To be clear, I said "predictably" because I have a tendency to go against what appears to be popular opinion on these boards. No slight on you.

On 8-bit and 16-bit football video games - my recollection is that the concept of a wrap tackle didn't exist. All tackles were defenders diving at the ball carrier with one eight-angle sprite animation to choose from. To that end making a comparison isn't particularly useful. Either way, bringing up sprite-based games isn't relevant to the quality of the current game, as 2D and 3D are two entirely different animals.
As to Madden on Gen-6 and Gen-7 consoles being animated poorly, you're going to have to give specific examples because I simply don't see poor quality animations, any glaring issues with the inverse kinematics or in blending animations together, or what have you. There is player warping on occasion, and I allow that this has historically been a point of frustration in Madden, but all animation-driven sports games have warping to some extent. I think there are also issues where certain situations do not have proper animations placed into the game - OL/DL battles come to mind - but the animations present in the game and how they trigger and execute by and large all fit a football context as well.
I'm not going to entertain specific comparisons to other games because that is a no-no in the Madden forum.
In any case, I invite you to be more specific to your point that Madden animates poorly. I could be missing something.
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