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Run Free and animations

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  • juggalotusx
    Pro
    • Apr 2009
    • 732

    #1

    Run Free and animations

    Maybe its just me but how will you be able to pull of combos and run however you want when there is still pre determined animations? No matter what you do it will just throw you into a certain animation so it will never be free flowing running IMO.
    Any takes on this?
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  • SageInfinite
    Stop The GOAT Talk
    • Jul 2002
    • 11931

    #2
    Re: Run Free and animations

    I mean I really don't understand what type of system you would want. What kind of system would you suggest?
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    • 8mileroad
      Rookie
      • Dec 2010
      • 212

      #3
      Re: Run Free and animations

      Originally posted by SageInfinite
      I mean I really don't understand what type of system you would want. What kind of system would you suggest?
      A physics engine.
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      • juggalotusx
        Pro
        • Apr 2009
        • 732

        #4
        Re: Run Free and animations

        A system that does not run on animations, something thing that is not pre determined before you hit a button.
        My theory is if you have animations than no matter the rating of the player the animations will take over the and make the decision and not the ratings, now if you are fast enough not to come into contact with a player on the field than the animation will not kick in cause there is no contact.
        I think thats why line play is so poor cause of the constant contact which just causes confution and im sure there is only about 6 animations between o and d linemen.
        NINERS FAN SINCE 96

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        • raiders81tim
          Pro
          • Jul 2009
          • 587

          #5
          Re: Run Free and animations

          Originally posted by juggalotusx
          A system that does not run on animations, something thing that is not pre determined before you hit a button.
          My theory is if you have animations than no matter the rating of the player the animations will take over the and make the decision and not the ratings, now if you are fast enough not to come into contact with a player on the field than the animation will not kick in cause there is no contact.
          I think thats why line play is so poor cause of the constant contact which just causes confution and im sure there is only about 6 animations between o and d linemen.
          All games are based on animations. All 3d model art as of right now is based on animation. There is no getting around it.

          All madden need is better animation blending or branching whatever you want to call it.

          2K is a fully animated game and it has 90% of the stuff we are asking for. Dline/Online play, proper footplanting, wr/db interactions ect.

          Problem isn't the game being animation based, the problem is there aren't enough animations. So you get weird looking things happening on the field.

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