My hype has gone downhill.
Madden NFL 25 Trailer - Run Free
Collapse
Recommended Videos
Collapse
X
-
-
Re: Madden NFL 25 Trailer - Run Free
Anyone else find the need for EA to equalise their overpowering of offense with CPU assistance reeks of laziness and uninspired/fundamentally flawed game design?
Defense is basically being relegated to CPU determining the outcome with hardly any skill required.
Timing a tackle will disappear, as will timing an interception... Yet the fundamentals (coverage/pursuit) that really effect these things will be ignored and glossed over... Typical.
Can't be any less excited for Madden after reading that article.
Also, the EAGC is answering questions here http://forums.traditionsportsonline....lay-q-a.98073/Comment
-
Re: Madden NFL 25 Trailer - Run Free
Heat seeker tackling could turn out to be a needed addition, at least until there are more reach tackle animations added. An EAGC recently posted about the feature and it doesn't sound as automatic as it did in the write up. It seems it will help User avoid the situations in M13 where a ball carrier would be escorted by a User defender, due to their being no way for them to attempt a tackle from certain angles. This should give the the User a mechanic to get the defender to automatically attempt a sensible tackle instead of letting the ball carrier slide by, like in this video http://www.operationsports.com/forum...ng-system.html
Also, the EAGC is answering questions here http://forums.traditionsportsonline....lay-q-a.98073/
It may turn out to be a needed addition, but as you said in the post you linked, a couple more animations and a basic logic to tackling instead of just diving and waiting for contact to trigger an animation is needed.
I feel like I see why EA did this (heat seeker) but I don't believe that ceding control to the CPU to almost literally control my player for me is going to help. The same issues we have with Ball Hawk such as stupid angles to the ball ( regardless of player rating), it being overpowered with regards to getting in front of WRs (and there being no actual fight for the ball) etc. will probably raise their head with this addition.
If they just made it so that the user was realistically able to control and affect the play, such as make tackles or try and use timing to get in front of the WR (as opposed to warping there as we see with Ball Hawk) then we wouldn't need the CPU to do it for us.
Obviously, in order for us to be able to time things right, and fairly(!), things such as speed bursts and locked in animations would need to go, so that the CPU player, depending on their ratings, can improvise within the situation dictated by the player...Comment
-
Re: Madden NFL 25 Trailer - Run Free
It may turn out to be a needed addition, but as you said in the post you linked, a couple more animations and a basic logic to tackling instead of just diving and waiting for contact to trigger an animation is needed.
I feel like I see why EA did this (heat seeker) but I don't believe that ceding control to the CPU to almost literally control my player for me is going to help. The same issues we have with Ball Hawk such as stupid angles to the ball ( regardless of player rating), it being overpowered with regards to getting in front of WRs (and there being no actual fight for the ball) etc. will probably raise their head with this addition.
If they just made it so that the user was realistically able to control and affect the play, such as make tackles or try and use timing to get in front of the WR (as opposed to warping there as we see with Ball Hawk) then we wouldn't need the CPU to do it for us.
Obviously, in order for us to be able to time things right, and fairly(!), things such as speed bursts and locked in animations would need to go, so that the CPU player, depending on their ratings, can improvise within the situation dictated by the player...
I think the ball hawk should be toned down to be just a more aggressive int attempt and not the complete relinquishing of User control. If a User wants to do that, they can just move the player into position, then switch off, like the old days. The actual assist button seems to completely take way from User error, which I don't like. I recently stated I would like a feature like this for KR/PR but on second thought, it would be better to just have an option to control any of the 11 players on KR/PR, so someone could just let the CPU return/punt/kick, if they want to.Comment
-
Re: Madden NFL 25 Trailer - Run Free
Because I remember the days when the "user" had to time tackles, we had to press the "move" buttons a certain way to get different "types" of moves, we had, way back on PS2 a balanced game, though not flawless it did not overly favor offense year after year.
Because we had full formation subs, custom sub packages, the ability to call two plays in the huddle.
Because a lot of us played a game 9 years ago that had the "Assassin's Creed avoidance" move. Because Backbreaker had a move modifier and the idea was, imo, better because it was used to differentiate between power and finesse moves rather than "regular or super moves".
Because player movement was smoother, more fluid, and in many ways more realistic on PS2, again 9 years ago.
Because for like 9 years we have been waiting for them to fix the "sim" engine to utilize multiple backs and produce realistic stats.
And most importantly for me, because we have been told for a few years now - "maybe next year" on OL/DL interactions, WR/DB interactions and the list goes on and on.
We are, for many of us, 5 years behind where we envisioned we would be at this point on these consoles and when you hear things like "Heat Seeker Tackling" you roll your eyes and fully expect, based on past performance, that EA just gave us another "arcade gimmick" rather than a fleshed out balancing of the game...Comment
-
Re: Madden NFL 25 Trailer - Run Free
My opinion is because this is largely a simulation gameplay type of crowd at OS, and Madden still seems to be half-sim, half-arcade. The direction they are going in is promising, but there are issues that have been going on since the beginning of this generation of consoles that haven't been touched. This gives the impression that the team doesn't listen to the community, and it's hard to argue against that.
Now onto a different topic and i'd like people to comment on it with their thoughts:
This Run Free sounds extremely promising, not so much the trucking part, but the player movement and precision button or w.e they call it where you can set up your blocks. This is the first step in getting realistic running and movement into Madden and NCAA.
The next issue NEEDS to be how the defense reacts to user inputs. You know, like on a punt return, when you hit left on the analog stick, and all 11 people on the other team (at least the ones that aren't engaged in a block) turn with you the millisecond you touch the stick.
This whole Run Free stuff is great, but we still can't really pull off runs that look true to life, because in the game to get a great run, you have to run around everybody - whereas in real life, there are great runs where the runner knives through the defenders; Just look at an elite returner or fast running backs highlight tape and you'll see what i'm talking about.
Any opinions?
EDIT:
<iframe width="560" height="315" src="http://www.youtube.com/embed/HuCMb9FYyDA" frameborder="0" allowfullscreen></iframe>
I don't think any of these returns would be possible in Madden with the defenders behaving the way they do.Last edited by UMhester04; 04-25-2013, 10:10 PM.Comment
-
Re: Madden NFL 25 Trailer - Run Free
I think more "real life" runs will be possible. At least I hope so.
The main thing is if fatigue works as promised.
If so then you can't spin like crazy at the line and juke then once through the line have enough stamina for that burst to cut through the D.
And then there's the whole "Ratings will matter more" ingredient...
Excited to see some real gameplay to see some of these answers.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
-
Re: Madden NFL 25 Trailer - Run Free
If the fatigued implementation works along with auto subs and being able to create packages outside of the game, then the depth of the gameplay will be increased by a lot. However, the AI needs to be fixed first imoComment
-
Re: Madden NFL 25 Trailer - Run Free
I can see where you are coming from and I'm all for max User control with proper applicable real world risk/reward but Madden definitely isn't there yet. Considering where the game is at this point I can stomach some degree of automation, at least for this tackle aspect. Again, I would rather what ever the "heat seeker" button is, be a reach for the tackler mechanic but the the EAGC describes it, it doesn't seem as bad as the "ball hawk". The ball hawk will actually take over your player, which imo, goes too far but the heat seeker is stated to not move your player for you.
I think the ball hawk should be toned down to be just a more aggressive int attempt and not the complete relinquishing of User control. If a User wants to do that, they can just move the player into position, then switch off, like the old days. The actual assist button seems to completely take way from User error, which I don't like. I recently stated I would like a feature like this for KR/PR but on second thought, it would be better to just have an option to control any of the 11 players on KR/PR, so someone could just let the CPU return/punt/kick, if they want to.
I'm relieved by that assurance and understand the direction, but am tired of this dealing with symptoms when issues would disappear with a more holistic approach.Comment
-
Re: Madden NFL 25 Trailer - Run Free
Read these articles about this new running style, then saw this trailer, and saw some guy in a Packer uniform get run over and flew back like 6 feet and immediately closed the video and started searching for the thread about the exclusive license cause I've had it.... My expectations went from down here ___
To down here ____Comment
Comment