04-14-2013, 02:48 PM
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#397
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Banned
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Re: Tempo-Freelance-RunPlays
Alright. I've got a new theory going at the moment. I saw better win animations for the offense at 55 on ball defense. I don't know why and they do give too much space. However a long jumpshot is a low percentage shot and teams like to protect the paint primarily anyway, so having the the PG Shooting Guard and Small Forward drop down 2-3 feet to more effectively guard the passing lanes might be better representative of a team defensive concept anyway.
I think I can also get the good defensive teams to rotate effectively (as well as playing screens well) as well when the ball is swung to the other side of the court with 80-85 in def awareness for the good defensive teams (especially for certain benches in the league).
I have yet to test exactly what off awareness does...
@qpc
I'm going to try and implement those tendencies into my customized HyperBaller roster for a game and see if I can get similiar results as well.
Last edited by DukeC; 04-14-2013 at 03:02 PM.
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