The last couple years, player movement has been talked about as one of the primary areas that need to be fixed in EA football. Now I seriously thought this year would be the year it was addressed after NHL 13 revamped its movement system based on weight, momentum, and speed the player is traveling.
I'm not sure if EA didn't not understand correctly the complaints and thought "more moves" is what we meant with player movement? I don't know but it is baffling the most critical component of the sport has been neglected for a entire console life span.
Running is the most important trait of football, every player on the field does it each and every play. It is also what makes the game of football. Change of direction, using someone's momentum against them, poor angles of attack, I could go on and on .
Now my connection with the above video. Don't watch the ball carrier, we can do similar moves to what those ball carriers are doing, while it might not look exact we do have animations that portray these real moves. The key is watching the defenders around the ball carrier. This is what EA football has never been able to simulate.
You never see defenders have their momentum carry them out a play, you never see defenders get turned around, or stutter stepping trying to slow their speed so they can make a play on the ball. In EA football every defenders flies at the ball carrier with perfection and the only way we make guys miss is if the "whiff" animation is triggered on the defender or if our blockers pick up everyone correctly.
So my biggest complaint is the fact the game will still play not like football. Instead it plays like the defenders have auto-lock on and you are attempting to "weave" your floating ball carrier around blockers and hoping his ratings trigger more broken tackles.
Truly fix the movement system and you fix EA football for the most part. It is clearly the area that holds the most impact!
Sent from da lil phone.
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