Definitely. There needs to be far more stuff like this not just on the TE but on receivers as well instead of the stupid 'all-or-nothing' jam/whiff that cornerbacks do. They should also add this into the running backs coming out of the backfield chipping on blitzers or edge rushers.
Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
Definitely. There needs to be far more stuff like this not just on the TE but on receivers as well instead of the stupid 'all-or-nothing' jam/whiff that cornerbacks do. They should also add this into the running backs coming out of the backfield chipping on blitzers or edge rushers. -
Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
Another thing I want adjusted/fixed - the TE never being "bumped/pressed/chipped" no matter what coverage audibles you use....
...I remember watching the Chiefs put two guys on a Patriots TE (Gronk) and just beat his backside on the LOS like they were the gunner blockers on punt returns.
The fact that the TEs get a free release and the precision passing the TEs were a complete PITA to deal with in M13 and you had to manually defend them. The pass rush, combined with the TE, was so weak that guys had to resort to 2 man rushes and dropping 9 into coverage.Proud Beta tester for NFL 2K Dreamcast
"Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."Comment
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
And every year you come in here in the build up to Maddens release, and try to make everything unicorns and sunshine. You call anyone who say anything negative about Madden a "*****". You go quiet after release and then come back in the build-up again. All in the hopes of being invited to a community day or be added to the game changer program. Your act is getting quite old, and if you continue to keep it up you probably won't make it through this release cycle here on OS.Comment
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Re: Ea Sports Season Opener Interview with Rex Dickson (New Madden 25 Footage shown)
It's the waaaaay overblown impact and the way the players are getting leveled like a nuke just went off in front of them.
Needs seriously tones down.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: Ea Sports Season Opener Interview with Rex Dickson (New Madden 25 Footage shown)
I think it still depends on how common it is. I can live with one or two big hits like that a game. If they are occurring every possession then it's way overkill. I get people like big hits but I wish they would either give a 'tackle power slider' or like they are apparently doing with the 'heat-seeker' tackling, give us an on/off for the hit stick.Comment
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
And every year you come in here in the build up to Maddens release, and try to make everything unicorns and sunshine. You call anyone who say anything negative about Madden a "*****". You go quiet after release and then come back in the build-up again. All in the hopes of being invited to a community day or be added to the game changer program. Your act is getting quite old, and if you continue to keep it up you probably won't make it through this release cycle here on OS.
Don't get me wrong, there ARE people on this forum who post legitimate creative, thought provoking ideas about how to improve Madden and those people make articulate posts and not bashing ones.
Without people who go against the grain of this forum and actually show their optimism towards the game then they should just re-name the Madden Forum to "The Debbie Downer Chat Club".
Now, I do believe the harsh criticism by this forum and others has made this game better for this generation of systems. The rate of "Same thing different cover" that comes out after a few screens and a very little amount of video is alarming and so is how quickly the EA apologists come rushing in.
Its going to be a never ending revolving door, the people who choose to wait are going to tell the people, who base their entire judgement off a couple teaser videos and a few screens 4/5 months before release, to wait till E3 and the people who use the "Jump to conclusions mat" to make a decision will tell people that wait that they are wasting their time and nothing will change. Which is EVERYONES right to choose what they want to do BUT it is unfair to threaten banishment to one side and not the other.
But hey I'm not an admin and what you guys do is your own prerogative. Ill just be sitting here waiting for these
On a side note, from the articles I have read these type of hits don't happen as often as the video seems to show. I do agree that the "Three yard explosion" away from the tackler/ball carrier is unrealistic. Some of the tackling/footplanting looks solid but not at the level I would like to see it.
The Kerrigan sack has my hopes up and has me excited for E3I <3 FootballComment
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
And on the topic of motion issues - I hate, hate, hate the blue "predetermined" motion garbage. I understand what they were trying to do there, but I feel the user should be able to snap the ball early or late (obviously risking messing the timing of the play to crap).
And there are far too many plays that do not allow the user to snap the ball at the time of their own choosing - ie sometimes I run a play thinking of motioning the outside WR til he is just inside the slot WR and then the dumb game won't let me snap the ball at that point - making me wait til he gets all the way across the formation = dumb dumb dumb!!!Comment
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
From the looks of it, early build or not its no good.Comment
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
I would like to add one more thing, somehow I've gotten the label of being a EA fanboy but I regularly tweet the dev team members about issues and concerns that the OS community has with the Madden and NCAA series. In fact four EA devs have blocked me because I came at them so strongly, because of things OS members have brought up.Comment
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
I would like to add one more thing, somehow I've gotten the label of being a EA fanboy but I regularly tweet the dev team members about issues and concerns that the OS community has with the Madden and NCAA series. In fact four EA devs have blocked me because I came at them so strongly, because of things OS members have brought up.Comment
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
I would like to add one more thing, somehow I've gotten the label of being a EA fanboy but I regularly tweet the dev team members about issues and concerns that the OS community has with the Madden and NCAA series. In fact four EA devs have blocked me because I came at them so strongly, because of things OS members have brought up.Comment
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Why is the interviewer wearing shades?
Anyhow, to the point: these outcomes can be produced with the current build, depending on what you want to leverag more, big hits or big trucks?
You can raise fumbles to 100 and you will see ballcariers have better stumble and recovery. You can raise tackle to 100 and watch the big hit fiasco unfold. Allmost all of what they did was scramble the base sliders so that the base slider enviornement is more aggressive.
This is the 25th edition of Madden and for many of us we are still anticpiating that elusive master stroke from EA but nevertheless the vision eludes us.
In Paint Art, you start with your broad stokes and then compliment them with subtle strokes. It is the subtle strokes that make the projection poP. In Madden's case, EA uses way too many broad strokes, essentially diminishing the appearance of any subtlety.
The systems need to be broken down to a deeper finite esp. the infinity engine.
You can break down a yard into feet or you can break down a yard into inches - that is as granular as I can put it.
EAs broad strokes kill the effect of subtelty which is what makes the Pop and this lack is why even these hyper-exaggerated outcomes will feel flat - it does the outcome no justice if the user cannot feel the momentum and weight-shifts -- there needs to be an anticipation effect that builds into these moves and hits.
I liken this effect to a premature climax and nobody enjoys that in a book or in bed -- steady momentum is the greatest aphrodisiac for an intense climax.
Sent from my SGH-I727R using Tapatalk 2Last edited by hanzsomehanz; 04-29-2013, 12:27 AM.how could I lose? im playing by my own rules..Comment
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
Anyhow, to the point: these outcomes can be produced with the current build, depending on what you want to leverag more, big hits or big trucks?
You can raise fumbles to 100 and you will see ballcariers have better stumble and recovery. You can raise tackle to 100 and watch the big hit fiasco unfold. Allmost all of what they did was scramble the base sliders so that the base slider enviornement is more aggressive.
Of everything that has been announced thus far, the only impressive takeaway is that we have additional animations for ball carriers which can be leveraged by CPU-controlled ball carriers. The cynic in me says that we get new animations every year and that's not something to get too excited about. The optimist in me says that M13 wasn't terribly far away from being a decent NFL game and maybe these changes can allow users to configure a better game with M25 without going to extremes in penalty sliders and such.Comment
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Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)
I'm glad I wasn't the only one annoyed by this.
My impression of the video - the new tech is good. However, I echo the sentiment that there are too many big hits, and I hope that is toned down prior to release.Comment
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I hear you loud & clear, YAK, on the slider gears and to that, the slider technicians will have to understate the overwhelming effects of these sudden outcomes, I guarantee that.
I look at these effects and I see one big, glaring blob of bigness. I may as well look at a big, black blob colored in with couple random white dots because that is what these changes look like.
M13 had better balance in IE 1.0; It could have used an increase in the subroutines of procedural programming and procedural awareness but it was a good base. Instead, EA devs decided to change the whole culture of the environement and scale it to fit an NFL Blitz persona with some little white dots sprinkled in (see: footplanting upgrade).
Like the man with the shades, this is another cover-up effect to take our attention away from the glaring concerns that have been eyesores for eons.
Sent from my SGH-I727R using Tapatalk 2how could I lose? im playing by my own rules..Comment
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