NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #31
    Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

    Originally posted by carnalnirvana
    from what i gather its pretty much the same as any other year, minimal improvements to glitches.....

    reading this OS thread i see a lot of " maybe next gen" hope, and i wish that were true but i cant fall for that....

    ncaa 13 and 14 isn't lacking because of hardware limitations....its lacking creativity, attention to detail and general knowledge of the sport...

    like another poster said they have not fleshed out their own features...

    i can understand certain player interactions needing next gen power to execute, but there are many little things that can be done to make this a better game...
    While I agree with the bold, if the people pulling the strings for the game don't see it that way, then perception is reality, in this case. There seemed to be a tunnel vision, bubble, silo effect thing going on at Tiburon this entire gen, where they believe the things they say, regardless of what is going on in the rest of the gaming world. So if the EA Tiburon doesn't expect EA football games to get substantially better until next-gen than it likely won't happen until then. It's about setting expectations, imo and not to knock anyone working at Tiburon but if the people who sign the checks are satisfied and most gamers are pleased enough, that's mission accomplished.

    EA marketing has done an excellent job this console gen of setting the expectations for football games in an exclusive market, especially for people that haven't played other football games. Most gamers view previous next-gen EA football games as only competition for each new next-gen football game. So as long as NCAA 08 is better than NCAA 07, which should be a given, mission accomplished.

    My belief is that the new consoles will bring in much higher expectations from gamers, developers and "suits" about how fleshed out EA football games should be. Also, I am encouraged that with Kolbe from The Show, Cam Weber from EA Canada, ChaseB from OS and a whole host of other "NWO" members working at Tiburon, presumably on EA football games for new consoles, there is a sea change in the approach for making those football games. I'm genuinely excited about EA football games on the new consoles but for me, this time the first football game they release will determine everything.

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    • DMVJRT
      Banned
      • Jan 2013
      • 0

      #32
      Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

      lol if you dont get this game this year you dont know what your missing. Infinity engine 2.0 should be alot tighter this year. COmpared to last years game, which i hated and traded in the next day, it should be leaps and bounds. You guys are way to unrealistic with your demands.. the developers only get a year to make the damn game. I think this will be the best iteration yet, cant wait.

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      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #33
        Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

        Originally posted by DMVJRT
        lol if you dont get this game this year you dont know what your missing. Infinity engine 2.0 should be alot tighter this year. COmpared to last years game, which i hated and traded in the next day, it should be leaps and bounds. You guys are way to unrealistic with your demands.. the developers only get a year to make the damn game. I think this will be the best iteration yet, cant wait.
        LOL, so they only got "a year to make the damn game" last year, which you hated and traded in but this years game, which they still only had "a year to make the damn game" will be the best iteration yet? Then you state other people are being way too unrealistic.

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        • smack23011
          Rookie
          • Jun 2012
          • 284

          #34
          Originally posted by DMVJRT
          lol if you dont get this game this year you dont know what your missing. Infinity engine 2.0 should be alot tighter this year. COmpared to last years game, which i hated and traded in the next day, it should be leaps and bounds. You guys are way to unrealistic with your demands.. the developers only get a year to make the damn game. I think this will be the best iteration yet, cant wait.
          Wow... So all of these other games can have drastic improvements in the same amount of time NCAA does and be clearly better and EA can't? Yeah that made a whole lot of sense.

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          • smack23011
            Rookie
            • Jun 2012
            • 284

            #35
            Originally posted by Mckinley Cash
            I love the idea of using a gauge, like MLB 13 The Show. You should aim to the inside or outside shoulder with the left analog stick, and the power/accuracy should be decided with the gauge. It would replicate a real throwing motion in my opinion.
            Exactly but we're limited to simply just pressing a button. How cool would it be to play as a low program with a 60-70 QB and struggle with him because he's not as good as the other ones. The better the QB the easier the passing gauge would be.

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            • tessl
              All Star
              • Apr 2007
              • 5688

              #36
              Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

              I returned ncaa 13 after a few days out of frustration that gameplay was poor and didn't want to spend a month figuring out the correct sliders to fix it.

              I love the game, the scouting and ability to create your own school in dynasty are fun but you have got to fix gameplay. In MLB the show I don't touch the sliders, they game out of the box is perfect. Hopefully this will be tested and fixed for the new version of the game.

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              • Sausage
                MVP
                • Feb 2003
                • 3905

                #37
                Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

                Originally posted by DMVJRT
                lol if you dont get this game this year you dont know what your missing. Infinity engine 2.0 should be alot tighter this year. COmpared to last years game, which i hated and traded in the next day, it should be leaps and bounds. You guys are way to unrealistic with your demands.. the developers only get a year to make the damn game. I think this will be the best iteration yet, cant wait.
                We've been patiently waiting since 07' and like a battered spouse keep giving them another chance to be better. We are asking for a college football game that you know resembles football.

                Comment

                • Sundown2600
                  Brake less...Go Faster!
                  • Jul 2009
                  • 1362

                  #38
                  Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

                  Originally posted by DMVJRT
                  lol if you dont get this game this year you dont know what your missing. Infinity engine 2.0 should be alot tighter this year. COmpared to last years game, which i hated and traded in the next day, it should be leaps and bounds. You guys are way to unrealistic with your demands.. the developers only get a year to make the damn game. I think this will be the best iteration yet, cant wait.
                  You said this last year right?

                  Comment

                  • Matt10
                    Hall Of Fame
                    • Apr 2006
                    • 16727

                    #39
                    Re: NCAA Football 14 Pre-Release Q&A: Gameplay (TGT)

                    I loved NCAA 13, still play it regularly. It's the DB Glitch that killed it. If a 14 is slapped on the 13 but the DB Glitch is fixed. I'm sold. I don't care - I just want to play a WORKING game by the time the start of the season comes around.

                    There, I made it SUPER easy for EA to get it right. Is that enough of a low expectation/demand? I'm at wits end at this point.
                    Youtube - subscribe!

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