Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #121
    Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

    Originally posted by BezO
    That killed any momentum the write ups created. A couple of things...

    What games are you all watching where defenders are never wrapping up? How often are the likes of Peterson, Lynch, Green-Ellis, Jackson, Richardson, Turner, McGahee, Murray, etc getting shoulder charged to the ground? I hope you all are not getting this idea from Youtube.

    Yes, but big hits happen, but they don't look like this. I think Sage said it earlier. The hitee looks like he's taking a charge. How often do you see an NFL player get uprooted like that? There are only a few occasions where a player gets blown up like THAT... major size difference, defender angled to avoid ball carrier's momentum, ball carrier caught off guard, and maybe another 1 or 2 I'm forgetting. The hits in that '12-'13 Hard Hits vid look nothing like what Madden is SHOWCASING.
    This is NOT to make an excuse for Madden but is what I was referring to about poor tackling being a problem in the real NFL.

    http://sports.espn.go.com/espnmag/st...ine&id=3680254

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    • TreFacTor
      MVP
      • Oct 2009
      • 1138

      #122
      Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

      Originally posted by Big FN Deal
      This is NOT to make an excuse for Madden but is what I was referring to about poor tackling being a problem in the real NFL.

      http://sports.espn.go.com/espnmag/st...ine&id=3680254
      There's a difference between lack of tackling technique in the NFL as opposed to lack of attempted tackles in Madden though. I do see the diving missed tackles (in the trailer), but on the hitstick vids the defenders don't appear to attempt a tackle and simply get bowled over. Arm tackles vs wrap tackles vs missed tackles vs improper technique. If this variation is displayed in Madden 25 then hardly anyone can complain, so far I haven't seen that to be the case.
      Proud Beta tester for NFL 2K Dreamcast
      "Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."

      Comment

      • cuttingteeth
        Pro
        • Feb 2010
        • 627

        #123
        Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

        The best thing I heard was him talking about quitting being the one and done kinds of game, stopping taking out features, to keep building upon the framework. Then again, is that the worst possible thing? Does that mean, this is the new engine, no new one for next gen?
        I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

        Comment

        • PRAY IV M3RCY
          Pro
          • May 2010
          • 618

          #124
          Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

          I would accept those hard hits and truck animations if this were a D1 football team against a JV high school football team. However we are talking about the NFL here. Nothing but the best of the best are in this league. These are big grown A$$ men getting knocked off their feet like they are some amature athletes. NFL players just dont get embarrassed to that degree on a daily basis. YOU WILL SEE THESE HITS EVERYGAME in Madden. Past history points to this conclusion. If you think otherwise than you are naive.

          Comment

          • comen
            Banned
            • Jun 2012
            • 90

            #125
            Originally posted by slick589
            Big hits are great they are part of the game and do happen week in and week out. That being said i don't want to see one on every play especially those over the top WWF style hit that look like the ball carrier jumps backwards to sell the hit like an actor. That big hit by the 49ers player, Patrick Willis I assume, looks so awful it looks nothing like football.
            Ya Monster big hits are great to see, just like 60 yard bombs but keep them in context! In the NFL they only happen a few times a game and sometimes not at all!!

            Comment

            • comen
              Banned
              • Jun 2012
              • 90

              #126
              Originally posted by Big FN Deal
              I am surprised nobody commented on the Ryan Kerrigan sack, I thought that looked good the way Force Impact or IE 2 effected the blocking RB and Kerrigan was able push him back to get the edge, to sack the QB. I also liked the realistic emotion/celebration of the defenders after those big hits. On the Patrick Willis hit, it doesn't seem like the usual big hit stick-fly backwards animation, towards the end you can see Willis do more of a wrap, to try to make it seem more like he hit and drove, needs work though.

              That said I agree some of this stuff is over the top, especially the airborne truck/stiff arm stuff. It has been mentioned that for some reason EA thinks people want to see this stuff in trailers, so we shall see how it looks in E3 videos.

              EDIT- Wanted to add that in that same Kerrign clip, Orakpo is in the right of the shot, starts to the outside, is blocked and seems to try to spin back inside. The downside to this is that he is not able to disengage from the blocker/blocking animation as soon as he spins free but at least he does do something besides stand there patty caking. Also the "heat seeker" tackling looked promising, aside from the moniker. Those Polamalu tackles, namely the attacking the ball carrier, taking out the ball carriers legs, I didn't notice in M13 and the last one by him, the high tackle, would have been a poor pursuit angle and likely a run by-follow behind the ball carrier-whiff, in M13. There are some promising and concerning things in this video, good post JP Davis.
              I think they just overdue things to the extreme! They need to work on the gameplay as a whole and not just throw in some over-the-top features! Most of these guys working on the game are bright fellas but do they really have the NFL football sense??

              Comment

              • Danimal
                MVP
                • Mar 2003
                • 2198

                #127
                Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

                Remember last week when I said in the other thread the big hits comment scared me.

                Well now I'm just shaking my head. You know what would make defense fun again.

                Ability to scheme to shut down a player
                Ability to double cover and make other adjustments easily
                Ability to call our own line stunts without them being mapped to a play.
                Audibles that worked like man align and outside pressure.
                Ability to create packages by placing defenders we want at spots in dime, nickle, QB spy.

                Jesus hire someone who knows that defense is not about big hits but about strategy.
                <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

                Comment

                • N51_rob
                  Faceuary!
                  • Jul 2003
                  • 14805

                  #128
                  Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

                  Originally posted by Danimal
                  Remember last week when I said in the other thread the big hits comment scared me.

                  Well now I'm just shaking my head. You know what would make defense fun again.

                  Ability to scheme to shut down a player
                  Ability to double cover and make other adjustments easily
                  Ability to call our own line stunts without them being mapped to a play.
                  Audibles that worked like man align and outside pressure.
                  Ability to create packages by placing defenders we want at spots in dime, nickle, QB spy.

                  Jesus hire someone who knows that defense is not about big hits but about strategy.
                  But, but, they have coaches come talk to them, and Clint is an ex-offensive linemen. Even if they did hire someone who was a defensive expert (Like Rex Ryan once the Jets impload) things would still be driven by the all important "fun factor" and having games end 55-52 is clearly more fun than a 24-17 game where field position and adjustments matter.
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                  • EMbow513
                    Rookie
                    • Aug 2012
                    • 144

                    #129
                    Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

                    This game is a damn joke... force impact truck stick?! Really!? Its rare to see a running back just bulldoze a nfl linebacker like a damn kid. Sooo unrealistic. The hitting on madden 13 seems more real, man im heated by this bullcrap. Im starting to believe They are making this game bad intentionally because we are a bunch of dummies that will buy it

                    Comment

                    • Reed1417
                      MVP
                      • May 2012
                      • 6120

                      #130
                      Wow. Not all that impressed but I take it that was from an early build and obviously this is still a WIP so once E3 rolls around or we get more gameplay then we'll see just how much work was put in.
                      Reed is comin' atcha!
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                      • EJ21
                        Rookie
                        • Mar 2013
                        • 0

                        #131
                        Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

                        those hit stick tackles did not look realistic at all

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                        • mestevo
                          Gooney Goo Goo
                          • Apr 2010
                          • 19556

                          #132
                          Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

                          Yeah, I have to believe there's no way some of those hits/animations make it to production (not unlike the unfinished/rough models/decals in some shots). I expect some of the quirks like McFadden's dual-leg tripping to make it just because that seems like the kind of quasi-Backbreaker-like physics Infinity brings to the table. It's very possible the ragdoll tried to put a step forward but was impeded by the player on the ground... while the recover mechanic had already began to affect the animation so he kept moving forward rather than actually falling.

                          Comment

                          • Trick13
                            Pro
                            • Oct 2012
                            • 780

                            #133
                            Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

                            Originally posted by mestevo
                            It's very possible the ragdoll tried to put a step forward but was impeded by the player on the ground... while the recover mechanic had already began to affect the animation so he kept moving forward rather than actually falling.
                            I wonder if that is something the Next Gen consoles will be able to clean up. I am not a programmer but my thought is the increase in RAM may make it "possible" to be more precise in these instances???

                            Comment

                            • TreFacTor
                              MVP
                              • Oct 2009
                              • 1138

                              #134
                              Re: Madden NFL 25 Video Interview with Some Early Gameplay Shown (GotGame)

                              Originally posted by mestevo
                              Yeah, I have to believe there's no way some of those hits/animations make it to production (not unlike the unfinished/rough models/decals in some shots). I expect some of the quirks like McFadden's dual-leg tripping to make it just because that seems like the kind of quasi-Backbreaker-like physics Infinity brings to the table. It's very possible the ragdoll tried to put a step forward but was impeded by the player on the ground... while the recover mechanic had already began to affect the animation so he kept moving forward rather than actually falling.
                              I never saw this in BackBreaker...there was never an instance where my runner would appear to trip (with both feet clearly off the ground) only to continue on into a running animation. In BB if it looks like your going down...97% of the time your down. Back to Madden though...shouldn't this type of "glitch" be able to be controlled with their tension sliders for limbs though? Or is it yet another instance of predetermined animations taking control negating the player on the ground while appearing to be effected by them. ;/
                              Proud Beta tester for NFL 2K Dreamcast
                              "Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."

                              Comment

                              • Guapo516
                                Rookie
                                • Apr 2013
                                • 190

                                #135
                                For the life of me I can understand some people's logic! How can you come on here and complain about the seeing too many big hits in this DEMONSTRATION. Thats like going to a car show saying there are way too many cars in here. That's what was supposed to be highlighted. Do you really think that's gonna happen every play? This just let's me know some people are looking for something to complain about. Now I know people want to get there moneys worth when purchasing something but a playable demo comes out before the game is released! Play it then Decide if its worth purchasing! Does that not make sense?

                                Now I haven't bought madden in 3 years cause I didn't like what I saw but I like what I see and can't wait for the demo to give it a try and make a decision on whether I'll be purchasing this game or not

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