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Old 05-02-2013, 04:43 PM   #14
onac22
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Re: NHL 14 Collision Physics Gameplay Trailer

Quote:
Originally Posted by bwiggy33
I don't think there is an actual checking button anymore. I thought that's what one of the preview articles said. Also if you've ever played FIFA you probably know that when running into a player, that's when their physics system comes into play. Obviously there is no hitting button in FIFA. So now the user actaully has to run into the player to hit them, not just hit a button to do so. IMO I think that is the best way to go about it, as long as they don't lay a guy out every single time.

Now there are a couple things I'm concerned about. If there is no hitting button will running into a player always result into a check or some crazy "ragdoll" animation? Can you rub out a player into the boards to take the puck, instead of a full throttle body check? And finally, will there be any hits where neither player falls down?

I like the idea of this system, but I definitely need to see actual gameplay footage in order to make a true judgement.
But the problem with just running into people, the game already has trouble with interference. Now just bumping a guy causes a hit. Then how is the game going to decide interference? Everytime I bump someone on the way to the puck is my guy going to lay into him? If he does will I get interference calls without even trying? Like before what about goalie collisions? Will we have to avoid the crease and twenty video feet around it just to avoid goalie contact? This really has me concerned, as 13 has already shown problems discerning all of this, now it will be more complicated and less intentional.
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