NCAA Football 14 Gameplay Hands-On - Operation Sports Forums

NCAA Football 14 Gameplay Hands-On

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  • Bmore Irish
    The Future
    • Jul 2011
    • 3462

    #31
    some of this sounds encouraging. I'll be interested to see just how much the zig-zagging has been eliminated, as well as how DBs are playing and whether them and linemen are affected by ratings.

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    • malky
      MVP
      • Feb 2009
      • 1288

      #32
      Love love love the honest review ,pros and cons, and not just a free commercial spot for EA.... People can't say they had no idea now
      Games I'm playing FOREVER: NFL2K5, That is all.

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      • DorianDonP
        MVP
        • May 2010
        • 1132

        #33
        Re: NCAA Football 14 Gameplay Hands-On

        Too small of a sample size to say anything meaningful about the gameplay changes...

        But i have to say setting separate difficulties for offense and defense coupled with realistic fatigue could really be fun to play with for awhile. Nothing that fixes the glaring problems but i can have some fun with that for a bit.

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        • brandon27
          MVP
          • Aug 2008
          • 1986

          #34
          Re: NCAA Football 14 Gameplay Hands-On

          Sounds promising. I like the fact that you can change difficulty levels separately for offense and defense. I hope that carries over to Madden also.
          Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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          • pk500
            All Star
            • Jul 2002
            • 8063

            #35
            Very nice piece, Steve. Thanks for paying such close attention to the details!
            Xbox Live: pk4425

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            • Slaticus
              Pro
              • Jul 2010
              • 556

              #36
              Re: NCAA Football 14 Gameplay Hands-On

              Right now, I want to get my hands on the playbooks. I want to really look at what they have put in and just LOOK at it.

              If you would like to see the Wing T in action, you can check out my twitch channel. I stream there..badly. I post highlights on my youtube channel as well!

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              • cuttingteeth
                Pro
                • Feb 2010
                • 664

                #37
                Re: NCAA Football 14 Gameplay Hands-On

                Originally posted by brandon27
                Sounds promising. I like the fact that you can change difficulty levels separately for offense and defense. I hope that carries over to Madden also.
                +1 I really, really like this option. I will be able to make whatever changes needed to increase the CPU potential to beat me (boosting their offense, basically)...if needed, of course. I would expect needing this, though.
                I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

                Comment

                • booker21
                  MVP
                  • Jun 2003
                  • 4932

                  #38
                  Re: NCAA Football 14 Gameplay Hands-On

                  It seems they didnยดt fix the Safety zone Bug.


                  this will break the game as it broke 2013 for me.

                  "...On one particularly play I had called a cover 3 and the safety played the ball as you would expect him to in a cover 3. However, on another play while in a cover 2, the safety was nowhere to be found. Maybe it was a blown coverage, maybe not. It was unfortunate to see, since it happened with so much regularity in NCAA 13..."
                  English, is not my first language.

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                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 6076

                    #39
                    Re: NCAA Football 14 Gameplay Hands-On

                    I kind of stumbled on this about FIFA 13's Impact engine, which made me think of NCAA 14's Force Impact system.

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                    My question is, can't the Force Impact system be applied to WR/DB interaction so there is actually a physical fight for position down field and the ball when thrown?

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                    • LionsFanNJ
                      All Star
                      • Apr 2006
                      • 9472

                      #40
                      Keep on mind it also took FIFA three iterations of their physics engine to get where its at now. Not excusing NCAA just giving some perspective
                      HELLO BROOKYLN.
                      All Black Everything

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                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 6076

                        #41
                        Re: NCAA Football 14 Gameplay Hands-On

                        Originally posted by LionsFanNJ
                        Keep on mind it also took FIFA three iterations of their physics engine to get where its at now. Not excusing NCAA just giving some perspective
                        That's the reasoning behind my question because it would seem if FIFA has already worked its' way to Impact engine 3.0 then that's the tech, force impact would have the benefit of, not the first edition. Like with the Infinity Engine, M13 had it, NCAA 13 didn't but this year NCAA 14 is getting IE 2, not IE 1.

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                        • LionsFanNJ
                          All Star
                          • Apr 2006
                          • 9472

                          #42
                          Ah OK I get what you're saying. I guess the wr/db interactions would have needed a complete code rewrite to implement. If that was the case I think it would be wise to wait and do it for all interactions in the field. I would think that would fall under a "blocking" rewrite and as we know the line hasn't really been touched.
                          HELLO BROOKYLN.
                          All Black Everything

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                          • K0ZZ
                            The Hard Way
                            • Dec 2004
                            • 3849

                            #43
                            Definitely a positive step forward towards the next generation. Hopefully they learned from the jump to the 360/PS3 and use this as a platform to jump into the next generation. Seeing a decent amount of things I've liked and while I would've liked the animations on the line interactions to have been overhauled, if they at least made the outcomes play out correctly I'll live with the animations.
                            Bulls|Bears|Cubs| Blackhawks|Huskies|Horned Frogs|

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                            • Eski33
                              MVP
                              • Jun 2004
                              • 1300

                              #44
                              Since the gameplay improvements were covered what about visuals? I still say that NCAA 11 was miles better looking than 12 or 13. The screenshots look like the lighting was tuned back to look more realistic. The last two iterations were way jaggy and the HDDR lighting was way too bright.
                              What?

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                              • Buckeyes007
                                Banned
                                • Apr 2013
                                • 12

                                #45
                                yeah i mean relax no game will ever be perfect. and i am excited for this game. It's going to be fun and like always a great time. That's just me though. Other guys complain and put too much into what EA does wrong. NCAA and football games period will never be 100 percent perfect. But they can improve and always get better. It's the hardest sport to get to realistic status. So My advice is to be happy with what you got.

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