Madden NFL 25 Hands On Impressions, Three Articles From UTC

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  • slick589
    Banned
    • Nov 2009
    • 1285

    #31
    Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

    Originally posted by infemous
    And stamina must have an affect throughout the season.

    A player with 70 stamina/injury/toughness would probably get injured before he got to 200 carries... while a 99 in all those categories RB would be able to survive 350 carries.
    This.

    I'd love to see this along with a wear and tear injury system tied to the injury rating. Have a guy with 70 injury and a sprained ankle linger longer than a guy with 90 injury. Also the guy with 70 injury has more of a chance of re injuring that same ankle over his career.

    Comment

    • Hooe
      Hall Of Fame
      • Aug 2002
      • 21555

      #32
      Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

      Originally posted by slick589
      This.

      I'd love to see this along with a wear and tear injury system tied to the injury rating. Have a guy with 70 injury and a sprained ankle linger longer than a guy with 90 injury. Also the guy with 70 injury has more of a chance of re injuring that same ankle over his career.
      The bold is already accomplished in the game to an extent via the Toughness rating; that rating affects the severity of injuries endured and their duration.

      To the larger point, a revision to the injury system to allow for a player medical history and recurring injuries would be a great addition.

      Comment

      • slick589
        Banned
        • Nov 2009
        • 1285

        #33
        Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

        I knew about the toughness rating but I was more referring to the doubtful and probable injuries making a return. Also playing with injuries and taking more or less of rating hit depending on the injury/toughness rating.

        Comment

        • TheTruth437
          Rookie
          • Jan 2011
          • 396

          #34
          Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

          Originally posted by infemous
          "When you add in the fact that “zig-zag” running has pretty much been eliminated and foot planting animations are heavily in effect…"

          Pretty much isn't good enough.

          If I can weave as a Running back in Madden 25, I will refrain from purchasing.
          EA has already tried to implement better foot planting this gen with Madden 11. In short, it wasn't properly implemented into Madden 11 and the game suffered as a result. I was at least hoping for movement/locomotion on par with the FIFA series but for some reason, it just didn't pan out that way.

          If EA doesn't implement proper foot planting this second time around, then I'm almost certainly not going to buy Madden 25.

          Comment

          • infemous
            MVP
            • Nov 2009
            • 1568

            #35
            Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

            Originally posted by slick589
            I knew about the toughness rating but I was more referring to the doubtful and probable injuries making a return. Also playing with injuries and taking more or less of rating hit depending on the injury/toughness rating.
            Yup

            A guy who breaks his leg in week 17 should firstly have that injury carry into the following season. That needs to be included firstly, before anything else.

            He should then have a 'recovery' period in which the player can be listed as doubtful or probable. If you leave the player out of action throughout the time frame until they are 100% the re-injury chances should be almost non existent and ratings should return to normal.

            You, as a coach, would have the choice to bring a player back early but may face the player being less highly rated in an appropriate rating (such as agility) and they may also have a higher probability of getting hurt.

            A guy with 99 toughness may recover quicker than someone with a 70 toughness rating, while also having a less dramatic hit on their ratings during the probable/doubtful period.

            The current system feels too random.
            Blood in my mouth beats blood on the ground.

            www.brotherspork.wordpress.com

            PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

            XP and Progression Revamp Idea

            Madden player ratings need a TEAM.

            Comment

            • infemous
              MVP
              • Nov 2009
              • 1568

              #36
              Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

              Originally posted by TheTruth437
              EA has already tried to implement better foot planting this gen with Madden 11. In short, it wasn't properly implemented into Madden 11 and the game suffered as a result. I was at least hoping for movement/locomotion on par with the FIFA series but for some reason, it just didn't pan out that way.

              If EA doesn't implement proper foot planting this second time around, then I'm almost certainly not going to buy Madden 25.
              I agree completely. Having played FIFA and really feeling the effects of height/weight/strength/momentum as well as realistic movement (to an extent) I expected Madden to follow their lead.

              If the left stick controls with regards to player movement are still overpowered and render juke, spin and trucking moves almost useless in Madden 25, the new feature will be proven to be entirely pointless.

              The air of uncertainty surrounding the removal of 'zig zag running' has me worried. If it'd have been properly dealt with, having any move on the left stick dictated by realistic physics and movement, then I am sure EA would be promoting the **** out of it. Not allowing it to be mentioned in passing the way it has been.

              It seems to me that all they've done is tried to create a more attractive and effective alternative without addressing the root cause of the problem. Obviously, when people realise that a spin move uses stamina but a sharp cut on the left stick doesn't, they will abandon the spin move and just weave their way through defenses like they have for as long as I can remember.

              I'll also be intrigued to know if the amendments to pursuit means that zig zagging does not 'shake off' a trailing defender as perfectly as it does currently.
              Blood in my mouth beats blood on the ground.

              www.brotherspork.wordpress.com

              PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

              XP and Progression Revamp Idea

              Madden player ratings need a TEAM.

              Comment

              • Big FN Deal
                Banned
                • Aug 2011
                • 5993

                #37
                Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                Originally posted by slick589
                This.

                I'd love to see this along with a wear and tear injury system tied to the injury rating. Have a guy with 70 injury and a sprained ankle linger longer than a guy with 90 injury. Also the guy with 70 injury has more of a chance of re injuring that same ankle over his career.
                We can only hope a revised version of the wear n tear injury system from HC09 made it into Connected Franchise mode in M25. I just can't get immersed in a franchise with a lack of injury representation.

                Comment

                • K_GUN
                  C*t*z*n *f RSN
                  • Jul 2002
                  • 3891

                  #38
                  Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                  sounds like we finally have some foot-planting.....just need to *see* how it looks now....
                  Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

                  Comment

                  • ch46647
                    MVP
                    • Aug 2006
                    • 3515

                    #39
                    Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                    One of my biggest issues with "Run Free" is that this is really only focusing on the ball carrier. By all accounts, this game needs a complete overhaul of locomotion/footplanting/Acceleration-De-Celeration/Running Animations, to ALL PLAYER ON THE FIELD.

                    How silly is it going to look if the RB's are planting their feet but everybody else on the field is gliding and sliding all over the field with no representation of how a real person would run.

                    The NHL team just did a complete re-write to their skating engine last year, and the results were great. They have a much smaller team, and much lower budget. Why can EA Tiburon not add locomotion like FIFA and NHL have?

                    Comment

                    • therizing02
                      MVP
                      • Apr 2003
                      • 4176

                      #40
                      Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                      It's really difficult to have a positive or negative opinion on the new "features" given EA's track record of executing the intent of the new additions in the game. My biggest fear is the same as it is every year. And it's that they put too much time working on and implementing new things into the game and ignore some of the biggest issues of last year's game (predictable play calling and broken stamina). I understand that in the first trailer they won't come and talk about fixes, but new running action and any other feature is irrelevant if it doesn't resolve some of the grating issues from M13. Football is a very intricate game on and off the field and there are a lot of areas if not fixed or implemented properly can render the game unplayable. Finally....

                      ......when someone at OS gets a chance to spend time with the game and post their thoughts, then I'll listen.

                      Comment

                      • kbomb1upc
                        Rookie
                        • Oct 2008
                        • 227

                        #41
                        Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                        I read this in the first UTC article

                        While we are still talking offense I figured I would go ahead and touch on this a bit. Blocking animations have been added to and improved to ensure the correct assignment is adhered to at the proper time.
                        What new Blocking animations is he talking about?

                        Comment

                        • secondsolution
                          Pro
                          • May 2012
                          • 541

                          #42
                          Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                          Originally posted by therizing02
                          It's really difficult to have a positive or negative opinion on the new "features" given EA's track record of executing the intent of the new additions in the game. My biggest fear is the same as it is every year. And it's that they put too much time working on and implementing new things into the game and ignore some of the biggest issues of last year's game (predictable play calling and broken stamina). I understand that in the first trailer they won't come and talk about fixes, but new running action and any other feature is irrelevant if it doesn't resolve some of the grating issues from M13. Football is a very intricate game on and off the field and there are a lot of areas if not fixed or implemented properly can render the game unplayable. Finally....

                          ......when someone at OS gets a chance to spend time with the game and post their thoughts, then I'll listen.
                          The CPU constantly running the ball in 13 ruined the game for me. If that same. predictable play calling is present in 25 then someone should be fired. The AI was horrendous in 13 (this includes play calling, game play and CPU teams). It needs to be fixed for the game to even be playable IMO

                          Comment

                          • roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            #43
                            Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                            Originally posted by kbomb1upc
                            I read this in the first UTC article

                            What new Blocking animations is he talking about?
                            I think he meant blocking logic, who blocks who.

                            At least, I hope that's the case.

                            Comment

                            • MurkMurda
                              Rookie
                              • Dec 2011
                              • 34

                              #44
                              GET RID OF BALLHAWK on defense pleaseee!!!!!
                              Bloodsport 13 Madden Commish

                              Bloodsport Madden Football League (PS3) - www.Maddendaddy.com/BS13

                              Twitter : @ItzGotti

                              Comment

                              • Smoke6
                                MVP
                                • Apr 2011
                                • 1454

                                #45
                                Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                                Don’t think for one minute that this feature will only affect the ball carrier; you will see stamina affect ever player on the field from wideouts to defensive linemen. I know we have all played guys online who’s favorite play is all streaks or runs a no huddle offense the entire game; in Madden NFL 25 guys will have to think twice about that. If you’re not careful your speedy Mike Wallace-like receiver will be subbed out for quite some time do to exhaustion. On defensive side of the ball you will see some very interesting one on one situations. Think you’re going to beat Chris Johnson to the corner before he turns up field with a tired Patrick Willis? Think again. Abuse your stamina meter and you will surely find your self being left in the dust.

                                Ok, this tidbit has me freaking excited and my heart racing to actually see this in action. I am having a hard time believing that we are finally getting a "chess" aspect put into this game to make people play wisely.

                                One thing I hope for is this is true is that there is no glitch that would give the offense a boost of some sort when everyone should be tired in some way or another even in no huddling situations.

                                C'mon EA, this has made my faith in you meter rise a bit, lets keep it up please!

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