Don't take this wrong JP, but this is the "Exact" same garbage that was fed with the 1st and only football game on xbox360.
Remember how watered down it was and the excuse was that "we are working on new systems so alot that was possible on 1st Gen systems can't automatically be done on these new systems as we learn to code our games for them"
The was a response for Madden '06 (we didn't get a football that year) and why it was so vanilla and watered down.
100% guaranteed that we will get the same garbage of "coding on a new system, so we will try and get that in ......" as to why there really isn't a big jump between games on each system.
There wasn't a big difference between '12 and '13 and the fact that they "Refused" to even deal with the OL/DL interaction says it all.
How can they be tweaking/tuning anything, if Infinity Engine is suppose to be opposite of the Canned Animations that were poorly linked together.
That means the OL/DL interactions are still "Canned Linked Animations".
So what they are saying is that they've found a way to blend Canned Animations and so called Real Time Physics.
That's impossible as one negates the other.
Animations, animations and more animations is all the gets injected every year and marketed/hyped as a feature.
Let's see....
-no different QB throwing motions
-no long, med or short accuracy
you would think that these would be the next thing added since they hyped "passing trajectories" as something new.
I would bet that they re-code so that the Generic Editor no longer works!!!

Comment