This is what many fail to realize about M13. Most of the Infinity Engine complaints can be addressed through settings and sliders. The problem is that the impact to User/CPU balance can often outweigh the benefits of more realistic physics and player control.
Of everything that has been announced thus far, the only impressive takeaway is that we have additional animations for ball carriers which can be leveraged by CPU-controlled ball carriers. The cynic in me says that we get new animations every year and that's not something to get too excited about. The optimist in me says that M13 wasn't terribly far away from being a decent NFL game and maybe these changes can allow users to configure a better game with M25 without going to extremes in penalty sliders and such.