NCAA Football 14 Blog - Breaking Down the Gameplay

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  • khaliib
    MVP
    • Jan 2005
    • 2884

    #76
    Re: NCAA Football 14 Blog - Breaking Down the Gameplay

    Originally posted by jpdavis82
    Everyone sure is jumping to a lot of conclusions based on very little evidence. I also think people have unrealistic expectations when they say things like it looks the same. We're at the end of an era, the look of the games isn't going to change until next gen. They are using these new tools like the IE to perfect it for next gen, so we can truly have the best gameplay possible for years to come and not start all over. In the meantime I think ncaa 14 will be a vastly improved game compared to ncaa 13. I'm very confident in what this dev team is doing and Clint Oldenburg is going to get the o line stuff straightened out, that dudes working too hard for it not to be. Patience folks, the best football gaming of all time is around the corner.
    Don't take this wrong JP, but this is the "Exact" same garbage that was fed with the 1st and only football game on xbox360.

    Remember how watered down it was and the excuse was that "we are working on new systems so alot that was possible on 1st Gen systems can't automatically be done on these new systems as we learn to code our games for them"

    The was a response for Madden '06 (we didn't get a football that year) and why it was so vanilla and watered down.

    100% guaranteed that we will get the same garbage of "coding on a new system, so we will try and get that in ......" as to why there really isn't a big jump between games on each system.

    There wasn't a big difference between '12 and '13 and the fact that they "Refused" to even deal with the OL/DL interaction says it all.

    How can they be tweaking/tuning anything, if Infinity Engine is suppose to be opposite of the Canned Animations that were poorly linked together.

    That means the OL/DL interactions are still "Canned Linked Animations".

    So what they are saying is that they've found a way to blend Canned Animations and so called Real Time Physics.

    That's impossible as one negates the other.

    Animations, animations and more animations is all the gets injected every year and marketed/hyped as a feature.

    Let's see....
    -no different QB throwing motions
    -no long, med or short accuracy

    you would think that these would be the next thing added since they hyped "passing trajectories" as something new.

    I would bet that they re-code so that the Generic Editor no longer works!!!

    Comment

    • Madwolf
      MVP
      • Jul 2007
      • 1327

      #77
      Re: NCAA Football 14 Blog - Breaking Down the Gameplay

      Originally posted by mvb34
      Is that normal in college football? College football is all offense and little defense anyway

      Sent from my SGH-T999 using Tapatalk 2
      Uh... what?

      Comment

      • JerzeyReign
        MVP
        • Jul 2009
        • 4847

        #78
        Re: NCAA Football 14 Blog - Breaking Down the Gameplay

        Originally posted by mvb34
        Is that normal in college football? College football is all offense and little defense anyway

        Sent from my SGH-T999 using Tapatalk 2
        You must not watch the got awful offense... errr, I mean great defense SEC teams play against one another.
        #WashedGamer

        Comment

        • dghustla
          Pro
          • Apr 2009
          • 721

          #79
          Re: NCAA Football 14 Blog - Breaking Down the Gameplay

          I don't think anyone here is being an apologist. There are ppl who enjoy the game WITH it's flaws and are encouraged by the steps made. And then ppl saying the steps made aren't enough. There are alot of arm chair developers here who think creating realism is so easy to do that it should just happens. When you think of a concept the code magically appears in your head. And this isn't an apology but football has got to be the hardest game to develop. How often does height/weight and momentum impact an At bad while playing MLB the show?

          Bottom Line is EA screwed up no one is arguing that. The engine last gen for what it was at the time was nice. When they made the jump to next Gen they created a completely new engine that had serious limitations and basically unfixable or agumentable coding. For example OL/DL interaction, I believe they really do want to change this. I doubt they can based on the engine. They added great features like "composure" only to take them out and replacement them with things like "run commit".

          It's not "accepting mediocrity" just because someone likes a product you don't like.

          Comment

          • mvb34
            S**c*d* P**l C*-Ch*mp**n
            • Jul 2002
            • 8138

            #80
            Originally posted by JerzeyReign
            You must not watch the got awful offense... errr, I mean great defense SEC teams play against one another.
            I watch some Pac 12 and Big 12 games.

            Sent from my SGH-T999 using Tapatalk 2
            http://www.twitch.tv/mikecharles34

            Comment

            • Gosens6
              All Star
              • Oct 2007
              • 6101

              #81
              Re: NCAA Football 14 Blog - Breaking Down the Gameplay

              Originally posted by dghustla
              I don't think anyone here is being an apologist. There are ppl who enjoy the game WITH it's flaws and are encouraged by the steps made. And then ppl saying the steps made aren't enough. There are alot of arm chair developers here who think creating realism is so easy to do that it should just happens. When you think of a concept the code magically appears in your head. And this isn't an apology but football has got to be the hardest game to develop. How often does height/weight and momentum impact an At bad while playing MLB the show?

              Bottom Line is EA screwed up no one is arguing that. The engine last gen for what it was at the time was nice. When they made the jump to next Gen they created a completely new engine that had serious limitations and basically unfixable or agumentable coding. For example OL/DL interaction, I believe they really do want to change this. I doubt they can based on the engine. They added great features like "composure" only to take them out and replacement them with things like "run commit".

              It's not "accepting mediocrity" just because someone likes a product you don't like.
              I don't mean to turn this into a 2K vs. EA thread, because it's not, but, when All-Pro Football 2K8, to this day, is a better product than Madden and NCAA, there's a problem.

              That game had no NFL teams, no franchise mode, just a regular old season mode with some NFL legends, and it was STILL FAR SUPERIOR than anything EA has given us this gen in terms of a realistic football game. Good line play, realistic running animations, no physics, but GOOD multi man tackles. The animations actually looked fluid, like a football game is supposed to look. Compare APF 2K8 throwing motions compared to NCAA football. It's laughable.

              EA has a budget that would just crush 2K, and you're telling me they're not giving us mediocrity? Or that they want to fix these things and can't? Give me a break. The fact of the matter is, they screwed up, because they don't know how to do it better than they have.

              Comment

              • radiohead
                Banned
                • Jul 2002
                • 603

                #82
                Re: NCAA Football 14 Blog - Breaking Down the Gameplay

                Originally posted by khaliib
                Don't take this wrong JP, but this is the "Exact" same garbage that was fed with the 1st and only football game on xbox360.

                Remember how watered down it was and the excuse was that "we are working on new systems so alot that was possible on 1st Gen systems can't automatically be done on these new systems as we learn to code our games for them"

                The was a response for Madden '06 (we didn't get a football that year) and why it was so vanilla and watered down.

                100% guaranteed that we will get the same garbage of "coding on a new system, so we will try and get that in ......" as to why there really isn't a big jump between games on each system.

                ......
                You're Sir are a gentleman and a scholar.

                I don't know why anyone would have high hopes for the next gen given EA's track record and given what the devs themselves have actually said.

                In all likelihood, future NCAA's will be watered down and unremarkable.

                Comment

                • JerseySuave4
                  Banned
                  • Mar 2006
                  • 5152

                  #83
                  Originally posted by radiohead
                  You're Sir are a gentleman and a scholar.

                  I don't know why anyone would have high hopes for the next gen given EA's track record and given what the devs themselves have actually said.

                  In all likelihood, future NCAA's will be watered down and unremarkable.
                  in the end it comes down to the talent of the people creating the game. Someone above made the comment about "armchair developers" basically telling us their job is hard and not easy to do so why don't we do better. Well i'm not a game developer, but other game developers DO MUCH BETTER with their games representing other sports. If you want to go out and obtain an exclusive license, you better be able to handle the expectations you put on yourself by forcing people into 1 company's football game.

                  Comment

                  • Swamp Swagger
                    Gator Bait
                    • Sep 2012
                    • 3825

                    #84
                    Originally posted by JerseySuave4
                    in the end it comes down to the talent of the people creating the game. Someone above made the comment about "armchair developers" basically telling us their job is hard and not easy to do so why don't we do better. Well i'm not a game developer, but other game developers DO MUCH BETTER with their games representing other sports. If you want to go out and obtain an exclusive license, you better be able to handle the expectations you put on yourself by forcing people into 1 company's football game.
                    1 word "Money"

                    EA's motto is "Spend as little possible" since they are the only ones who make 1/2 the sports games people have no choice

                    Comment

                    • PVarck31
                      Moderator
                      • Jan 2003
                      • 16869

                      #85
                      Re: NCAA Football 14 Blog - Breaking Down the Gameplay

                      Whether you call people armchair devs or apologists, in my opinion it doesn't matter.

                      The biggest problem with this generation of EA football games is that they totally screwed the pooch with the engine. I've said it a million times. I firmly believe this, and will stick by it forever.

                      I am sure there are developers who are more or less talented than what is there now. But when you dig a hole in the desert that's so deep you can only get out of it if it rains, but its the desert. Basically I'm saying no matter what they do, this current gens engine will always be fatally flawed.

                      I thought 13 was decent, they have made some strides, but this gen will never recover. The sooner people except that, the better people will feel.

                      I seriously doubt EA will blow it again on the next-gen consoles. If they do, I will be the first to admit I was wrong, and happily eat crow.

                      I am excited to see the future of this and Madden. If I had to bet, I would definitely expect Madden 25 on the new consoles this year. So we should see soon.

                      Comment

                      • Swamp Swagger
                        Gator Bait
                        • Sep 2012
                        • 3825

                        #86
                        Another thing about a new engine is it takes time. An even if they make a new one for next gen it will for sure be a good 2-3 years probably before they get where they want with it if not more...

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #87
                          Re: NCAA Football 14 Blog - Breaking Down the Gameplay

                          Originally posted by PVarck31
                          Whether you call people armchair devs or apologists, in my opinion it doesn't matter.

                          The biggest problem with this generation of EA football games is that they totally screwed the pooch with the engine. I've said it a million times. I firmly believe this, and will stick by it forever.

                          I am sure there are developers who are more or less talented than what is there now. But when you dig a hole in the desert that's so deep you can only get out of it if it rains, but its the desert. Basically I'm saying no matter what they do, this current gens engine will always be fatally flawed.

                          I thought 13 was decent, they have made some strides, but this gen will never recover. The sooner people except that, the better people will feel.

                          I seriously doubt EA will blow it again on the next-gen consoles. If they do, I will be the first to admit I was wrong, and happily eat crow.

                          I am excited to see the future of this and Madden. If I had to bet, I would definitely expect Madden 25 on the new consoles this year. So we should see soon.
                          I feel like a babe crying out in the wilderness about this but that's exactly what EA is claiming they have done. I keep referencing this post I made quoting info EA has put out and no one has given me any alternate explanation of what it could mean. It all seems straightforward and clear what they are saying, unless they are just flat out lying, lol.

                          http://www.operationsports.com/forum...post2044904404

                          Am I completely missing something or isn't this EA stating they will focus on 10-15 titles for the new consoles, later revealed at an EA presentation to be 15, ALL of which will use Frostbite engines? I don't think EA football games currently use that engine, so unless EA football titles are NOT in that list of 15 games for the new consoles, which I am pretty confident they are, this is the "smoking gun" for a new engine for EA football games on the new consoles.

                          The only question this leaves is will any EA football game be released with the launch of the new consoles and one of those quoted articles seems to suggest they may not. I hope that turns out to be not the case and EA sees the value in releasing a new improved EA football game during the holidays. I can picture all the grown men that love football gaming being giddy about the holidays like little kids over the prospect of finally having a different football game to play other than the current gen.

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