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Old 04-25-2013, 04:13 PM   #22
Big FN Deal
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Re: Madden NFL 25 - Looking at Five Major Areas in the Running Game (MyMaddenPad)

Quote:
Originally Posted by jp7588
So, last year, holding the stick all the way up would cause your player to accelerate at his maximum rate, correct?

Now what does holding the stick all the way up do? Does it accelerate toward max speed, just at a slower rate? I can't really foresee a scenario in which I'm going to achieve maximum speed without using the acceleration boost.

How often in football does a player reach his max speed without "turning on the jets"? I understand the difference, it just seems like an arbitrary distinction to me. Sure, now you can reach max speed without the boost but who would do that and why?

In the old games, when you come around the corner, see a hole you want to burst through or need to close the gap on a ball carrier you hit the sprint button.

Now, with the acceleration boost, I imagine the application will be the same. It's TECHNICALLY different but, as I understand it, it's practically the same. Press this button to go faster.

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I could be completely off base here but I think this "new" mechanic has more to do with CPU/AI than traditional User interaction. In M13, I don't think a CPU/AI player was capable of building up speed or utilizing the sprint. With this mechanic it seems that now CPU controlled players can more organically build up speed, so like on a streak route a CPU WR can actually hustle and if a User switches to control them, they can't get an additional "sprint" like before.

I probably doing a poor job of explaining it but in M13 CPU players never seem to be hustling, they just had one gear. I think this may provide a more visual hustling effect to the other 20-21 CPU players in M25. Also "sprint" was more like a gas pedal in M13, where as in M25 it seems to be more like a quick nitro boost. I think a good way to describe it might be the run mechanic in Skyrim, if you have ever played that.
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