Madden NFL 25 Trailer - Run Free

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  • sarlndr
    MVP
    • Apr 2009
    • 1083

    #91
    So glad the Vikings got rid of those uniforms. That's what I got out of this video.

    Comment

    • comen
      Banned
      • Jun 2012
      • 90

      #92
      What happened to accountability? I know the madden football game is not close to real life but just imagine if EA had a press conference to let everyone know how and why they have failed so miserably this gen! Like when a famous athlete screws up e.g. kobe bryant, michael vick, tiger woods. They always come forward and face the media/fans and Admit their wrong! Ea will admit their game is crap but not until they are talking up the next game and telling us how it is the best madden to date! Once the next gen is introduced and they have depleted peoples pockets from current gen then they will start talking up the new games and tell us how they have revolutionized football gaming and how awful the old gen game really was!! I understand they are a business and its just about making money but cant they do both i.e. make a great game and make tons of cash? Its not the game that makes money its because NFL is the greatest sport in the world!! Oh the trailer was worthless, very short, typical!!

      Comment

      • ccoaxum
        Rookie
        • Aug 2010
        • 474

        #93
        ok i understand where everyone is coming from but yall got to realize or think about how every time its time for a better system to come out these games don't look any different or play any better. They are more focus on working on the games for the next Gen, now if the madden looks like crap on the ps4 and xbox 720 then i would be piss but im not shocked that madden 25 looks the same as last year, they push the graphics to its limits for the system, yes they can do better with al and animations. I'm more interested in seeing how it looks on the new gen..period!

        Comment

        • packcrew1
          Rookie
          • Sep 2012
          • 13

          #94
          Re: Madden NFL 25 Trailer - Run Free

          This was posted on EA's website. I think they are trying to warn us about this years game.

          Comment

          • MrJCOreo
            Rookie
            • Feb 2013
            • 71

            #95
            Re: Madden NFL 25 Trailer - Run Free

            If I didn't know this was the Madden 25 trailer, I honestly would have thought I was watching Madden 13 "highlights".

            Comment

            • PVarck31
              Moderator
              • Jan 2003
              • 16869

              #96
              Re: Madden NFL 25 Trailer - Run Free

              I think the "Fun Free" is a typo. Which is pretty poor proofreading if so.

              Comment

              • slick589
                Banned
                • Nov 2009
                • 1285

                #97
                Re: Madden NFL 25 Trailer - Run Free

                Originally posted by PVarck31
                I think the "Fun Free" is a typo. Which is pretty poor proofreading if so.
                Par for the course with EA!! Lol

                Comment

                • ncaafootball14markus
                  Rookie
                  • Apr 2013
                  • 168

                  #98
                  Originally posted by BV11
                  Exactly, it should look like this



                  They had it right 8 years ago. 8 YEARS AGO.
                  wow i cant believe the graphics LOOKED THAT GOOD Back on ps2. i totally forgot. what the hell happened?!?!?!

                  Comment

                  • infemous
                    MVP
                    • Nov 2009
                    • 1568

                    #99
                    Re: Madden NFL 25 Trailer - Run Free

                    "The defense also had more big hit moments (not sure if its because my thumbs are weapons) or because of the new heat-seeker control. I felt like when I had to go for risky tackles or take on blockers, I still had a chance to lunge and make a play. Lastly, don’t hurdle towards my player in Madden 25, I never go low…Or do I? #Lockup"

                    Anyone else read this?



                    Anyone else find the need for EA to equalise their overpowering of offense with CPU assistance reeks of laziness and uninspired/fundamentally flawed game design?

                    Defense is basically being relegated to CPU determining the outcome with hardly any skill required.

                    Timing a tackle will disappear, as will timing an interception... Yet the fundamentals (coverage/pursuit) that really effect these things will be ignored and glossed over... Typical.

                    Can't be any less excited for Madden after reading that article.
                    Blood in my mouth beats blood on the ground.

                    www.brotherspork.wordpress.com

                    PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                    XP and Progression Revamp Idea

                    Madden player ratings need a TEAM.

                    Comment

                    • jaymoe83
                      Rookie
                      • Aug 2012
                      • 8

                      #100
                      That video just pissed me off

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #101
                        Re: Madden NFL 25 Trailer - Run Free

                        Originally posted by infemous
                        Defense is basically being relegated to CPU determining the outcome with hardly any skill required.
                        To this end, Tiburon's in a little bit of a damned-if-you-do damned-if-you-don't situation.

                        On one hand, there are people on this forum who want ratings to determine everything, regardless of user interaction. The in-game CPU assistance works to this end; it helps the user get a controlled player in a correct position to make play, minimizing required stick skills by reducing the opportunity for error by the user; for example, not getting enough depth in zone coverage.

                        On the other hand, there are comments such as this which want the game to require skill to play and minimal CPU assistance. That the game should be unforgiving to players who are poor on the field with no recourse for poor ability.

                        Which is best? Personally, I think the former, so long as the CPU assistance can't force a player to play better than his ratings. Based on my experience with the Defensive Assist and Ball Hawk features in Madden 13, CPU assistance doesn't give a player an unfair ratings boost; I assume any further assists will be implemented in a similar manner.

                        Comment

                        • infemous
                          MVP
                          • Nov 2009
                          • 1568

                          #102
                          Re: Madden NFL 25 Trailer - Run Free

                          Originally posted by CM Hooe
                          To this end, Tiburon's in a little bit of a damned-if-you-do damned-if-you-don't situation.

                          On one hand, there are people on this forum who want ratings to determine everything, regardless of user interaction. The in-game CPU assistance works to this end; it helps the user get a controlled player in a correct position to make play, minimizing required stick skills by reducing the opportunity for error by the user; for example, not getting enough depth in zone coverage.

                          On the other hand, there are comments such as this which want the game to require skill to play and minimal CPU assistance. That the game should be unforgiving to players who are poor on the field with no recourse for poor ability.

                          Which is best? Personally, I think the former, so long as the CPU assistance can't force a player to play better than his ratings. Based on my experience with the Defensive Assist and Ball Hawk features in Madden 13, CPU assistance doesn't give a player an unfair ratings boost; I assume any further assists will be implemented in a similar manner.
                          I personally feel that ratings should affect your skill as a player to execute something.

                          If I have a CB who is in perfect coverage, I may be able to increase his chances of making an INT (despite 55 Catching) because I pressed the button at the right time. That is a marriage of skill and ratings. The chances of the DB not catching that ball will increase with higher catch ratings and higher catch ratings only.
                          The key thing in that hypothetical is the CPU's ability to recreate perfect coverage, and for the game to abide by real life physics. If my DB is 3 yards behind the WR on a streak route, there is no way that my DB should be able to jump up and CATCH the ball, regardless of his ratings. I may, if I have a physical freak like Patrick Peterson, in my attempt to make a play on the ball, deflect it slightly but that is it.

                          If my CB has awful coverage ratings, or a horrible combination of ratings, besides catching, he should only be of use if Tim Tebow throws a ball right to him about 7 yards away from his man.. If the CPU controls that player, the ratings should determine the likelihood of success. If I am controlling that player, his ratings should determine the likelihood of success, although they may be increased due to good timing.

                          With regards to tackling... I do not want my LB to be CPU controlled when I am trying to tackle a player. The Ball Hawk feature irritated me (not only because in my 32 team CCM there were numerous individual players with 18 INTs on a season and half the league's starting QBs had thrown 30+ INTs) because players, even guys like Ed Reed, would try an intercept a ball but get ridiculously flat and get burned for a huge play. Meanwhile, despite the odd play here and there, the 99 speed CB would be able to track any ball all over the field. The real ratings such as play recognition did not matter as long as Ball Hawk was activated. If a guy was slow and you used Ball Hawk, he'd get there too late.. if he was fast he was there in an instant.

                          Ed Reed gets to balls downfield so quickly because he reacts faster than everyone else. If he is 99 Play Recognition, he should see a throw and move on it before someone who has 70 play recognition would. If I press Ball Hawk, I need to know that Ed Reed is already on his way and I'm just usering something that has a good chance of happening anyway. Instead, its fundamentally flawed because that is never the case.

                          I have similar concerns with tackling. What use would it be to have an elite LB with great skills at recognition and pursuit (but may be 75 speed) when anyone could just get an 80 speed LB and use the 'heat seeker' all play long to blow plays up as quickly as possible? How can I trust that EA will implement the system fairly and accurately?

                          If it was left to skills, then I would know that if I wanted to make a tackle with a bad LB, I'd have to make sure he was in perfect position and hope support comes should the tackle be broken.

                          I think that was an unnecessary and complicated way of explaining myself so I'll try to paraphrase (excuse me its early lol)

                          Basically, if the game is unable to implement these features that accurately take into account the ratings and traits of a player, then why should we be forced to cede control to the CPU?

                          I cannot intercept a pass without being at the mercy of the CPU messing it up for me, regardless of how good the player I'm controlling is. Likewise, my opponent is at the mercy of the CPU because I can compensate for a terrible player's shortcomings with the help of the CPU.

                          If I have control and am responsible for the play, such as me not getting deep enough when strafing to set up the user INT, then I will feel more comfortable in giving up the 80 yard TD.
                          Having a great player get owned by a bum because the CPU's calculations are fundamentally flawed beyond my control is infuriating.

                          Implement things properly or let me be ENTIRELY responsible (with ratings affecting personal percentages for actions)
                          Blood in my mouth beats blood on the ground.

                          www.brotherspork.wordpress.com

                          PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                          XP and Progression Revamp Idea

                          Madden player ratings need a TEAM.

                          Comment

                          • MontagueBall
                            Rookie
                            • Jul 2012
                            • 25

                            #103
                            Here we go again.......

                            Comment

                            • raidertiger
                              Rookie
                              • May 2011
                              • 493

                              #104
                              All those animations are from madden 13. What has changed? This game looks like a joke so far.

                              Comment

                              • RandyBass
                                MVP
                                • Dec 2009
                                • 1179

                                #105
                                This trailer is just a reminder of how bad it's been this generation. They started with a poor foundation, built sloppily on that foundation, and then merely added to and tweaked an already ugly game.

                                My question is, how much of this stuff is going to carry over to next generation? If I don't see something new there is no way in *bleep* I'm going to waste my time with next gen.

                                Comment

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