of improvements. As well as metal deformation we now also have a fully dynamic carbon fibre damage model. We give the player more control as well; the full GRID damage experience that affects both the visual look of the car and performance, or just the visual damage, without any degradation in the mechanics. The driving experience is pure GRID only this time underpinned by our new TrueFeel handling system.

    Q) Can a particular LiveRoute be repeated for saved hot laps, or do we just make our own notes and do restarts?

    A) LiveRoutes are dynamically changed each time you start a new event and because there are millions of route combinations you are highly unlikely to ever get the same route twice. Once in a LiveRoute event, you are however free to restart as many times as you like and will be able to drive exactly the same layout.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • ps3veron
    MVP
    • Aug 2008
    • 1220

    #2
    Oh please take my money already!

    Comment

    • goh
      Banned
      • Aug 2003
      • 20755

      #3
      Re: GRID 2 Q&A Focuses on Single Player and LiveRoutes

      Q) Does "Corner cutting detected" influence the game?

      A) Corner cutting is a critical part of our new anti-cheat systems, which mean you will not be able to gain an advantage by taking detours off the track. In the original GRID we put billboards and tyre walls on corners to prevent the player from being able to cut corners. In GRID2 these have all been removed, with our new corner cutting system calculating if a speed or positional advantage has been gained. When detected, the player’s car is slowed for a period equal to the advantage gained. This works across both single and multiplayer modes, keeping races fair and also helping to educate the player that the very fastest laps are achieved by keeping to the racing line.
      That sounds like a total disaster waiting to happen. It's not even optional for single player? This stuff in the past has very frequently delivered penalties when it had no bussiness doing so. Like the AI ramming your car and you getting the penalty for it. This is also questionable for passing on inside corners.

      Comment

      • Duece
        Rookie
        • Jul 2004
        • 385

        #4
        Re: GRID 2 Q&A Focuses on Single Player and LiveRoutes

        Wow that is something to think about

        Comment

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