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Old 04-29-2013, 01:48 AM   #103
youALREADYknow
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

Quote:
Originally Posted by hanzsomehanz
Anyhow, to the point: these outcomes can be produced with the current build, depending on what you want to leverag more, big hits or big trucks?

You can raise fumbles to 100 and you will see ballcariers have better stumble and recovery. You can raise tackle to 100 and watch the big hit fiasco unfold. Allmost all of what they did was scramble the base sliders so that the base slider enviornement is more aggressive.
This is what many fail to realize about M13. Most of the Infinity Engine complaints can be addressed through settings and sliders. The problem is that the impact to User/CPU balance can often outweigh the benefits of more realistic physics and player control.

Of everything that has been announced thus far, the only impressive takeaway is that we have additional animations for ball carriers which can be leveraged by CPU-controlled ball carriers. The cynic in me says that we get new animations every year and that's not something to get too excited about. The optimist in me says that M13 wasn't terribly far away from being a decent NFL game and maybe these changes can allow users to configure a better game with M25 without going to extremes in penalty sliders and such.
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