Madden NFL 25 Hands On Impressions, Three Articles From UTC

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  • Danimal
    MVP
    • Mar 2003
    • 2199

    #16
    Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

    How does that site have 30 hours of game play in on the game?
    <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

    Comment

    • PantherBeast_OS
      RKO!!
      • Apr 2009
      • 6636

      #17
      Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

      Originally posted by CM Hooe
      I'm very interested to see the new stamina mechanic in action. Good write-ups.
      Same here as well. We know the human team will be affected. But the big question becomes how will the AI team be affect by this new stamina meter as well. If so how will this affect the subbing of guys into the game at the right time on the AI team. Will it work right for the AI period. That is my question.

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21555

        #18
        Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

        Originally posted by Danimal
        How does that site have 30 hours of game play in on the game?
        How many GCs are there on-staff? Between two community events and (I'm guessing) three guys, assuming each person played five hours each time, that's 30 total hours.

        This is just me wild-guessing, admittedly.

        Comment

        • Danimal
          MVP
          • Mar 2003
          • 2199

          #19
          Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

          Originally posted by CM Hooe
          How many GCs are there on-staff? Between two community events and (I'm guessing) three guys, assuming each person played five hours each time, that's 30 total hours.

          This is just me wild-guessing, admittedly.
          Wait what? The Game changers have their own site. I thought EA had a site for them.

          What rock have I been living under. LOL

          Thanks for the info.
          <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

          Comment

          • GoodImmigrant
            Rookie
            • Jun 2008
            • 172

            #20
            Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

            Originally posted by RGiles36
            Me as well -- what tempers that stamina excitement a bit is that they allowed the auto-sub settings to not work in CCM all year in M13. For the stamina impact to be maximized, they must fix the auto subs in their career mode(s).

            the other question is, if all my players at one position are tired, will players at different positions start being subed-in in their place? for example, CBs/TEs/RBs being subed-in when WRs are tired. or WRs for CBs.

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #21
              Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

              I enjoyed these write-ups, especially the last one, with the words, potential and execution.

              It has the "potential", now the execution must be performed.

              I also liked the last one with the good sounding potential that pursuit angles are much better.

              Comment

              • Big FN Deal
                Banned
                • Aug 2011
                • 5993

                #22
                Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                Originally posted by SageInfinite
                It's because usually if EA doesn't tell you they worked on something so they can get a pat on the back they don't touch it or either they regressed in that area. Football in compartments.
                This is what has caused me to suddenly become numb to what has traditionally been an exciting time of the year for me. It's rough when regardless of others perceptions, you know that you are not hard to please, yet this game keeps falling short of it by what's lacking or completely missing every year. I want beat that dead horse again going into specifics but if M25 on the new consoles doesn't touch every facet of football I won't be able to do it.

                It has been stated so much that it has been just accepted but it's nonsense that things basic to football have to be "featured" into next-gen Madden.

                Comment

                • SageInfinite
                  Stop The GOAT Talk
                  • Jul 2002
                  • 11896

                  #23
                  Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                  Originally posted by Big FN Deal
                  It has been stated so much that it has been just accepted but it's nonsense that things basic to football have to be "featured" into next-gen Madden.
                  Exactly. We should be into the details and nuances by now. Signature things specific to players, play styles, ect. I mean how can we get signature running style and animations when we can't even get good basic running animations?

                  Funny thing is from what I've noticed is it's gotten worse. I don't remember guys being that hunched over while running. Same thing last year when they "improved" the passing game but killed this qb sig throws and didn't add any. I wouldn't be surprised if they didn't touch the passing game this year, due to the fact that last year they didn't touch the running game.
                  Last edited by SageInfinite; 04-24-2013, 11:15 PM.
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                  • Skyboxer
                    Donny Baseball!
                    • Jul 2002
                    • 20302

                    #24
                    Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                    If the stamina works like it's supposed to and ratings, especially as far as the special moves, do work (80 rated player in spin shouldn't pull off great spins like a 95 rated player) then yes it has potential to be a great thing.

                    However as much as I love this I still wish they would incorporate a real coach mode.
                    I would love to be in a coach only league where player personel managing and coaching is paramount.
                    Here's to hoping.

                    Can't say I'm not getting a wee bit excited for Madden.
                    Joshua:
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                    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                    • JerseySuave4
                      Banned
                      • Mar 2006
                      • 5152

                      #25
                      Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                      Its sad when you're touting the run game as a big new improvement and it still looks bad and the last gen of systems had MUCH better running motions as well as unique running motions.

                      Comment

                      • slick589
                        Banned
                        • Nov 2009
                        • 1285

                        #26
                        Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                        One of my big problems with madden is their language. I played RB at a D3 school and know many people who have played RB at equal or higher levels than myself...and not once has any one of us said " did you see me string that combo together in the backfield!!"

                        Madden is still going through an identity crisis after 8 sub par releases on HD consoles. Adding things in like XP from role playing games and now stringing together combos like fighting games. Madden doesn't realize that all it needs to do to be good is be a real football game. The most basic parts of football, running, tackling, blocking, and catching if all done even average at best by EA would make the game great. As it stands the fundamentals of the game are ignored for gimmicks and arcadey features.

                        The Show and NBA 2k followed similar paths. Get the fundamentals down then focus on the little things/nuances that make people love the respective sport. Until madden can get the fundamentals right we will never see a level of detail similar to those games, where people at times have to double take to see if it real or a video game.

                        Comment

                        • TreFacTor
                          MVP
                          • Oct 2009
                          • 1138

                          #27
                          Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                          Originally posted by slick589
                          One of my big problems with madden is their language. I played RB at a D3 school and know many people who have played RB at equal or higher levels than myself...and not once has any one of us said " did you see me string that combo together in the backfield!!"

                          Madden is still going through an identity crisis after 8 sub par releases on HD consoles. Adding things in like XP from role playing games and now stringing together combos like fighting games. Madden doesn't realize that all it needs to do to be good is be a real football game. The most basic parts of football, running, tackling, blocking, and catching if all done even average at best by EA would make the game great. As it stands the fundamentals of the game are ignored for gimmicks and arcadey features.

                          The Show and NBA 2k followed similar paths. Get the fundamentals down then focus on the little things/nuances that make people love the respective sport. Until madden can get the fundamentals right we will never see a level of detail similar to those games, where people at times have to double take to see if it real or a video game.
                          They are listening. I can see some of the issues I myself have had with Madden this gen, and can see some of the suggestions that we as vocal simulation football gamers have provided in the improvements, but it's the execution....it always comes down to how do they get it done and that is the most disappointing part this generation of Madden. It's truly disheartening to see the run free video and see that all of the running backs ran the same. The only difference they will have is their ability to freeze or otherwise manipulate the defensive ai into performing certain animations (however physics based) and the tree of available moves according to ratings. As I have the last 3 games, I'm going to wait to see what the first few patches are supposed to fix before I even think about picking the game up (at a reduced cost of course).
                          Proud Beta tester for NFL 2K Dreamcast
                          "Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."

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                          • slick589
                            Banned
                            • Nov 2009
                            • 1285

                            #28
                            Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                            Last year when Greg Schiano took over the Bucs in order to change the culture he instilled the idea of "The Buccaneer Way" basically doing everything the way it was supposed to be done from eating breakfast to lining up on the field. There was a rhyme and reason for everything and all I's and T's had to be perfectly dotted and crossed. The result was a turn around that not many people expected and 7 wins for a coach fresh out of the college game.

                            I say this because EA does things "The EA Way". They differ from Schiano because there is no attention to detail. They do things for hoots and no real rhyme or reason.

                            EA attempts to make it look like they are listening to the sim consumers like us but it is really a façade. A few iterations ago they add signature running animations only to completely remove them. Madden 10 locomotion featured better foot planting but it was removed for madden 11. Throwing animations for qbs have not been updated in some time. Player faces have not been scanned into the game even for many marquee players like Arian Foster. Physics was added last year but what we got was not really physics but a dynamic tackle engine that didn't take into account weight strength or inertia. OL/DL interaction has not been touched in years even though sim heads have clamoured for it and wr/db interaction is not far behind it.

                            EA tells sim guys what they want to hear and maybe they do actually make changes to the game that we asked for but they are always have done or half thought out then not touched again for several years.

                            Comment

                            • infemous
                              MVP
                              • Nov 2009
                              • 1568

                              #29
                              Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                              "When you add in the fact that “zig-zag” running has pretty much been eliminated and foot planting animations are heavily in effect…"

                              Pretty much isn't good enough.

                              If I can weave as a Running back in Madden 25, I will refrain from purchasing.
                              Blood in my mouth beats blood on the ground.

                              www.brotherspork.wordpress.com

                              PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                              XP and Progression Revamp Idea

                              Madden player ratings need a TEAM.

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                              • infemous
                                MVP
                                • Nov 2009
                                • 1568

                                #30
                                Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                                Originally posted by RGiles36
                                Me as well -- what tempers that stamina excitement a bit is that they allowed the auto-sub settings to not work in CCM all year in M13. For the stamina impact to be maximized, they must fix the auto subs in their career mode(s).
                                And stamina must have an affect throughout the season.

                                A player with 70 stamina/injury/toughness would probably get injured before he got to 200 carries... while a 99 in all those categories RB would be able to survive 350 carries.
                                Blood in my mouth beats blood on the ground.

                                www.brotherspork.wordpress.com

                                PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                                XP and Progression Revamp Idea

                                Madden player ratings need a TEAM.

                                Comment

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