I totally agree about the late shot clock situation, even with a tendency to do nothing players will pull out all stops to get a shot(if not to the rim). We should probably add that to the list of things we are certain of.
I am not seeing any "flashy shot" animations either, except in the post(I left those alone since they are fairly straight forward from my experience) where I see fade-aways, etc. But I have all those tendencies set to zero until we get a handle on how they interact with the various other sliders.