NHL 14 Collision Physics Gameplay Trailer -
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NHL 14 Collision Physics Gameplay Trailer. Feel the hits like never before with NHL 14 Collision Physics, the latest gameplay innovation from the EA SPORTS NHL team.
I'm not sure exactly how the hits are going to be triggered by the user. Who chooses whether to do a shove or a shoulder check? Also, the hip check/clipping issue is still there. The hitting does look great and a lot more realistic, especially considering they use larger players. I did like the check in the middle of the spin-o-rama. The one thing that scared me is, if you watch the preview clip for the dekeing, neither defenseman step up to take the man and when they do, they go for a check that they miss because of an animation. One touch dekeing is fine as long as it's not an invincible animation.
But im afraid if Derek Roy could hit Chara and the same result ...this will be useless. Also, if the Gameplay and presentation will not be improve...again this Collision physics will be useless in NHL 14. Ram said that there'll be another video update regarding deke, gameplay.........hmmm.
Looks fantastisc, BUT...
- Are those clips "the best of the best", meaning, did the EA team take the best 15 out of 1000 hits to make this clip?
- And, did 9 out of 10 of the hits in the video cause a 2 min penalty for "interference" (because the puck wasloose)?
Those are two big questions... But it does look great indeed!
And something I'd like to know, will there be any chance for the puck carrier to brace himself for an incoming check, or even check back?
Talking about "offensive checks" a la Forsberg: http://www.youtube.com/watch?v=-m7Z5Kb3StI
Thank you EA - This game is officially better than sex
Don't really like being negative but this looks the same except the arms wiggle a bit more when they fall. Did I see goalie contact? Great expect interference calls left and right with the keepers in play. One touch dekes still make me nervous. With all of these new collisions and animations the officiating better be updated or this game is already gone.
Who chooses whether to do a shove or a shoulder check?
I don't think there is an actual checking button anymore. I thought that's what one of the preview articles said. Also if you've ever played FIFA you probably know that when running into a player, that's when their physics system comes into play. Obviously there is no hitting button in FIFA. So now the user actaully has to run into the player to hit them, not just hit a button to do so. IMO I think that is the best way to go about it, as long as they don't lay a guy out every single time.
Now there are a couple things I'm concerned about. If there is no hitting button will running into a player always result into a check or some crazy "ragdoll" animation? Can you rub out a player into the boards to take the puck, instead of a full throttle body check? And finally, will there be any hits where neither player falls down?
I like the idea of this system, but I definitely need to see actual gameplay footage in order to make a true judgement.
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Looks pretty good, but c'mon now with the ridiculous leg flailing. I saw a bunch of hits that looked like this resulted in a torn ACL. Definitely look over the top and need tweaking.
I don't think there is an actual checking button anymore. I thought that's what one of the preview articles said. Also if you've ever played FIFA you probably know that when running into a player, that's when their physics system comes into play. Obviously there is no hitting button in FIFA. So now the user actaully has to run into the player to hit them, not just hit a button to do so. IMO I think that is the best way to go about it, as long as they don't lay a guy out every single time.
Now there are a couple things I'm concerned about. If there is no hitting button will running into a player always result into a check or some crazy "ragdoll" animation? Can you rub out a player into the boards to take the puck, instead of a full throttle body check? And finally, will there be any hits where neither player falls down?
I like the idea of this system, but I definitely need to see actual gameplay footage in order to make a true judgement.
But the problem with just running into people, the game already has trouble with interference. Now just bumping a guy causes a hit. Then how is the game going to decide interference? Everytime I bump someone on the way to the puck is my guy going to lay into him? If he does will I get interference calls without even trying? Like before what about goalie collisions? Will we have to avoid the crease and twenty video feet around it just to avoid goalie contact? This really has me concerned, as 13 has already shown problems discerning all of this, now it will be more complicated and less intentional.
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