The fatigue has me excited but if it turns out to work properly, for the love of god, allow us to create custom packages, use combo packages and do formation subs outside of the game.
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Madden NFL 25 Hands On Impressions, Three Articles From UTC
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
The fatigue has me excited but if it turns out to work properly, for the love of god, allow us to create custom packages, use combo packages and do formation subs outside of the game. -
Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
He means blocking logic and animations. I had a conversation with one of the Game Changers today and EA has some blocking info under embargo still. Specifically regarding offensive line animations/interactions and pass blocking.Comment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
Not sure why the embargo, though.
That area falls under game play.Comment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
They probably touched it up a little, but I can assure you there was no overhaul to OL/DL animations. Believe me, if they overhauled line play that would be their #1 selling point.
EA needs to do three main things as far as OL/DL play goes:
1. Add animations- TONS OF ANIMATIONS. Literally 250 +
2. Get rid of the static "patty cake" blocking they have now, and add a sense of struggle and IMPACT to blocks.
3. Get rid of the coin flip "Win or Lose animation that plays out every time". Replace it with the ability to drive blocks forward, back, left or right.
Also, completely re-write the Defensive End programming. Pass rushing is such a HUGE part of football and it is an absolute disaster in Madden.Comment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
They could be saving it for E3? OR a future announcement, they didn't hire Clint Oldenburg and overhaul the blocking game for nothing guys.They probably touched it up a little, but I can assure you there was no overhaul to OL/DL animations. Believe me, if they overhauled line play that would be their #1 selling point.
EA needs to do three main things as far as OL/DL play goes:
1. Add animations- TONS OF ANIMATIONS. Literally 250 +
2. Get rid of the static "patty cake" blocking they have now, and add a sense of struggle and IMPACT to blocks.
3. Get rid of the coin flip "Win or Lose animation that plays out every time". Replace it with the ability to drive blocks forward, back, left or right.
Also, completely re-write the Defensive End programming. Pass rushing is such a HUGE part of football and it is an absolute disaster in Madden.Comment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
YES. Also I don't understand why they programed the tackles to "attack" the DE's on pass plays when they should be dropping back to form the pocket around the QB.They probably touched it up a little, but I can assure you there was no overhaul to OL/DL animations. Believe me, if they overhauled line play that would be their #1 selling point.
EA needs to do three main things as far as OL/DL play goes:
1. Add animations- TONS OF ANIMATIONS. Literally 250 +
2. Get rid of the static "patty cake" blocking they have now, and add a sense of struggle and IMPACT to blocks.
3. Get rid of the coin flip "Win or Lose animation that plays out every time". Replace it with the ability to drive blocks forward, back, left or right.
Also, completely re-write the Defensive End programming. Pass rushing is such a HUGE part of football and it is an absolute disaster in Madden.http://twitter.com/sageinfinite
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
JP you've been here long enough to know you can't give Tiburon the benefit of the doubt, lol.http://twitter.com/sageinfinite
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Hidden Language Video Feat. Grandmilly
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#makethemaddenforumgreatagainComment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
They told us what Clint has done so far, he has re-written the blocking AI so lineman block who they are supposed to. (EA has claimed to do this in the past)
However, that is only half the problem, the other half is lack of animations for OL/DL. EA will probably be overhauling that for the next-generation.Comment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
True, but when I asked this person about pass blocking, he said he could only speak on run blocking right now and there was a reason for it which he could talk about later.Comment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
It just amazes me looking at PS2 gameplay how much smoother it is then 8 years of Next-Gen. It is truly amazing how much higher quality the PS2 Madden was then this generation.
Here is a decent video. (Put on mute to ignore this kid though LOL)
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
I feel you BUT the key to this is how it gets "tuned" between now and the final game. Considering they still refuse to add a "sim" setting, as far as we know now, who knows how effective fatigue will be after their initial balancing act on release or after the first patch which the natives are restless about their Superstar player(s) being sluggish, injured and/or fumbling in the 4th quarter from exhaustion. I feel using the wrap up the ball button should be required for any player with a low carry rating to prevent fumbles, to add a User risk that needs to be accounted for with those players
Ok, this tidbit has me freaking excited and my heart racing to actually see this in action. I am having a hard time believing that we are finally getting a "chess" aspect put into this game to make people play wisely.
One thing I hope for is this is true is that there is no glitch that would give the offense a boost of some sort when everyone should be tired in some way or another even in no huddling situations.
C'mon EA, this has made my faith in you meter rise a bit, lets keep it up please!
This is why the Connected Franchise blogs for M25 are going to be so important because quite honestly this is a must have at this point. For all the good things they are talking about and there are some really good things, it will all be diminished if they don't come full circle by now. Things like team management formation subs, at least the HC09 wear-n-tear system, playbook knowledge, access to Gameplans, etc, have to be there to compliment the game play improvements. If not, like you alluded to, it will make good things like fatigue, be received poorly due to a lack of being able to game plan for them.Comment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
Another thing I'd like to see in regards to the stamina is the cumulative effects over the course of the season at the more demanding positions. If you're giving your back 50 carries a game, it shouldn't just take it's toll for that game only. It should roll into next week and even play a part over the course of a season based on toughness and stamina ratings.
If I was doing it, I would say a small adjustment like further into the season instead of starting the game at 100% stamina he only starts at 97% and as the season goes on if he continues to take a pounding, the amount of stamina he starts with each week lessens.Comment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
Pray with me fellas...Shout out to The Watcher! Where you at bruh?Comment
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC
I have been reading all the articles for both NCAA 14 and M-25.
While I really like what I am reading......both games are a wait and see till black Friday for me. By then the OS community and the members I trust the most will have broken down every aspect of the game, gotten the patches and then I can see if I want to upgrade from NCAA 13 (which is a game I love) and finally.....finally get the Madden I have been wating for since last gen (05 and 07). While I got enjoyment out of Madden 10 and 12... Madden 13 was a monster letdown of epic proporations.
I will say it again though. I really like what I am reading about IE 2.0 and the new running game, blocking AI and defensive angles.
I hope to read some more great enhancements about Connected Franchise for the offline player. And see even more improvement in presentation and immersion off the field.Now Playing on PS5:
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