Madden NFL 25 Trailer - Run Free

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  • Only1LT
    MVP
    • Jul 2009
    • 3010

    #166
    Re: Madden NFL 25 Trailer - Run Free

    Originally posted by Big FN Deal
    We see the same facts so differently and that's what makes discussions so interesting. My POV on the bold is, yes you bring in someone to blow it up when what was originally being done wasn't working well enough. All those articles seem to be making the underline point of doing things differently next-gen and I think Kolbe, Frostbite, etc, are examples of that.

    Again, they could have just promoted from within for the status quo, like they did in the past but instead they went out to get new blood. With Kolbe and Cam I see it more as EA going after them to turn EA football into the type of game they have done best, not them seeking out EA Tiburon to be a part of the status quo.
    What isn't working though?

    Is Madden not selling 5mil copies a year? Are people not spending money on MUT? Are celebs and athletes not still giving EA free publicity?

    You didn't bold the part about Google hiring someone who wanted to move away from search though lol.

    I'm not saying that they want to keep the status quo. I think they do want to do things differently. There is a limit though to what any rational businessman or woman would do though.

    Change is great if it saves you money. Change is great if it makes you money. Change is not great if it costs you money on the expectation that it will make you money at some point... probably.

    You think that they are developing all these games on Frostbite because they love gamers and want what's best for them? Um, no. They want to leverage Frostbite, because it's a great engine, yes, but because it puts more games on the fast track for less investment. It also looks good on the literature to have an engine that is used by all your studios. Now we are Epic with Unreal. Now we're Square Enix with the Luminous Engine. Now we're Konami with the Fox Engine. We're big doings.

    At the end of the day, those people were hired. I don't care if it was internally or externally. They have people that they answer to. And the people that they answer to have people that they answer to. So on and so forth. Under no circumstances do I believe that those people were hired by a company after going through an interview process talking about how everything they are doing is wrong and how they will change everything if they are hired, knowing that this will obviously cost more than changing a little.

    Again, I'm sure that they have ideas about what they want to do differently, but they aren't stupid. On SOME LEVEL, they had to say that they agree with at least SOME of what is currently being done, or else they would never have been hired, nor would they have ever chosen to work there in the first place. It just doesn't make any sense. They went there because they think that they are already on to something and just need that last push.

    The new hires want to implement change because they think they can make a killer product with some of their ideas added to the mix. The executives want to implement change, because they want to make game making more cost efficient and expedient, which will translate into profits. Unfortunately, none of that translates, necessarily, into a total rethinking of Madden. Odds are, it is just the opposite.

    Reality bites.
    Last edited by Only1LT; 04-26-2013, 04:33 PM.
    "You mustn't be afraid to dream a little bigger, darling."

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    • Only1LT
      MVP
      • Jul 2009
      • 3010

      #167
      Re: Madden NFL 25 Trailer - Run Free

      Originally posted by roadman
      My educated guess is that that line might have took place, but the candidate might have said something along the lines, I feel I could contribute more to this opportunity.

      We don't know how the conversation took place.

      Need to do a better job of debriefing candidates, LT. lol

      Anyway, some things on paper look decent, ie pursuit angles, fatigue and separating the AP's from Dujuan Harris's of the world.
      No doubt that is what was said. I said as much myself. But that does not translate to lets blow this baby up and start from scratch, which is IMO, what needs to be done, and what will not be done.
      "You mustn't be afraid to dream a little bigger, darling."

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #168
        Re: Madden NFL 25 Trailer - Run Free

        Originally posted by Only1LT
        No doubt that is what was said. I said as much myself. But that does not translate to lets blow this baby up and start from scratch, which is IMO, what needs to be done, and what will not be done.
        Well, I'm sure they won't make the same mistakes in 06 making the transfer.

        All eyes are upon them.

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        • Big FN Deal
          Banned
          • Aug 2011
          • 5993

          #169
          Re: Madden NFL 25 Trailer - Run Free

          @OnlyLT, not saying you are not right, I just don't think you are, lol. I am not naive to business in general and I understand what you are saying. Where we differ is that I think EA chose to "blow it up", not whoever the new hires were, EA just brought them in to start over from scratch. We are stating similar things, no new hire is going to come in all rogue and do whatever the heck they want regardless of what their "bosses" want, I just believe the guys are doing what they were brought in to do, make next-gen football into something on the level with MLB The Show, FIFA, NBA2K, etc.

          Comment

          • UMhester04
            MVP
            • Nov 2006
            • 1384

            #170
            Originally posted by Only1LT
            Please, no. Just no...

            Why not? The running motion looked great and the locomotion was pretty realistic

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            • mWolfe
              Pro
              • Sep 2010
              • 512

              #171
              Re: Madden NFL 25 Trailer - Run Free

              Well I for one was not impressed and after seeing the bit where Calvin Johnson defied all laws of physics with leap and power truck it is going to be another year of Madden on the PS2 and PC and NCAA on the PS2 as well as 2k4 and 2k5 on the PS2 although i do find Madden 04 and 08 very enjoyable on the PC thanks to mods that are out there.

              Comment

              • SageInfinite
                Stop The GOAT Talk
                • Jul 2002
                • 11896

                #172
                Re: Madden NFL 25 Trailer - Run Free

                Originally posted by UMhester04
                Why not? The running motion looked great and the locomotion was pretty realistic
                I'm all for them using that as a reference point, as I think it was probably the best running animation in videogame football, but I want EA to advance things and not try to replicate what they did before.
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                • SageInfinite
                  Stop The GOAT Talk
                  • Jul 2002
                  • 11896

                  #173
                  Re: Madden NFL 25 Trailer - Run Free

                  I just hope on next gen a majority of the jukes, start,s and stops can be tied to the left analog through an advanced locomotion system.
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                  • UMhester04
                    MVP
                    • Nov 2006
                    • 1384

                    #174
                    Originally posted by SageInfinite
                    I'm all for them using that as a reference point, as I think it was probably the best running animation in videogame football, but I want EA to advance things and not try to replicate what they did before.

                    Oh yeah definitely but still we've definitely regressed from last gen in the running category

                    Comment

                    • ghettogeeksta
                      Banned
                      • Sep 2011
                      • 2632

                      #175
                      Re: Madden NFL 25 Trailer - Run Free

                      Originally posted by SageInfinite
                      I just hope on next gen a majority of the jukes, start,s and stops can be tied to the left analog through an advanced locomotion system.
                      Exactly, ive been asking for this for years, jukes at least small jukes and cuts should be mapped to the left analog stick.

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                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 5993

                        #176
                        Re: Madden NFL 25 Trailer - Run Free

                        Originally posted by SageInfinite
                        I just hope on next gen a majority of the jukes, start,s and stops can be tied to the left analog through an advanced locomotion system.
                        Originally posted by ghettogeeksta
                        Exactly, ive been asking for this for years, jukes at least small jukes and cuts should be mapped to the left analog stick.
                        That's how I think it is in NCAA 14/M25, at least to a certain extent from the info. Now if you guys are talking about being able to User control AP and have him do AP like evasive maneuvers with just the left stick, I disagree there. From what I understand about the foot planting/cuts/deceleration, it's mapped to the left and all player movement universally but evasive moves are mapped to buttons/right stick, which can be modified with the LT.

                        So a User could take Reggie Bush, utilize his speed and quickness to some degree with just the left stick, being more effective than using a slower, less agile player. However, using the evasive moves and/or the modifier a User could use him to his full potential.

                        Besides, if the evasive moves on the buttons and right stick were tied into the left automatically, the User wouldn't be able to manage their fatigue/stamina. Left stick movements wear players down but evasive moves even more so, from what I understand. Maybe I am misunderstanding what you guys a re referring to with regard to left stick moves though.

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                        • SageInfinite
                          Stop The GOAT Talk
                          • Jul 2002
                          • 11896

                          #177
                          Re: Madden NFL 25 Trailer - Run Free

                          Originally posted by Big FN Deal
                          That's how I think it is in NCAA 14/M25, at least to a certain extent from the info. Now if you guys are talking about being able to User control AP and have him do AP like evasive maneuvers with just the left stick, I disagree there. From what I understand about the foot planting/cuts/deceleration, it's mapped to the left and all player movement universally but evasive moves are mapped to buttons/right stick, which can be modified with the LT.

                          So a User could take Reggie Bush, utilize his speed and quickness to some degree with just the left stick, being more effective than using a slower, less agile player. However, using the evasive moves and/or the modifier a User could use him to his full potential.

                          Besides, if the evasive moves on the buttons and right stick were tied into the left automatically, the User wouldn't be able to manage their fatigue/stamina. Left stick movements wear players down but evasive moves even more so, from what I understand. Maybe I am misunderstanding what you guys a re referring to with regard to left stick moves though.
                          I think you've got it right, but I'm just doubting Tiburon added the precision for it be totally what I'm thinking of. They would have to totally redo the "locomotion" for what I'm thinking of. Still I want to get my hands on the control to see what you can pull off. The footage shown thus far just looks off though. Still looks like frames of the animations are missing. Very choppy stuff.

                          My ideal situation I can think of from what we've had so far in football gaming would be Madden on PS2's running animation and fluidity, with the precision moves of APF and 2k5 combined. IMO that would be the ultimate level of control without sacrificing the look of realism.
                          Last edited by SageInfinite; 04-26-2013, 10:26 PM.
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                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #178
                            Re: Madden NFL 25 Trailer - Run Free

                            Originally posted by SageInfinite
                            I think you've got it right, but I'm just doubting Tiburon added the precision for it be totally what I'm thinking of. They would have to totally redo the "locomotion" for what I'm thinking of. Still I want to get my hands on the control to see what you can pull off. The footage shown thus far just looks off though. Still looks like frames of the animations are missing. Very choppy stuff.

                            My ideal situation I can think of from what we've had so far in football gaming would be Madden on PS2's running animation and fluidity, with the precision moves of APF and 2k5 combined. IMO that would be the ultimate level of control without sacrificing the look of realism.
                            It took me a minute find it again but this is what I was looking for. Someone at EA claims that's exactly what they did but of course we will have to actually see/feel it to confirm it, lol.

                            ...Also added to the running game (which Dickson said was the most requested feature by the “Madden” community) is the ability to make hard cuts. Anyone who played “Madden 13” scratches their heads at the way runners swerve around the field in an almost hummingbird-like pattern.

                            “It was just unrealistic player movement,” said Dickson. “We ripped that all out and replaced it with a hard cut system so when your player makes a cut, he actually steps, plants, and goes hard in the opposite direction. You can cut 45 degrees, 90 degrees, and even 180 degrees, and it’s a much-improved way to move your players around the field. And this isn’t just for running backs.
                            ...http://espn.go.com/blog/playbook/tec...riers-run-free

                            He is seems to be talking about general player movement there, for every player and this should be instantly recognizable in the first full game play video we see. Even Kenjon Barner mentions players planting and cutting when running routes in NCAA 14, so we shall see.

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                            • slick589
                              Banned
                              • Nov 2009
                              • 1285

                              #179
                              Re: Madden NFL 25 Trailer - Run Free

                              With the defensive breakdown being mapped to the right trigger will we still have a strafe button? I only ask bc I hate auto strafe it never trigger when I want it to and it does trigger when i don't want it to.

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                              • PRAY IV M3RCY
                                Pro
                                • May 2010
                                • 618

                                #180
                                Re: Madden NFL 25 Trailer - Run Free

                                Originally posted by Big FN Deal
                                It took me a minute find it again but this is what I was looking for. Someone at EA claims that's exactly what they did but of course we will have to actually see/feel it to confirm it, lol.

                                ...Also added to the running game (which Dickson said was the most requested feature by the “Madden” community) is the ability to make hard cuts. Anyone who played “Madden 13” scratches their heads at the way runners swerve around the field in an almost hummingbird-like pattern.

                                “It was just unrealistic player movement,” said Dickson. “We ripped that all out and replaced it with a hard cut system so when your player makes a cut, he actually steps, plants, and goes hard in the opposite direction. You can cut 45 degrees, 90 degrees, and even 180 degrees, and it’s a much-improved way to move your players around the field. And this isn’t just for running backs....http://espn.go.com/blog/playbook/tec...riers-run-free

                                He is seems to be talking about general player movement there, for every player and this should be instantly recognizable in the first full game play video we see. Even Kenjon Barner mentions players planting and cutting when running routes in NCAA 14, so we shall see.
                                idk maybe i am being nit picky here but i still want to see players LEAN and Tilt when they gradually turn, not just on hard cuts do i want to see proper footplanting. The body natural tilts when we turn at a high rate of speed to obtain balance. If we didnt lean and tilt when we turned we would be falling flat on our face.

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