1.) What you want to keep from M13's CCM,
2.) What you wanna see back from previous maddens put into M25's CCM,
3.) What you want to see added into M25's CCM,
And 4.) What you want to be taken out/changed based on M13's CCM.
1.) M13's CCM was in my opinion a success. A lot of problems arose when it first came out. But after Updates allowed 2+ Players in an Offline CCM on a team, Custom Offline Rosters, Fantasy Draft, and player editing the bitter fans seemed to quiet down. From this years CC I'd love to see the return of Draft stories, A progress xp style based on how well an individual performs, Twitter reactions, Full Scheme control, Coach XP as well as Coach packages, A legacy meter for whoever you are, In depth prospect scouting, and of course yearly awards.
2.) To make both sides of the Madden community happy (Old Franchise vs New CCM) I think it would be best if along with the coach, and player options when making a CC.... An owner option was added as well. Even if just offline it would win back more old school fans. Give the Offline CCM owner option the same as much say as the players and coaches. Let them set prices just like before, and change the stadium name. Basically everything from before but polished to fit M25's standards. Another thing is an Offline option to control 32 teams, even if you make it 16 and work up to 32. Simply set it so that upon entering your CCM it asks what team you log on as. If you control 20 teams you pick one of your 20 and it logs you in as whatever team you choose. Allow multiple users to choose whichever side and there you go. The return of offline leagues you and your buddies can rule.
3.) Id like to see either the return of the NCAA draft import or something better. Making custom draft classes for Online and Offline CCM. If the commish could go in and edit names, face, numbers, and skills for the upcoming draft before every year, it would blow us away. We're talking about Online leagues with real prospects. Heck you can even make an all legends draft the possibilities are endless.
Allow 2-4 people per team on Online and Offline CCM playing as a Player.
Using a player on this years CCM isn't as fun. Why control 1 player when you can control the whole team and progress the player the exact same way. Imagine you and 64-128 users in one league. Even if they made it 2 people to a team (1 offense 1 defense) it would make CCM as a player more fun. And if you could have up to 4 players per team, you and 3 other users would have a ball trying to build a dynasty. As far as play calling and resigning have team ranks. 1-4, and #1 being the one with the most power. Hell you could even cross paths and have 1 coach, 2 players, 1 owner, 1 team. Coach controls depth chart, playcalling, and whoever is on the field that isn't a player. While the owner controls Free Agents, Resignings, Drafts, Ticket prices, Stadium Maintenance Ect. The players control thereselves of course. This would create the opportunity for users to not just focus on the vs aspect of the game but the most valuable part of an NFL team. Teamwork. And boy would it be fun to have something like this in M25
Addition of a highlight reel. Option to save full length game changing plays at the end of games, and add them to some sort of weekly top plays that shows all user uploaded replays.
4.) Mostly everything I can think of that could be taken out can be fixed by change. Simply add more depth on the Legacy leader board. Not just awards SB and Conf Championship wins. Im talking rank by yards, win pct, make it more in depth. Lastly make it so that you can change players schemes ( like from speed RB to One Cut RB) by spending coach XP. Adjust the Ratings and there ya go.
To keep it simple, since Madden seems confident on building CCM.
What should it keep, What should it bring back from past years, and What should it add?
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